Player Matchup

Janus
Janus
HackAustin
Janus
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 59L
1,376 Elo+
Party 2
Bellona
Bellona
ImSofakangFiery
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
JunkRa7
Bacchus
Level 26
God Stats
2W - 4L
1,227 SR
Queue Stats
4W - 10L
1,182 Elo+
Party 2
Neith
Neith
SultryHippo
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 91L
1,700 Elo+
Party 2
Ne Zha
Ne Zha
Whyufoaminbrah
Ne Zha
Level 136
God Stats
2W - 4L
1,058 SR
Queue Stats
105W - 97L
1,474 Elo+
Party 2
Team Averages
Level 67
1,357 SR
1,446 Elo+

VS

Team Averages
Level 30
1,401 SR
1,465 Elo+
Izanami
Izanami
AriesGamings
Izanami
Level 15
God Stats
5W - 9L
1,320 SR
Queue Stats
10W - 12L
1,503 Elo+
Party 1
Kuzenbo
Kuzenbo
Devilofbeyond
Kuzenbo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DiaboIic
Hun Batz
Level 29
God Stats
5W - 5L
1,398 SR
Queue Stats
496W - 533L
1,523 Elo+
Solo
Loki
Loki
TheGreatZoinkz
Loki
Level 18
God Stats
3W - 1L
1,423 SR
Queue Stats
19W - 19L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
norbie0
Danzaburou
Level 25
God Stats
13W - 25L
1,363 SR
Queue Stats
16W - 33L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 4 / 2
7,951
568
4,547
7,527
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 6 / 0
5,458
390
671
6,288
3,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
JunkRa7
Bacchus
8
1 / 4 / 0
5,970
426
1,803
8,431
5,236
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 2
5,597
400
5,079
9,002
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 3 / 0
8,377
598
9,539
10,037
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AriesGamings
Izanami
10
2 / 5 / 2
6,364
455
4,481
6,503
1,658
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Kuzenbo
11
1 / 1 / 5
7,336
524
5,013
7,378
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
DiaboIic
Hun Batz
16
8 / 1 / 1
9,292
664
5,442
9,469
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 0 / 2
8,363
597
5,118
5,476
3,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
norbie0
Danzaburou
10
1 / 3 / 2
6,590
471
5,097
7,487
2,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
10
Kills
20
20
Deaths
10
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
AriesGamings
Izanami
2
5
2
0.6
W
Kuzenbo
1
1
5
3.5
W
Hun Batz
DiaboIic
Hun Batz
8
1
1
8.5
L
Janus
2
4
2
0.75
L
0
6
0
0
L
Bacchus
JunkRa7
Bacchus
1
4
0
0.25
L
0
3
2
0.33
W
8
0
2
9
L
7
3
0
2.33
W
Danzaburou
norbie0
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,639
Damage
25,151
41,285
Taken
36,313
16,665
Mitigated
18,089
8,492
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AriesGamings
Izanami
4,481
2,034
0
206
6,503
1,658
624
1,864
4,639
0
22,656
W
Kuzenbo
5,013
2,197
576
1,310
7,378
7,177
228
2,117
5,261
16,324
0
W
Hun Batz
DiaboIic
Hun Batz
5,442
1,564
0
3,282
9,469
4,099
0
1,299
8,170
0
66,358
L
Janus
4,547
135
0
500
7,527
2,115
52
634
6,868
58,538
0
L
671
202
0
345
6,288
3,519
0
0
6,013
0
11,271
L
Bacchus
JunkRa7
Bacchus
1,803
625
0
662
8,431
5,236
331
1,427
6,981
11,616
0
L
5,079
2,158
0
4,094
9,002
2,540
0
2,523
6,479
0
22,778
W
5,118
928
0
260
5,476
3,029
694
514
4,962
0
34,394
L
9,539
3,483
0
2,891
10,037
3,255
610
429
9,533
0
49,319
W
Danzaburou
norbie0
Danzaburou
5,097
1,872
249
2,099
7,487
2,126
418
556
6,931
0
31,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,353
Gold Earned
37,945
277
Minions Killed
343
0
Camps Cleared
0
1,279,569
Distance Traveled
1,363,380
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,364
455
51
4
0
244,068
2
W
Kuzenbo
7,336
524
25
2
0
291,937
6
W
Hun Batz
9,292
664
126
9
0
301,145
1
L
Janus
7,951
568
113
8
0
275,035
2
L
Bellona
5,458
390
14
1
0
208,872
0
L
Bacchus
5,970
426
22
2
0
251,714
3
L
Neith
5,597
400
30
2
0
247,320
5
W
Loki
8,363
597
75
5
0
284,527
3
L
Ne Zha
8,377
598
98
7
0
296,628
0
W
Danzaburou
6,590
471
66
5
0
241,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role