Player Matchup

Set
Set
FoxDie-V
Set
Level 103
God Stats
3W - 3L
1,516 SR
Queue Stats
234W - 254L
1,499 Elo+
Party 1
King Arthur
King Arthur
JoshuaDanes
King Arthur
Level 105
God Stats
0W - 2L
1,322 SR
Queue Stats
35W - 55L
1,483 Elo+
Party 1
Artemis
Artemis
WhiteSinceThe90s
Artemis
Level 89
God Stats
56W - 46L
1,671 SR
Queue Stats
203W - 207L
1,502 Elo+
Party 1
Scylla
Scylla
dylamanjaro
Scylla
Level 32
God Stats
12W - 11L
1,617 SR
Queue Stats
208W - 234L
1,501 Elo+
Party 1
Ares
Ares
zookeeper151
Ares
Level 37
God Stats
10W - 12L
1,303 SR
Queue Stats
15W - 20L
1,474 Elo+
Party 1
Team Averages
Level 73
1,486 SR
1,492 Elo+

VS

Team Averages
Level 51
1,530 SR
1,499 Elo+
Chang'e
Chang'e
 
Chang'e
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DEA Curse
Fenrir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,552 Elo+
Party 2
Scylla
Scylla
DEA Runna
Scylla
Level 29
God Stats
10W - 6L
1,636 SR
Queue Stats
12W - 8L
1,561 Elo+
Party 2
Hercules
Hercules
DEA Screw
Hercules
Level 69
God Stats
8W - 16L
1,323 SR
Queue Stats
49W - 64L
1,453 Elo+
Party 2
Bellona
Bellona
DEA Xonic
Bellona
Level 7
God Stats
3W - 0L
1,691 SR
Queue Stats
3W - 1L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
5,652
514
2,966
7,820
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
JoshuaDanes
King Arthur
10
2 / 3 / 0
6,018
547
5,003
8,495
3,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 3 / 0
5,657
514
3,561
5,671
1,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
8
1 / 4 / 1
5,384
489
3,145
4,999
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
4,912
447
2,423
7,201
2,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 2 / 5
6,839
622
5,601
6,548
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
DEA Curse
Fenrir
12
8 / 1 / 2
7,244
659
5,061
9,884
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
DEA Runna
Scylla
9
1 / 1 / 2
5,357
487
2,554
2,577
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
DEA Screw
Hercules
10
4 / 0 / 6
6,506
591
6,178
8,395
6,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
DEA Xonic
Bellona
11
1 / 1 / 1
5,824
529
1,882
3,991
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
18
18
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
5
3.25
W
Fenrir
DEA Curse
Fenrir
8
1
2
9
W
Scylla
DEA Runna
Scylla
1
1
2
2
W
Hercules
DEA Screw
Hercules
4
0
6
7
W
Bellona
DEA Xonic
Bellona
1
1
1
1.5
L
0
5
2
0.2
L
King Arthur
JoshuaDanes
King Arthur
2
3
0
0.67
L
2
3
0
0.67
L
Scylla
1
4
1
0.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,098
Damage
21,276
34,186
Taken
31,395
11,514
Mitigated
14,927
6,101
Healing
14,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,601
769
1,259
2,830
6,548
2,101
1,087
2,058
4,183
30,032
0
W
Fenrir
DEA Curse
Fenrir
5,061
2,154
0
5,146
9,884
3,510
0
331
9,531
0
38,495
W
Scylla
DEA Runna
Scylla
2,554
242
0
0
2,577
574
333
279
2,298
21,765
0
W
Hercules
DEA Screw
Hercules
6,178
2,053
15
4,418
8,395
6,423
550
2,523
5,824
0
17,853
W
Bellona
DEA Xonic
Bellona
1,882
555
0
900
3,991
2,319
663
0
3,991
0
18,742
L
2,966
914
0
2,154
7,820
2,614
0
983
6,743
0
30,838
L
King Arthur
JoshuaDanes
King Arthur
5,003
1,117
0
354
8,495
3,514
0
1,183
7,224
0
30,312
L
3,561
1,950
270
1,510
5,671
1,343
0
2,254
3,171
0
17,186
L
Scylla
3,145
233
0
1,293
4,999
1,231
527
1,352
3,485
19,499
0
L
2,423
171
0
520
7,201
2,812
0
1,617
5,408
8,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,623
Gold Earned
31,770
195
Minions Killed
253
0
Camps Cleared
0
1,021,716
Distance Traveled
1,094,960
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,839
622
56
5
0
213,874
0
W
Fenrir
7,244
659
82
7
0
230,235
0
W
Scylla
5,357
487
42
4
0
189,181
4
W
Hercules
6,506
591
35
3
0
209,669
1
W
Bellona
5,824
529
38
3
0
252,001
0
L
Set
5,652
514
65
6
0
234,472
1
L
King Arthur
6,018
547
51
5
0
210,009
2
L
Artemis
5,657
514
24
2
0
189,976
0
L
Scylla
5,384
489
42
4
0
194,170
3
L
Ares
4,912
447
13
1
0
193,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role