Player Matchup

Scylla
Scylla
GloRogan
Scylla
Level 18
God Stats
1W - 0L
1,716 SR
Queue Stats
33W - 17L
1,716 Elo+
Party 2
Chronos
Chronos
HeWhoWrangles
Chronos
Level 91
God Stats
1W - 2L
1,625 SR
Queue Stats
8W - 5L
1,708 Elo+
Party 2
Bellona
Bellona
Ugh Dont Feed
Bellona
Level 157
God Stats
6W - 1L
1,612 SR
Queue Stats
27W - 18L
1,594 Elo+
Party 2
Hercules
Hercules
Your Tilting
Hercules
Level 5
God Stats
1W - 0L
1,664 SR
Queue Stats
12W - 1L
1,781 Elo+
Party 2
Fafnir
Fafnir
daoism
Fafnir
Level 156
God Stats
2W - 0L
1,799 SR
Queue Stats
43W - 32L
1,577 Elo+
Party 2
Team Averages
Level 85
1,683 SR
1,675 Elo+

VS

Team Averages
Level 81
1,649 SR
1,574 Elo+
Achilles
Achilles
Campeon-Esclavo
Achilles
Level 17
God Stats
0W - 1L
1,710 SR
Queue Stats
8W - 11L
1,557 Elo+
Party 1
Jormungandr
Jormungandr
Chaoludo
Jormungandr
Level 143
God Stats
19W - 13L
1,552 SR
Queue Stats
314W - 238L
1,595 Elo+
Party 3
Discordia
Discordia
Daniel_Wolf-300
Discordia
Level 69
God Stats
3W - 3L
1,546 SR
Queue Stats
100W - 78L
1,601 Elo+
Party 1
Aphrodite
Aphrodite
Garratheer
Aphrodite
Level 160
God Stats
4W - 4L
1,732 SR
Queue Stats
326W - 239L
1,561 Elo+
Party 3
Izanami
Izanami
MrSimpYourGirls
Izanami
Level 18
God Stats
11W - 8L
1,703 SR
Queue Stats
191W - 108L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GloRogan
Scylla
16
3 / 6 / 10
10,357
450
16,128
13,680
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
17
6 / 2 / 11
11,044
480
15,978
14,412
5,016
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
15
3 / 7 / 11
9,835
428
8,835
22,870
17,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Hercules
Your Tilting
Hercules
15
6 / 4 / 12
10,634
462
12,439
20,416
10,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
daoism
Fafnir
17
8 / 4 / 8
11,886
517
19,777
28,351
19,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 9 / 1
9,740
423
7,844
24,098
12,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Chaoludo
Jormungandr
16
5 / 3 / 11
11,476
499
20,342
24,615
21,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Daniel_Wolf-300
Discordia
16
3 / 4 / 5
9,853
428
11,460
10,625
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Garratheer
Aphrodite
17
4 / 1 / 9
11,179
486
15,167
18,295
11,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
6 / 9 / 5
11,028
479
15,461
22,051
8,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
53
26
Kills
22
23
Deaths
26
52
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
4
9
1
0.5
L
Jormungandr
Chaoludo
Jormungandr
5
3
11
3.5
L
Discordia
Daniel_Wolf-300
Discordia
3
4
5
1.38
L
Aphrodite
Garratheer
Aphrodite
4
1
9
8.5
W
Scylla
GloRogan
Scylla
3
6
10
1.33
W
Chronos
6
2
11
5.75
L
6
9
5
0.94
W
Bellona
3
7
11
1.21
W
Hercules
Your Tilting
Hercules
6
4
12
3
W
Fafnir
daoism
Fafnir
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,157
Damage
70,274
99,729
Taken
99,684
56,717
Mitigated
57,629
30,399
Healing
41,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,844
2,278
0
6,364
24,098
12,271
254
11,771
12,087
0
45,391
L
Jormungandr
Chaoludo
Jormungandr
20,342
3,740
0
4,706
24,615
21,894
152
15,806
8,400
54,035
0
L
Discordia
Daniel_Wolf-300
Discordia
11,460
507
277
1,383
10,625
3,858
488
3,620
6,833
52,757
0
L
Aphrodite
Garratheer
Aphrodite
15,167
955
8,520
13,231
18,295
11,231
263
7,030
11,079
59,575
0
W
Scylla
GloRogan
Scylla
16,128
903
0
3,358
13,680
4,899
1,427
8,790
4,742
53,470
0
W
Chronos
15,978
5,389
0
3,574
14,412
5,016
3,113
6,361
7,907
68,041
0
L
15,461
11,010
0
6,882
22,051
8,375
5,586
12,481
9,402
0
67,004
W
Bellona
8,835
1,978
0
5,173
22,870
17,319
1,457
10,495
11,941
0
46,035
W
Hercules
Your Tilting
Hercules
12,439
4,475
738
5,557
20,416
10,425
354
9,784
10,420
0
37,047
W
Fafnir
daoism
Fafnir
19,777
5,552
402
11,597
28,351
19,058
431
10,345
17,750
76,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,756
Gold Earned
53,276
400
Minions Killed
424
0
Camps Cleared
0
2,151,257
Distance Traveled
2,028,943
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,740
423
74
3
0
408,556
2
L
Jormungandr
11,476
499
68
3
0
431,125
4
L
Discordia
9,853
428
60
3
0
417,832
0
L
Aphrodite
11,179
486
123
5
0
436,281
2
W
Scylla
10,357
450
86
4
0
402,366
4
W
Chronos
11,044
480
95
4
0
418,078
2
L
Izanami
11,028
479
99
4
0
335,149
4
W
Bellona
9,835
428
69
3
0
436,738
0
W
Hercules
10,634
462
54
2
0
476,769
1
W
Fafnir
11,886
517
96
4
0
417,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role