Player Matchup

Sobek
Sobek
JBlasini
Sobek
Level 107
God Stats
6W - 5L
1,456 SR
Queue Stats
158W - 127L
1,573 Elo+
Solo
Hades
Hades
Kinggoat99
Hades
Level 128
God Stats
0W - 2L
1,749 SR
Queue Stats
15W - 18L
1,645 Elo+
Solo
The Morrigan
The Morrigan
Saijo_Takato
The Morrigan
Level 99
God Stats
6W - 7L
1,500 SR
Queue Stats
612W - 572L
1,467 Elo+
Solo
Jing Wei
Jing Wei
Samael_Fh
Jing Wei
Level 105
God Stats
1W - 1L
1,688 SR
Queue Stats
243W - 221L
1,413 Elo+
Solo
Tyr
Tyr
tony995d
Tyr
Level 74
God Stats
29W - 25L
1,655 SR
Queue Stats
288W - 279L
1,605 Elo+
Solo
Team Averages
Level 103
1,610 SR
1,541 Elo+

VS

Team Averages
Level 120
1,523 SR
1,543 Elo+
Thoth
Thoth
 
Thoth
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Boba-saur-
Hel
Level 112
God Stats
108W - 71L
1,530 SR
Queue Stats
377W - 370L
1,575 Elo+
Solo
Chiron
Chiron
Jeruhmie
Chiron
Level 118
God Stats
24W - 16L
1,585 SR
Queue Stats
205W - 198L
1,551 Elo+
Solo
Serqet
Serqet
danydt12
Serqet
Level 89
God Stats
13W - 14L
1,502 SR
Queue Stats
65W - 60L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JBlasini
Sobek
11
1 / 9 / 2
7,951
398
7,693
21,730
12,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
14
3 / 6 / 3
9,182
459
15,050
16,563
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Saijo_Takato
The Morrigan
15
2 / 6 / 2
9,444
472
12,228
8,915
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Samael_Fh
Jing Wei
16
3 / 4 / 2
9,964
498
6,287
11,878
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 0
10,066
503
3,846
13,668
10,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
6 / 3 / 12
10,535
527
12,610
12,020
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
14
5 / 2 / 16
10,142
507
8,211
20,310
14,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
2 / 1 / 4
11,634
582
8,419
8,051
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Jeruhmie
Chiron
16
6 / 2 / 9
10,642
532
11,193
11,168
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
danydt12
Serqet
16
7 / 2 / 10
10,298
515
10,680
15,941
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
10
Kills
26
26
Deaths
10
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
3
12
4
W
Bacchus
 
Bacchus
5
2
16
6.5
W
2
1
4
4
L
Sobek
JBlasini
Sobek
1
9
2
0.22
W
Chiron
Jeruhmie
Chiron
6
2
9
5.25
L
Hades
3
6
3
0.75
L
The Morrigan
Saijo_Takato
The Morrigan
2
6
2
0.5
L
Jing Wei
Samael_Fh
Jing Wei
3
4
2
1
W
Serqet
danydt12
Serqet
7
2
10
6
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,104
Damage
51,113
72,754
Taken
67,490
35,781
Mitigated
32,436
18,896
Healing
28,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
12,610
424
0
1,412
12,020
4,172
912
8,595
3,269
71,984
0
W
Bacchus
 
Bacchus
8,211
757
0
4,985
20,310
14,350
210
11,324
8,657
22,801
0
W
8,419
959
4,959
5,786
8,051
4,440
0
2,897
5,146
84,536
0
L
Sobek
JBlasini
Sobek
7,693
596
0
4,991
21,730
12,759
146
6,553
14,262
21,781
0
W
Chiron
Jeruhmie
Chiron
11,193
5,121
1,406
6,076
11,168
3,710
386
3,564
7,510
0
73,225
L
Hades
15,050
1,337
590
4,978
16,563
5,771
288
7,554
8,271
66,692
0
L
The Morrigan
Saijo_Takato
The Morrigan
12,228
1,196
112
250
8,915
2,859
275
5,328
3,329
63,610
710
L
Jing Wei
Samael_Fh
Jing Wei
6,287
5,306
0
2,678
11,878
4,115
49
3,264
8,361
0
58,921
W
Serqet
danydt12
Serqet
10,680
2,297
0
3,799
15,941
5,764
68
7,520
8,269
0
52,832
L
3,846
55
0
5,297
13,668
10,277
0
5,860
7,658
0
73,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,607
Gold Earned
53,251
524
Minions Killed
535
0
Camps Cleared
0
1,838,685
Distance Traveled
1,933,360
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,535
527
130
7
0
380,403
6
W
Bacchus
10,142
507
19
1
0
392,020
3
W
Hel
11,634
582
185
9
0
363,842
6
L
Sobek
7,951
398
29
1
0
370,561
3
W
Chiron
10,642
532
114
6
0
355,486
8
L
Hades
9,182
459
103
5
0
333,215
2
L
The Morrigan
9,444
472
127
6
0
359,016
3
L
Jing Wei
9,964
498
113
6
0
387,684
4
W
Serqet
10,298
515
87
4
0
441,609
2
L
Tyr
10,066
503
152
8
0
388,209
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role