Player Matchup

Ra
Ra
Platinum I
Atarast
Ra
Platinum I
Level 128
God Stats
1W - 0L
1,751 SR
Queue Stats
110W - 87L
2,094 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
CIinkz
Guan Yu
Diamond IV
Level 160
God Stats
50W - 33L
1,659 SR
Queue Stats
1,030W - 1,017L
2,049 MMR
Solo
Anhur
Anhur
Diamond IV
ItzStallonee
Anhur
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold I
TheDarkness598
Da Ji
Gold I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,960 MMR
Party 1
Ganesha
Ganesha
Diamond V
Tommykill01
Ganesha
Diamond V
Level 124
God Stats
4W - 1L
1,782 SR
Queue Stats
110W - 93L
2,002 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,638 SR
1,921 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,572 SR
1,927 MMR
Merlin
Merlin
Diamond V
Dillyon
Merlin
Diamond V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 110L
2,030 MMR
Solo
Ymir
Ymir
Diamond V
Dwonzis
Ymir
Diamond V
Level 154
God Stats
3W - 4L
1,705 SR
Queue Stats
16W - 19L
2,108 MMR
Party 2
Nemesis
Nemesis
Platinum V
PornstarBacchus
Nemesis
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum IV
camasots
Cupid
Platinum IV
Level 127
God Stats
12W - 11L
1,666 SR
Queue Stats
61W - 49L
2,034 MMR
Party 2
Thor
Thor
Platinum IV
zwei94
Thor
Platinum IV
Level 150
God Stats
1W - 4L
1,491 SR
Queue Stats
341W - 324L
1,965 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 9
13,413
671
17,785
12,568
6,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
CIinkz
Guan Yu
18
2 / 0 / 10
11,654
583
12,247
24,149
25,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
1 / 2 / 0
12,246
612
6,923
12,013
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
11 / 1 / 8
12,879
644
13,751
16,237
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ganesha
Tommykill01
Ganesha
15
0 / 2 / 9
10,246
512
4,613
20,622
21,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
SetPersephoneNu WaTsukuyomiScylla

VS

Bans
DanzaburouJanusRaijinFenrirThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dillyon
Merlin
14
0 / 8 / 2
8,901
445
11,049
13,304
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Dwonzis
Ymir
12
1 / 3 / 3
8,200
410
3,055
11,797
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 5 / 0
10,778
539
18,830
25,211
14,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
camasots
Cupid
16
1 / 2 / 1
9,817
491
9,138
12,631
3,907
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
zwei94
Thor
15
2 / 6 / 0
9,266
463
6,884
15,356
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
24
Kills
5
5
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
0
9
14.5
W
Guan Yu
CIinkz
Guan Yu
2
0
10
7
L
Merlin
Dillyon
Merlin
0
8
2
0.13
L
Ymir
Dwonzis
Ymir
1
3
3
0.83
W
1
2
0
0.5
L
1
5
0
0.2
W
11
1
8
15
W
Ganesha
Tommykill01
Ganesha
0
2
9
2.25
L
Cupid
camasots
Cupid
1
2
1
0.75
L
Thor
zwei94
Thor
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,319
Damage
48,956
85,589
Taken
78,299
64,569
Mitigated
34,196
55,744
Healing
29,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,785
2,555
6,248
7,556
12,568
6,485
2,274
3,346
8,932
102,555
0
W
Guan Yu
CIinkz
Guan Yu
12,247
2,720
5,625
16,722
24,149
25,134
1,646
2,089
21,942
0
67,382
L
Merlin
Dillyon
Merlin
11,049
557
0
2,631
13,304
4,721
0
5,776
7,280
64,230
0
L
Ymir
Dwonzis
Ymir
3,055
753
0
1,751
11,797
6,196
0
4,568
7,016
21,646
0
W
6,923
3,025
0
7,307
12,013
4,516
4,503
709
11,304
0
101,948
L
18,830
10,935
0
14,128
25,211
14,392
63
4,508
19,916
0
89,305
W
13,751
5,761
0
6,166
16,237
7,156
2,524
3,456
12,556
0
83,685
W
Ganesha
Tommykill01
Ganesha
4,613
844
0
6,120
20,622
21,278
359
6,071
14,229
33,161
0
L
Cupid
camasots
Cupid
9,138
6,359
354
6,059
12,631
3,907
0
2,388
10,101
0
74,431
L
Thor
zwei94
Thor
6,884
798
0
4,744
15,356
4,980
0
4,392
10,812
0
69,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,438
Gold Earned
46,962
641
Minions Killed
575
0
Camps Cleared
0
2,081,249
Distance Traveled
1,795,303
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,413
671
188
9
0
459,658
5
W
Guan Yu
11,654
583
114
6
0
415,852
5
L
Merlin
8,901
445
112
6
0
324,030
6
L
Ymir
8,200
410
27
1
0
383,406
11
W
Anhur
12,246
612
194
10
0
335,151
13
L
Nemesis
10,778
539
163
8
0
356,842
1
W
Da Ji
12,879
644
135
7
0
456,595
2
W
Ganesha
10,246
512
10
1
0
413,993
6
L
Cupid
9,817
491
148
7
0
385,039
3
L
Thor
9,266
463
125
6
0
345,986
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role