Player Matchup

Ymir
Ymir
ACL Terror x
Ymir
Level 54
God Stats
58W - 49L
1,623 SR
Queue Stats
161W - 178L
1,554 Elo+
Party 1
Anhur
Anhur
Frojed
Anhur
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 5L
1,759 Elo+
Party 1
Kali
Kali
Im J The MC
Kali
Level 51
God Stats
151W - 142L
1,549 SR
Queue Stats
160W - 169L
1,519 Elo+
Party 1
Achilles
Achilles
LP5eagle
Achilles
Level 47
God Stats
100W - 115L
1,516 SR
Queue Stats
169W - 184L
1,537 Elo+
Party 1
Anubis
Anubis
PapiGreen
Anubis
Level 28
God Stats
87W - 76L
1,593 SR
Queue Stats
107W - 109L
1,443 Elo+
Party 1
Team Averages
Level 39
1,556 SR
1,562 Elo+

VS

Team Averages
Level 69
1,587 SR
1,503 Elo+
Artio
Artio
AngelsDescendant
Artio
Level 142
God Stats
2W - 6L
1,500 SR
Queue Stats
270W - 355L
1,513 Elo+
Party 2
Bellona
Bellona
Boostinhard
Bellona
Level 23
God Stats
3W - 5L
1,684 SR
Queue Stats
11W - 18L
1,492 Elo+
Party 2
Ymir
Ymir
Mamba24ever_Tay8
Ymir
Level 48
God Stats
1W - 4L
1,500 SR
Queue Stats
138W - 213L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
Misothanas
Danzaburou
Level 47
God Stats
7W - 4L
1,458 SR
Queue Stats
33W - 37L
1,500 Elo+
Solo
King Arthur
King Arthur
lazyironking
King Arthur
Level 83
God Stats
19W - 19L
1,795 SR
Queue Stats
164W - 225L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
7,995
500
4,959
12,358
5,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Frojed
Anhur
12
3 / 2 / 11
6,994
437
3,226
4,819
1,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
6 / 3 / 8
8,569
536
6,619
11,916
4,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
LP5eagle
Achilles
14
4 / 2 / 7
8,341
521
7,631
11,592
6,313
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
PapiGreen
Anubis
15
7 / 0 / 8
8,969
561
13,318
9,597
5,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,651
416
5,909
12,991
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Boostinhard
Bellona
12
3 / 3 / 3
7,548
472
3,500
9,453
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 5 / 2
7,784
487
3,576
10,444
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Misothanas
Danzaburou
11
0 / 5 / 3
6,632
415
6,993
9,312
2,593
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
lazyironking
King Arthur
11
3 / 5 / 1
6,996
437
7,399
9,934
9,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
22
Kills
9
9
Deaths
22
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
L
1
4
1
0.38
L
Bellona
Boostinhard
Bellona
3
3
3
1.5
W
Anhur
Frojed
Anhur
3
2
11
4.25
W
6
3
8
3.33
W
Achilles
LP5eagle
Achilles
4
2
7
3.75
L
2
5
2
0.6
L
Danzaburou
Misothanas
Danzaburou
0
5
3
0.3
W
Anubis
PapiGreen
Anubis
7
0
8
11
L
King Arthur
lazyironking
King Arthur
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,753
Damage
27,377
50,282
Taken
52,134
23,726
Mitigated
31,502
24,237
Healing
10,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,959
800
0
4,744
12,358
5,772
279
2,069
10,289
27,899
0
L
5,909
657
0
2,821
12,991
4,713
0
4,207
8,684
28,489
0
L
Bellona
Boostinhard
Bellona
3,500
1,050
0
2,702
9,453
6,565
1,573
3,560
5,849
0
34,081
W
Anhur
Frojed
Anhur
3,226
2,364
0
754
4,819
1,352
480
1,282
3,537
0
17,275
W
6,619
3,563
0
5,999
11,916
4,806
299
1,333
10,583
0
41,108
W
Achilles
LP5eagle
Achilles
7,631
2,763
243
5,228
11,592
6,313
721
1,986
9,606
0
40,896
L
3,576
827
0
1,939
10,444
8,476
224
3,146
7,277
28,136
0
L
Danzaburou
Misothanas
Danzaburou
6,993
2,645
0
3,000
9,312
2,593
36
4,294
5,018
0
34,543
W
Anubis
PapiGreen
Anubis
13,318
888
632
6,637
9,597
5,483
446
2,815
6,782
57,830
0
L
King Arthur
lazyironking
King Arthur
7,399
1,091
0
375
9,934
9,155
265
3,070
6,477
0
28,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
35,611
312
Minions Killed
283
0
Camps Cleared
0
1,390,666
Distance Traveled
1,365,860
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,995
500
38
2
0
252,972
2
L
Artio
6,651
416
49
3
0
274,731
0
L
Bellona
7,548
472
68
4
0
289,202
0
W
Anhur
6,994
437
29
2
0
263,598
3
W
Kali
8,569
536
80
5
0
301,171
5
W
Achilles
8,341
521
81
5
0
300,960
4
L
Ymir
7,784
487
44
3
0
255,914
3
L
Danzaburou
6,632
415
71
4
0
274,548
3
W
Anubis
8,969
561
84
5
0
271,965
0
L
King Arthur
6,996
437
51
3
0
271,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role