Player Matchup

Sun Wukong
Sun Wukong
CastBug Jr
Sun Wukong
Level 63
God Stats
18W - 12L
1,500 SR
Queue Stats
145W - 150L
1,423 Elo+
Party 1
Cupid
Cupid
Money-N-Maruchan
Cupid
Level 62
God Stats
9W - 4L
1,500 SR
Queue Stats
135W - 118L
1,564 Elo+
Party 1
Janus
Janus
beerful001
Janus
Level 86
God Stats
127W - 154L
1,345 SR
Queue Stats
950W - 995L
1,442 Elo+
Solo
Team Averages
Level 70
1,448 SR
1,476 Elo+

VS

Team Averages
Level 101
1,532 SR
1,414 Elo+
Ymir
Ymir
R3KL3SS H4Wk
Ymir
Level 151
God Stats
9W - 22L
1,419 SR
Queue Stats
640W - 815L
1,488 Elo+
Solo
Odin
Odin
scottyHtown
Odin
Level 52
God Stats
6W - 7L
1,492 SR
Queue Stats
22W - 32L
1,294 Elo+
Solo
Raijin
Raijin
vGGuidry
Raijin
Level 99
God Stats
2W - 2L
1,686 SR
Queue Stats
114W - 102L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CastBug Jr
Sun Wukong
11
3 / 1 / 11
8,961
747
4,615
7,619
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 2 / 10
8,842
737
11,121
7,759
2,415
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
12
8 / 2 / 4
9,042
754
9,209
6,194
1,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 5
7,958
663
4,445
12,124
8,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 6 / 3
7,509
626
2,359
9,747
8,240
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
vGGuidry
Raijin
10
4 / 5 / 1
8,596
716
8,898
9,521
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
5
5
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CastBug Jr
Sun Wukong
3
1
11
8.5
W
4
2
10
4.5
L
0
4
5
0.63
W
Janus
8
2
4
5
L
1
6
3
0.42
L
Raijin
vGGuidry
Raijin
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,945
Damage
15,702
21,572
Taken
31,392
9,181
Mitigated
20,477
6,256
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CastBug Jr
Sun Wukong
4,615
850
0
1,605
7,619
4,957
258
3,868
3,471
0
18,639
W
11,121
7,182
236
2,000
7,759
2,415
1,056
4,951
2,384
0
30,692
L
4,445
358
0
2,000
12,124
8,828
0
3,725
8,399
11,375
0
W
Janus
9,209
222
246
2,169
6,194
1,809
520
3,718
2,358
32,543
0
L
2,359
529
633
1,020
9,747
8,240
0
3,194
6,553
0
15,502
L
Raijin
vGGuidry
Raijin
8,898
933
0
1,566
9,521
3,409
0
2,298
7,223
27,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,845
Gold Earned
24,063
130
Minions Killed
97
0
Camps Cleared
0
639,356
Distance Traveled
526,957
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,961
747
23
2
0
225,582
0
W
Cupid
8,842
737
52
4
0
206,941
1
L
Ymir
7,958
663
10
1
0
153,782
0
W
Janus
9,042
754
55
5
0
206,833
2
L
Odin
7,509
626
40
3
0
196,336
1
L
Raijin
8,596
716
47
4
0
176,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role