Player Matchup

Kukulkan
Kukulkan
ASAPdk_
Kukulkan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,695 Elo+
Party 1
Guan Yu
Guan Yu
FallenBlaze_
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,627 Elo+
Party 1
Cerberus
Cerberus
Hes_Jrob
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,669 Elo+
Party 1
Anhur
Anhur
Swole_Tosh
Anhur
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,695 Elo+
Party 1
Mercury
Mercury
seamansample
Mercury
Level 22
God Stats
3W - 0L
1,877 SR
Queue Stats
3W - 0L
1,962 Elo+
Party 1
Team Averages
Level 27
1,575 SR
1,729 Elo+

VS

Team Averages
Level 7
1,559 SR
1,681 Elo+
Loki
Loki
Alejandro6459
Loki
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,673 Elo+
Solo
Xbalanque
Xbalanque
Ashpeda
Xbalanque
Level 3
God Stats
2W - 1L
1,739 SR
Queue Stats
2W - 1L
1,661 Elo+
Solo
Bellona
Bellona
Sledrion
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,783 Elo+
Solo
Chronos
Chronos
TSM__kiLLer15
Chronos
Level 19
God Stats
12W - 11L
1,557 SR
Queue Stats
45W - 55L
1,493 Elo+
Solo
Eset
Eset
Tmanater65
Eset
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ASAPdk_
Kukulkan
18
7 / 3 / 13
12,539
522
15,526
14,292
7,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
FallenBlaze_
Guan Yu
17
2 / 0 / 12
11,724
489
6,625
23,048
21,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Hes_Jrob
Cerberus
17
3 / 1 / 21
12,556
523
7,065
21,209
19,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
20
10 / 2 / 10
13,526
564
12,645
16,975
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mercury
seamansample
Mercury
20
29 / 2 / 5
15,195
633
30,450
20,743
9,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
9,433
393
5,851
16,463
5,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Ashpeda
Xbalanque
15
1 / 13 / 3
9,742
406
7,320
17,948
6,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Sledrion
Bellona
15
2 / 11 / 1
10,052
419
14,015
23,494
17,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
15
3 / 9 / 2
10,222
426
12,523
18,795
6,839
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 11 / 2
9,811
409
11,770
17,392
4,854
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
16
51
Kills
7
8
Deaths
51
61
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ASAPdk_
Kukulkan
7
3
13
4.5
L
0
7
1
0.07
L
Xbalanque
Ashpeda
Xbalanque
1
13
3
0.19
W
Guan Yu
FallenBlaze_
Guan Yu
2
0
12
8
W
Cerberus
Hes_Jrob
Cerberus
3
1
21
13.5
L
Bellona
Sledrion
Bellona
2
11
1
0.23
W
Anhur
10
2
10
7.5
L
Chronos
3
9
2
0.44
L
1
11
2
0.18
W
Mercury
seamansample
Mercury
29
2
5
15.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,311
Damage
51,479
96,267
Taken
94,092
64,207
Mitigated
40,965
34,062
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ASAPdk_
Kukulkan
15,526
1,799
0
1,563
14,292
7,038
2,567
2,858
11,309
67,233
0
L
5,851
1,083
0
2,032
16,463
5,352
0
4,223
11,993
0
59,876
L
Xbalanque
Ashpeda
Xbalanque
7,320
4,326
0
1,477
17,948
6,565
674
3,278
14,489
0
28,899
W
Guan Yu
FallenBlaze_
Guan Yu
6,625
569
688
8,786
23,048
21,470
1,229
6,302
16,274
0
49,149
W
Cerberus
Hes_Jrob
Cerberus
7,065
505
1,379
3,194
21,209
19,570
943
6,354
13,534
37,368
0
L
Bellona
Sledrion
Bellona
14,015
5,655
0
866
23,494
17,355
0
4,954
18,283
0
66,793
W
Anhur
12,645
8,154
0
8,133
16,975
6,960
3,030
5,258
11,617
0
92,658
L
Chronos
12,523
5,003
390
1,175
18,795
6,839
1,240
5,498
13,129
42,502
0
L
11,770
369
310
1,888
17,392
4,854
1,053
3,966
13,132
49,117
0
W
Mercury
seamansample
Mercury
30,450
17,451
609
9,710
20,743
9,169
1,731
3,521
17,038
0
115,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,540
Gold Earned
49,260
600
Minions Killed
350
0
Camps Cleared
0
2,193,816
Distance Traveled
1,934,424
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,539
522
143
6
0
356,055
1
L
Loki
9,433
393
114
5
0
427,815
2
L
Xbalanque
9,742
406
49
2
0
307,860
0
W
Guan Yu
11,724
489
96
4
0
481,276
0
W
Cerberus
12,556
523
48
2
0
454,000
0
L
Bellona
10,052
419
76
3
0
400,623
0
W
Anhur
13,526
564
157
7
0
379,891
3
L
Chronos
10,222
426
44
2
0
368,313
0
L
Eset
9,811
409
67
3
0
429,813
0
W
Mercury
15,195
633
156
7
0
522,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role