Player Matchup

Artio
Artio
Gold III
CONNOR987
Artio
Gold III
Level 156
God Stats
13W - 10L
1,796 SR
Queue Stats
288W - 300L
1,575 MMR
Solo
Heimdallr
Heimdallr
Gold II
JuiceMan28
Heimdallr
Gold II
Level 41
God Stats
31W - 32L
1,434 SR
Queue Stats
276W - 257L
1,578 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
OwOniichan
Cu Chulainn
Silver I
Level 141
God Stats
1W - 1L
1,510 SR
Queue Stats
11W - 6L
1,588 MMR
Solo
Discordia
Discordia
Gold III
Sewasergio
Discordia
Gold III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,578 MMR
Solo
Horus
Horus
Silver I
heavenlydevil
Horus
Silver I
Level 59
God Stats
53W - 53L
1,726 SR
Queue Stats
64W - 71L
1,588 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,593 SR
1,581 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,643 SR
1,566 MMR
Ao Kuang
Ao Kuang
Bronze III
AllíedStrong
Ao Kuang
Bronze III
Level 94
God Stats
0W - 1L
1,677 SR
Queue Stats
38W - 36L
1,577 MMR
Solo
Ymir
Ymir
Gold V
GrouchyAsians
Ymir
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold V
LOÑÈLY
Amaterasu
Gold V
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,579 MMR
Solo
Izanami
Izanami
Gold I
Lypheus
Izanami
Gold I
Level 160
God Stats
103W - 70L
1,795 SR
Queue Stats
821W - 823L
1,588 MMR
Solo
Scylla
Scylla
Gold III
Yurrykins
Scylla
Gold III
Level 154
God Stats
8W - 5L
1,744 SR
Queue Stats
43W - 44L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CONNOR987
Artio
17
3 / 3 / 10
11,484
547
6,805
17,340
15,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
JuiceMan28
Heimdallr
20
6 / 2 / 3
13,276
632
12,995
12,959
5,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
OwOniichan
Cu Chulainn
20
5 / 2 / 8
13,490
642
17,581
21,965
14,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Sewasergio
Discordia
19
7 / 0 / 7
12,884
614
17,768
10,142
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 2 / 8
12,621
601
11,305
17,960
7,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
JanusSetPeleDanzaburouRama

VS

Bans
ApolloAthenaCthulhuPersephoneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AllíedStrong
Ao Kuang
16
4 / 7 / 2
9,967
475
8,144
19,324
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 8 / 7
8,916
425
9,112
20,367
16,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amaterasu
LOÑÈLY
Amaterasu
15
1 / 3 / 0
8,920
425
5,500
16,110
10,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Lypheus
Izanami
16
3 / 6 / 1
10,685
509
15,344
16,666
5,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Yurrykins
Scylla
14
1 / 7 / 2
8,925
425
5,457
13,724
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
31
Kills
9
9
Deaths
31
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AllíedStrong
Ao Kuang
4
7
2
0.71
W
Artio
CONNOR987
Artio
3
3
10
2.67
L
0
8
7
0.44
W
Heimdallr
JuiceMan28
Heimdallr
6
2
3
3.75
L
Amaterasu
LOÑÈLY
Amaterasu
1
3
0
0.33
L
Izanami
Lypheus
Izanami
3
6
1
0.58
W
Cu Chulainn
OwOniichan
Cu Chulainn
5
2
8
4.5
W
Discordia
Sewasergio
Discordia
7
0
7
10.5
L
Scylla
Yurrykins
Scylla
1
7
2
0.29
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,454
Damage
43,557
80,366
Taken
86,191
46,735
Mitigated
43,693
35,508
Healing
18,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AllíedStrong
Ao Kuang
8,144
1,224
0
4,411
19,324
7,301
0
5,592
13,500
62,202
0
W
Artio
CONNOR987
Artio
6,805
849
591
5,157
17,340
15,265
329
7,098
10,140
26,307
0
L
9,112
2,655
0
2,244
20,367
16,280
0
8,233
11,754
37,130
0
W
Heimdallr
JuiceMan28
Heimdallr
12,995
5,801
0
6,440
12,959
5,495
365
2,086
10,873
0
118,211
L
Amaterasu
LOÑÈLY
Amaterasu
5,500
1,657
0
5,279
16,110
10,485
0
407
15,677
0
48,023
L
Izanami
Lypheus
Izanami
15,344
8,736
0
5,336
16,666
5,470
661
2,968
13,660
0
85,939
W
Cu Chulainn
OwOniichan
Cu Chulainn
17,581
9,033
0
11,708
21,965
14,217
898
2,957
18,604
0
112,293
W
Discordia
Sewasergio
Discordia
17,768
1,462
0
3,014
10,142
3,796
1,822
5,908
4,091
93,661
0
L
Scylla
Yurrykins
Scylla
5,457
586
0
750
13,724
4,157
0
6,249
7,027
56,692
0
W
11,305
5,448
936
7,662
17,960
7,962
1,337
6,870
10,989
0
71,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,755
Gold Earned
47,413
674
Minions Killed
516
0
Camps Cleared
0
2,154,107
Distance Traveled
1,862,351
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,967
475
94
4
0
427,463
3
W
Artio
11,484
547
26
1
0
466,071
11
L
Ymir
8,916
425
48
2
0
392,610
6
W
Heimdallr
13,276
632
187
9
0
406,095
3
L
Amaterasu
8,920
425
96
5
0
357,134
3
L
Izanami
10,685
509
154
7
0
370,136
8
W
Cu Chulainn
13,490
642
180
9
0
394,088
1
W
Discordia
12,884
614
179
9
0
416,887
8
L
Scylla
8,925
425
124
6
0
315,008
3
W
Horus
12,621
601
102
5
0
470,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role