Player Matchup

Olorun
Olorun
BoSs-LuNaTiiK
Olorun
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 44L
1,604 Elo+
Solo
Janus
Janus
Despots-D___
Janus
Level 28
God Stats
29W - 22L
1,656 SR
Queue Stats
157W - 131L
1,479 Elo+
Party 1
Hercules
Hercules
Im-60fps_L2_R2
Hercules
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
70W - 53L
1,434 Elo+
Solo
Pele
Pele
Red-MahrezZ
Pele
Level 29
God Stats
56W - 44L
1,630 SR
Queue Stats
92W - 92L
1,463 Elo+
Party 1
Ymir
Ymir
hervox100
Ymir
Level 16
God Stats
54W - 53L
1,556 SR
Queue Stats
69W - 83L
1,403 Elo+
Party 1
Team Averages
Level 21
1,568 SR
1,476 Elo+

VS

Team Averages
Level 25
1,543 SR
1,411 Elo+
Bellona
Bellona
Chaussete56
Bellona
Level 18
God Stats
1W - 2L
1,736 SR
Queue Stats
327W - 331L
1,350 Elo+
Party 2
Ymir
Ymir
Hitmeg12
Ymir
Level 27
God Stats
19W - 11L
1,735 SR
Queue Stats
235W - 190L
1,549 Elo+
Solo
Izanami
Izanami
MaDxXCrEaTiVeXx
Izanami
Level 29
God Stats
23W - 26L
1,408 SR
Queue Stats
78W - 139L
1,230 Elo+
Solo
Cerberus
Cerberus
Xeos titille
Cerberus
Level 24
God Stats
8W - 13L
1,495 SR
Queue Stats
77W - 82L
1,373 Elo+
Party 2
Arachne
Arachne
lewisfeaviour99
Arachne
Level 25
God Stats
0W - 2L
1,339 SR
Queue Stats
65W - 28L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
11,060
614
13,016
11,658
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 2 / 0
10,609
589
6,718
5,348
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
2 / 1 / 4
9,942
552
9,739
12,869
11,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
12 / 4 / 4
10,548
586
13,307
10,484
3,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
12
0 / 3 / 4
8,236
458
4,227
14,780
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chaussete56
Bellona
11
0 / 5 / 1
7,102
395
2,809
11,358
8,556
Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
17
6 / 4 / 2
10,227
568
11,717
15,445
6,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 2
8,981
499
4,420
10,006
2,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Xeos titille
Cerberus
11
0 / 5 / 3
7,459
414
5,707
15,574
8,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 6 / 0
9,749
542
9,649
17,229
6,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
24
Kills
12
12
Deaths
25
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Bellona
Chaussete56
Bellona
0
5
1
0.1
W
6
2
0
3
L
Ymir
6
4
2
1.75
W
Hercules
2
1
4
4
L
2
5
2
0.6
W
12
4
4
3.5
L
Cerberus
Xeos titille
Cerberus
0
5
3
0.3
W
Ymir
0
3
4
0.67
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,007
Damage
34,302
55,139
Taken
69,612
31,644
Mitigated
33,260
15,595
Healing
17,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,016
7,374
210
7,019
11,658
4,507
2,000
5,841
5,509
64,055
0
L
Bellona
Chaussete56
Bellona
2,809
617
0
866
11,358
8,556
0
0
11,033
0
25,122
W
6,718
153
0
374
5,348
1,749
2,034
560
4,756
67,423
0
L
Ymir
11,717
2,457
0
5,505
15,445
6,517
0
9,155
5,840
60,267
0
W
Hercules
9,739
2,426
0
6,451
12,869
11,867
600
3,384
9,447
0
53,190
L
4,420
2,952
246
1,573
10,006
2,984
0
5,789
3,821
0
55,712
W
13,307
5,793
0
845
10,484
3,853
1,726
3,022
7,336
0
48,587
L
Cerberus
Xeos titille
Cerberus
5,707
300
0
1,926
15,574
8,589
0
4,001
11,200
24,510
0
W
Ymir
4,227
957
0
696
14,780
9,668
537
4,057
10,667
23,129
0
L
9,649
6,440
0
7,326
17,229
6,614
0
3,799
13,232
0
70,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,395
Gold Earned
43,518
465
Minions Killed
432
0
Camps Cleared
0
1,646,471
Distance Traveled
1,632,118
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,060
614
127
7
0
318,346
3
L
Bellona
7,102
395
42
2
0
350,308
5
W
Janus
10,609
589
126
7
0
295,681
0
L
Ymir
10,227
568
98
5
0
312,200
2
W
Hercules
9,942
552
100
6
0
351,519
3
L
Izanami
8,981
499
108
6
0
282,630
2
W
Pele
10,548
586
71
4
0
358,334
0
L
Cerberus
7,459
414
48
3
0
365,971
0
W
Ymir
8,236
458
41
2
0
322,591
0
L
Arachne
9,749
542
136
8
0
321,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role