Player Matchup

Janus
Janus
Platinum III
ChicoChicoo
Janus
Platinum III
Level 141
God Stats
10W - 12L
1,530 SR
Queue Stats
88W - 75L
1,772 MMR
Solo
Izanami
Izanami
Gold II
Nurvee_
Izanami
Gold II
Level 123
God Stats
5W - 4L
1,533 SR
Queue Stats
30W - 26L
1,773 MMR
Solo
Ares
Ares
Platinum V
TheGreenestBean
Ares
Platinum V
Level 121
God Stats
3W - 3L
1,205 SR
Queue Stats
185W - 177L
1,771 MMR
Party 2
Ravana
Ravana
Platinum V
WetDefecate
Ravana
Platinum V
Level 131
God Stats
2W - 0L
1,812 SR
Queue Stats
26W - 25L
1,771 MMR
Party 2
Bellona
Bellona
Platinum IV
peluzita400
Bellona
Platinum IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 238L
1,768 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,516 SR
1,771 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,557 SR
1,771 MMR
Arachne
Arachne
Gold I
Amuilo
Arachne
Gold I
Level 109
God Stats
190W - 145L
1,712 SR
Queue Stats
267W - 251L
1,693 MMR
Party 3
Osiris
Osiris
Gold V
Deadeye Donny49
Osiris
Gold V
Level 127
God Stats
4W - 5L
1,223 SR
Queue Stats
135W - 115L
1,766 MMR
Solo
Apollo
Apollo
Gold IV
ExpIains
Apollo
Gold IV
Level 144
God Stats
4W - 4L
1,727 SR
Queue Stats
13W - 15L
1,671 MMR
Party 1
Chang'e
Chang'e
Platinum IV
Jcupz
Chang'e
Platinum IV
Level 126
God Stats
11W - 3L
1,500 SR
Queue Stats
278W - 248L
1,863 MMR
Party 3
Ymir
Ymir
Platinum IV
MistahNastee
Ymir
Platinum IV
Level 160
God Stats
7W - 9L
1,623 SR
Queue Stats
146W - 152L
1,863 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,486
590
3,694
4,419
1,286
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Nurvee_
Izanami
12
1 / 0 / 4
7,323
666
3,050
3,921
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 2
6,478
589
5,310
4,935
3,280
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
10
2 / 1 / 3
6,205
564
4,033
6,046
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
peluzita400
Bellona
12
2 / 0 / 0
7,036
640
5,635
5,196
4,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
SetCu ChulainnPersephoneDanzaburouScylla

VS

Bans
NemesisTsukuyomiErlang ShenKhepriMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Amuilo
Arachne
10
0 / 2 / 2
5,491
499
1,912
8,887
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 2 / 1
5,627
512
2,807
8,999
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
ExpIains
Apollo
10
0 / 3 / 0
5,204
473
869
4,939
1,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Jcupz
Chang'e
10
1 / 2 / 1
5,729
521
3,920
7,573
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 2 / 1
5,054
459
1,650
6,677
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
2
3
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Amuilo
Arachne
0
2
2
0.5
W
2
1
2
3
L
0
2
1
0.25
L
Apollo
ExpIains
Apollo
0
3
0
0
L
Chang'e
Jcupz
Chang'e
1
2
1
0.75
L
1
2
1
0.75
W
Izanami
Nurvee_
Izanami
1
0
4
3
W
4
1
2
5
W
Ravana
2
1
3
3.5
W
Bellona
peluzita400
Bellona
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,722
Damage
11,158
24,517
Taken
37,075
12,877
Mitigated
13,212
8,910
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Amuilo
Arachne
1,912
1,128
0
2,936
8,887
2,637
0
2,511
6,306
0
35,420
W
3,694
163
0
1,059
4,419
1,286
0
2,317
1,892
37,668
0
L
2,807
936
0
4,922
8,999
4,633
0
0
8,999
0
30,166
L
Apollo
ExpIains
Apollo
869
536
0
1,121
4,939
1,132
0
482
4,457
0
28,895
L
Chang'e
Jcupz
Chang'e
3,920
486
239
3,331
7,573
2,221
0
2,257
5,142
31,175
0
L
1,650
331
0
2,378
6,677
2,589
0
3,452
3,167
10,472
0
W
Izanami
Nurvee_
Izanami
3,050
1,686
0
1,579
3,921
1,150
675
206
3,715
0
52,985
W
5,310
237
0
1,379
4,935
3,280
0
1,695
3,192
10,536
0
W
Ravana
4,033
1,224
0
3,092
6,046
2,304
0
1,024
4,952
0
31,311
W
Bellona
peluzita400
Bellona
5,635
2,134
0
1,801
5,196
4,857
488
0
5,196
0
41,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
27,105
374
Minions Killed
286
0
Camps Cleared
0
1,055,968
Distance Traveled
1,038,398
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,491
499
70
6
0
228,788
2
W
Janus
6,486
590
83
8
0
223,998
3
L
Osiris
5,627
512
70
6
0
214,530
3
L
Apollo
5,204
473
56
5
0
175,324
3
L
Chang'e
5,729
521
73
7
0
200,698
4
L
Ymir
5,054
459
17
2
0
219,058
4
W
Izanami
7,323
666
124
11
0
174,115
1
W
Ares
6,478
589
7
1
0
221,066
5
W
Ravana
6,205
564
66
6
0
235,102
2
W
Bellona
7,036
640
94
9
0
201,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role