Player Matchup

Izanami
Izanami
BLAZENFOCUS
Izanami
Level 28
God Stats
2W - 9L
1,063 SR
Queue Stats
55W - 76L
1,347 Elo+
Party 2
Ares
Ares
Bshadow85
Ares
Level 25
God Stats
1W - 2L
1,672 SR
Queue Stats
104W - 135L
1,321 Elo+
Party 2
Cupid
Cupid
D4rkPsychotic88
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,260 Elo+
Solo
Nu Wa
Nu Wa
IM_DIAZX
Nu Wa
Level 21
God Stats
41W - 53L
1,486 SR
Queue Stats
97W - 117L
1,437 Elo+
Party 4
Heimdallr
Heimdallr
S4VAG3_K4GURA
Heimdallr
Level 12
God Stats
2W - 3L
1,215 SR
Queue Stats
28W - 41L
1,353 Elo+
Party 4
Team Averages
Level 18
1,387 SR
1,343 Elo+

VS

Team Averages
Level 17
1,500 SR
1,305 Elo+
Yemoja
Yemoja
ColeBroSmacks
Yemoja
Level 6
God Stats
2W - 1L
1,201 SR
Queue Stats
90W - 78L
1,032 Elo+
Party 3
Janus
Janus
Despots-D___
Janus
Level 28
God Stats
29W - 22L
1,643 SR
Queue Stats
157W - 131L
1,471 Elo+
Party 1
Pele
Pele
Red-MahrezZ
Pele
Level 28
God Stats
56W - 44L
1,621 SR
Queue Stats
92W - 92L
1,455 Elo+
Party 1
Nemesis
Nemesis
Sinister Banks0
Nemesis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 79L
1,177 Elo+
Party 3
Ymir
Ymir
hervox100
Ymir
Level 16
God Stats
54W - 53L
1,534 SR
Queue Stats
69W - 83L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLAZENFOCUS
Izanami
11
1 / 5 / 0
7,184
399
4,032
10,842
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
10
0 / 4 / 2
7,012
390
1,395
18,407
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 5 / 3
7,352
408
4,490
11,052
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
IM_DIAZX
Nu Wa
13
4 / 2 / 1
8,372
465
11,274
9,155
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
S4VAG3_K4GURA
Heimdallr
15
5 / 4 / 1
9,555
531
6,247
12,881
4,944
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,394
466
3,572
8,619
3,856
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 7
9,973
554
16,067
5,455
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 2 / 3
9,500
528
9,949
11,322
3,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 5 / 2
8,663
481
3,185
9,110
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
14
5 / 1 / 4
9,772
543
3,453
11,475
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
20
20
Deaths
12
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
BLAZENFOCUS
Izanami
1
5
0
0.2
L
Ares
0
4
2
0.25
W
0
2
4
1
L
0
5
3
0.3
W
7
2
7
5.25
L
Nu Wa
IM_DIAZX
Nu Wa
4
2
1
2.25
W
7
2
3
4.25
L
Heimdallr
S4VAG3_K4GURA
Heimdallr
5
4
1
1.38
W
1
5
2
0.4
W
Ymir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,438
Damage
36,226
62,337
Taken
45,981
23,780
Mitigated
23,835
13,181
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BLAZENFOCUS
Izanami
4,032
2,751
0
2,065
10,842
2,966
0
5,627
4,865
0
36,621
L
Ares
1,395
149
0
2,206
18,407
9,537
0
4,583
13,424
24,468
0
W
3,572
544
309
91
8,619
3,856
1,251
5,049
3,194
34,923
0
L
4,490
2,188
493
3,252
11,052
3,244
432
5,260
5,512
0
28,386
W
16,067
748
0
1,094
5,455
1,864
1,529
1,675
3,680
71,135
0
L
Nu Wa
IM_DIAZX
Nu Wa
11,274
2,466
0
1,610
9,155
3,089
786
4,865
4,170
39,930
0
W
9,949
3,026
0
777
11,322
3,850
0
1,575
9,589
0
52,188
L
Heimdallr
S4VAG3_K4GURA
Heimdallr
6,247
2,793
253
3,302
12,881
4,944
890
1,607
11,274
0
43,600
W
3,185
1,680
0
1,145
9,110
3,306
363
1,546
7,473
0
25,746
W
Ymir
3,453
1,044
0
1,125
11,475
10,959
995
1,986
9,371
26,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,475
Gold Earned
46,302
306
Minions Killed
353
0
Camps Cleared
0
1,312,663
Distance Traveled
1,666,195
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,184
399
63
4
0
271,922
0
L
Ares
7,012
390
33
2
0
241,609
1
W
Yemoja
8,394
466
49
3
0
267,382
0
L
Cupid
7,352
408
50
3
0
275,542
0
W
Janus
9,973
554
104
6
0
320,103
0
L
Nu Wa
8,372
465
70
4
0
263,123
1
W
Pele
9,500
528
92
5
0
350,349
1
L
Heimdallr
9,555
531
90
5
0
260,467
0
W
Nemesis
8,663
481
57
3
0
391,650
0
W
Ymir
9,772
543
51
3
0
336,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role