Player Matchup

Sobek
Sobek
BetterThanTommy
Sobek
Level 5
God Stats
4W - 3L
1,509 SR
Queue Stats
4W - 6L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
Carnareau
Sun Wukong
Level 45
God Stats
17W - 7L
1,734 SR
Queue Stats
67W - 60L
1,526 Elo+
Party 1
Apollo
Apollo
GramaCallsMeRed
Apollo
Level 103
God Stats
15W - 7L
1,599 SR
Queue Stats
364W - 317L
1,604 Elo+
Party 1
Izanami
Izanami
Kunosachiaka
Izanami
Level 44
God Stats
4W - 2L
1,724 SR
Queue Stats
76W - 76L
1,528 Elo+
Solo
Anubis
Anubis
Rygartt
Anubis
Level 41
God Stats
7W - 9L
1,500 SR
Queue Stats
91W - 113L
1,446 Elo+
Solo
Team Averages
Level 48
1,613 SR
1,498 Elo+

VS

Team Averages
Level 59
1,471 SR
1,426 Elo+
Nu Wa
Nu Wa
Fotima
Nu Wa
Level 14
God Stats
0W - 1L
1,422 SR
Queue Stats
10W - 12L
1,451 Elo+
Party 2
Neith
Neith
ImpulseCircuit
Neith
Level 15
God Stats
1W - 9L
1,331 SR
Queue Stats
1W - 9L
1,277 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Loopyl
Cu Chulainn
Level 44
God Stats
14W - 18L
1,731 SR
Queue Stats
200W - 208L
1,611 Elo+
Solo
Heimdallr
Heimdallr
MagicsCreation
Heimdallr
Level 129
God Stats
4W - 2L
1,540 SR
Queue Stats
45W - 48L
1,514 Elo+
Party 2
Ymir
Ymir
YO_DADDY001
Ymir
Level 94
God Stats
3W - 8L
1,331 SR
Queue Stats
18W - 19L
1,277 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 9
7,638
509
4,095
10,639
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Carnareau
Sun Wukong
13
0 / 2 / 1
7,458
497
3,798
11,751
5,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 1 / 4
9,213
614
6,935
10,118
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Kunosachiaka
Izanami
14
5 / 1 / 3
8,322
555
5,410
9,135
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Rygartt
Anubis
15
5 / 0 / 2
9,494
633
7,775
8,853
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fotima
Nu Wa
11
1 / 2 / 1
6,516
434
5,122
5,883
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 0
6,176
412
3,707
5,846
1,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Loopyl
Cu Chulainn
15
1 / 1 / 3
8,700
580
9,188
10,457
7,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
MagicsCreation
Heimdallr
10
1 / 5 / 1
6,390
426
6,762
9,308
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
7,770
518
2,816
10,705
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
5
5
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
Sun Wukong
Carnareau
Sun Wukong
0
2
1
0.25
L
Nu Wa
Fotima
Nu Wa
1
2
1
0.75
W
5
1
4
7
L
1
4
0
0.25
W
Izanami
Kunosachiaka
Izanami
5
1
3
6.5
L
Cu Chulainn
Loopyl
Cu Chulainn
1
1
3
2.5
L
Heimdallr
MagicsCreation
Heimdallr
1
5
1
0.3
W
Anubis
Rygartt
Anubis
5
0
2
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
27,595
50,496
Taken
42,199
22,994
Mitigated
19,754
22,611
Healing
9,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,095
336
0
3,208
10,639
6,631
96
1,818
8,661
21,888
0
W
Sun Wukong
Carnareau
Sun Wukong
3,798
422
0
3,253
11,751
5,352
0
1,976
9,140
0
38,597
L
Nu Wa
Fotima
Nu Wa
5,122
904
0
504
5,883
1,409
0
2,397
3,486
20,471
0
W
6,935
3,917
0
4,809
10,118
3,633
1,079
1,178
8,710
0
73,381
L
3,707
1,913
0
229
5,846
1,291
0
1,953
3,893
0
21,675
W
Izanami
Kunosachiaka
Izanami
5,410
4,190
0
5,603
9,135
3,048
520
1,280
7,740
0
55,042
L
Cu Chulainn
Loopyl
Cu Chulainn
9,188
1,034
0
3,487
10,457
7,302
0
2,670
7,787
4,451
58,319
L
Heimdallr
MagicsCreation
Heimdallr
6,762
2,433
0
1,658
9,308
4,367
0
2,585
6,723
0
32,978
W
Anubis
Rygartt
Anubis
7,775
447
0
5,738
8,853
4,330
1,955
1,894
6,604
57,592
0
L
2,816
628
0
3,301
10,705
5,385
0
2,265
8,440
50,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,125
Gold Earned
35,552
462
Minions Killed
367
0
Camps Cleared
0
1,488,940
Distance Traveled
1,286,756
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,638
509
25
2
0
342,412
3
W
Sun Wukong
7,458
497
85
6
0
339,296
0
L
Nu Wa
6,516
434
47
3
0
220,430
1
W
Apollo
9,213
614
135
9
0
271,024
4
L
Neith
6,176
412
33
2
0
254,521
0
W
Izanami
8,322
555
103
7
0
293,998
5
L
Cu Chulainn
8,700
580
129
9
0
328,592
1
L
Heimdallr
6,390
426
51
3
0
238,784
5
W
Anubis
9,494
633
114
8
0
242,210
5
L
Ymir
7,770
518
107
7
0
244,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role