Player Matchup

Fenrir
Fenrir
Bronze III
K1INGSLAYER
Fenrir
Bronze III
Level 87
God Stats
4W - 4L
1,577 SR
Queue Stats
16W - 11L
1,489 MMR
Party 1
Scylla
Scylla
Silver I
NBDdefuzE86
Scylla
Silver I
Level 84
God Stats
3W - 3L
1,616 SR
Queue Stats
48W - 47L
1,338 MMR
Party 1
Geb
Geb
Bronze III
Rylan2
Geb
Bronze III
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,406 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,564 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,563 SR
1,409 MMR
Neith
Neith
Silver III
ARCEDBLUU
Neith
Silver III
Level 129
God Stats
10W - 14L
1,533 SR
Queue Stats
62W - 59L
1,431 MMR
Solo
Chaac
Chaac
Silver I
Davidvgr
Chaac
Silver I
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 199L
1,408 MMR
Solo
Nox
Nox
Silver I
MayaIsDead
Nox
Silver I
Level 119
God Stats
1W - 2L
1,657 SR
Queue Stats
46W - 56L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
7 / 6 / 11
16,611
664
16,991
26,454
23,619
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
19
6 / 2 / 9
15,645
626
22,234
16,928
7,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Rylan2
Geb
18
5 / 5 / 7
16,767
671
13,306
27,985
36,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CthulhuDanzaburouKumbhakarnaHeraAphrodite

VS

Bans
Baron SamediHadesMedusaPoseidonCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ARCEDBLUU
Neith
18
4 / 8 / 4
15,440
618
14,830
18,707
6,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Davidvgr
Chaac
18
3 / 4 / 8
14,834
593
19,586
35,571
38,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
6 / 6 / 5
15,761
630
17,198
14,280
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
18
Kills
13
13
Deaths
18
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
ARCEDBLUU
Neith
4
8
4
0.75
L
Chaac
Davidvgr
Chaac
3
4
8
1.75
W
Fenrir
7
6
11
2.08
L
6
6
5
1.42
W
Scylla
6
2
9
5.25
W
Geb
Rylan2
Geb
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,531
Damage
51,614
71,367
Taken
68,558
67,471
Mitigated
50,638
15,764
Healing
20,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ARCEDBLUU
Neith
14,830
4,624
0
3,694
18,707
6,771
1,363
10,482
7,821
0
117,886
L
Chaac
Davidvgr
Chaac
19,586
4,688
0
17,235
35,571
38,016
428
15,918
19,054
4,799
59,188
W
Fenrir
16,991
5,002
938
6,177
26,454
23,619
1,268
6,701
19,753
0
61,752
L
17,198
628
0
0
14,280
5,851
264
8,397
5,765
43,548
0
W
Scylla
22,234
1,057
486
6,041
16,928
7,211
1,396
4,452
12,476
85,541
0
W
Geb
Rylan2
Geb
13,306
1,163
0
2,122
27,985
36,641
789
8,594
19,391
36,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,023
Gold Earned
46,035
196
Minions Killed
248
0
Camps Cleared
0
1,409,928
Distance Traveled
1,297,419
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,440
618
132
5
0
366,491
3
L
Chaac
14,834
593
73
3
0
475,805
1
W
Fenrir
16,611
664
60
2
0
480,014
1
L
Nox
15,761
630
43
2
0
455,123
7
W
Scylla
15,645
626
111
4
0
453,133
2
W
Geb
16,767
671
25
1
0
476,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role