Player Matchup

Nox
Nox
DaInfluence
Nox
Level 108
God Stats
0W - 1L
1,317 SR
Queue Stats
25W - 27L
1,495 Elo+
Party 1
Hun Batz
Hun Batz
DudeShootHere
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 114L
1,431 Elo+
Solo
Athena
Athena
Fettchlops
Athena
Level 125
God Stats
1W - 5L
1,588 SR
Queue Stats
74W - 65L
1,535 Elo+
Party 1
Achilles
Achilles
HolyMeeper
Achilles
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,680 Elo+
Party 1
Medusa
Medusa
MinionInc
Medusa
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,407 Elo+
Party 1
Team Averages
Level 102
1,481 SR
1,510 Elo+

VS

Team Averages
Level 126
1,454 SR
1,637 Elo+
Merlin
Merlin
BighamSandwich
Merlin
Level 125
God Stats
1W - 3L
1,368 SR
Queue Stats
204W - 163L
1,638 Elo+
Party 2
Cernunnos
Cernunnos
Deathjunkie
Cernunnos
Level 129
God Stats
7W - 5L
1,861 SR
Queue Stats
228W - 253L
1,660 Elo+
Solo
Heimdallr
Heimdallr
IRebii
Heimdallr
Level 74
God Stats
6W - 7L
1,575 SR
Queue Stats
239W - 157L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
Senaquarius
Cthulhu
Level 145
God Stats
3W - 5L
1,208 SR
Queue Stats
299W - 297L
1,645 Elo+
Solo
Hera
Hera
The Squatch77
Hera
Level 156
God Stats
2W - 1L
1,258 SR
Queue Stats
417W - 361L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 5
11,143
743
12,334
12,308
5,174
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
DudeShootHere
Hun Batz
18
1 / 4 / 10
9,976
665
11,815
19,286
9,515
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Fettchlops
Athena
16
2 / 9 / 12
10,230
682
11,596
33,451
17,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
HolyMeeper
Achilles
16
3 / 8 / 8
10,381
692
9,109
23,257
31,255
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
MinionInc
Medusa
18
5 / 7 / 7
10,884
726
14,636
17,309
8,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 19
11,934
796
13,917
9,501
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Deathjunkie
Cernunnos
19
7 / 3 / 14
11,456
764
17,947
13,209
7,441
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
IRebii
Heimdallr
20
11 / 4 / 15
12,578
839
28,580
16,413
10,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Senaquarius
Cthulhu
18
4 / 2 / 21
11,440
763
16,593
21,136
24,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 4 / 19
11,729
782
18,757
13,407
6,427
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
121
17
Kills
33
33
Deaths
17
42
Assists
88
Player
Kills
Deaths
Assists
KDA
W
7
4
19
4.13
L
6
5
5
1.7
W
Cernunnos
Deathjunkie
Cernunnos
7
3
14
4.67
L
Hun Batz
DudeShootHere
Hun Batz
1
4
10
1.5
L
Athena
Fettchlops
Athena
2
9
12
0.89
L
Achilles
HolyMeeper
Achilles
3
8
8
0.88
W
Heimdallr
IRebii
Heimdallr
11
4
15
4.63
L
Medusa
MinionInc
Medusa
5
7
7
1.21
W
Cthulhu
Senaquarius
Cthulhu
4
2
21
7.25
W
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,490
Damage
95,794
105,611
Taken
73,666
71,542
Mitigated
54,078
29,763
Healing
25,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,917
870
360
420
9,501
5,017
1,231
2,396
7,105
26,407
0
L
12,334
262
2,312
1,546
12,308
5,174
434
8,241
4,033
33,117
0
W
Cernunnos
Deathjunkie
Cernunnos
17,947
12,013
1,602
2,281
13,209
7,441
468
2,919
10,290
0
32,266
L
Hun Batz
DudeShootHere
Hun Batz
11,815
345
2,531
3,663
19,286
9,515
0
8,302
10,886
0
33,843
L
Athena
Fettchlops
Athena
11,596
3,429
1,142
7,772
33,451
17,469
68
14,828
18,391
18,211
0
L
Achilles
HolyMeeper
Achilles
9,109
2,072
2,370
3,883
23,257
31,255
0
9,119
13,936
0
16,335
W
Heimdallr
IRebii
Heimdallr
28,580
18,270
548
2,950
16,413
10,408
2,687
7,564
8,849
0
43,989
L
Medusa
MinionInc
Medusa
14,636
6,063
2,157
2,387
17,309
8,129
1,278
8,130
9,091
0
32,063
W
Cthulhu
Senaquarius
Cthulhu
16,593
642
6,613
7,057
21,136
24,785
19
6,028
15,108
28,554
0
W
18,757
5,161
695
2,553
13,407
6,427
1,685
5,023
8,384
39,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,614
Gold Earned
59,137
142
Minions Killed
153
0
Camps Cleared
0
1,376,849
Distance Traveled
1,316,440
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,934
796
24
2
0
274,165
0
L
Nox
11,143
743
40
3
0
262,461
0
W
Cernunnos
11,456
764
21
1
0
237,353
0
L
Hun Batz
9,976
665
36
2
0
279,821
1
L
Athena
10,230
682
18
1
0
275,800
1
L
Achilles
10,381
692
9
1
0
261,275
1
W
Heimdallr
12,578
839
41
3
0
241,281
0
L
Medusa
10,884
726
39
3
0
297,492
0
W
Cthulhu
11,440
763
21
1
0
309,336
0
W
Hera
11,729
782
46
3
0
254,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role