Player Matchup

Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
AG3NT 222
Chaac
Silver IV
Level 98
God Stats
2W - 1L
1,812 SR
Queue Stats
17W - 30L
917 MMR
Party 2
Merlin
Merlin
Silver II
REDEEM KILLS
Merlin
Silver II
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 78L
1,158 MMR
Party 2
Nemesis
Nemesis
Silver II
UriGamePlay_ARG
Nemesis
Silver II
Level 90
God Stats
48W - 29L
1,632 SR
Queue Stats
288W - 291L
1,057 MMR
Solo
Guan Yu
Guan Yu
Silver I
ttv_water_btw
Guan Yu
Silver I
Level 89
God Stats
14W - 3L
1,641 SR
Queue Stats
100W - 112L
1,025 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,617 SR
1,132 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,524 SR
1,039 MMR
Hun Batz
Hun Batz
Bronze IV
Mermelada35
Hun Batz
Bronze IV
Level 44
God Stats
2W - 6L
1,451 SR
Queue Stats
110W - 134L
943 MMR
Party 1
Izanami
Izanami
Silver III
SLU-Testomaniaco
Izanami
Silver III
Level 86
God Stats
30W - 18L
1,698 SR
Queue Stats
121W - 122L
1,068 MMR
Solo
Bellona
Bellona
Silver V
Sir JMilly
Bellona
Silver V
Level 149
God Stats
0W - 4L
1,529 SR
Queue Stats
35W - 39L
1,024 MMR
Party 3
Xing Tian
Xing Tian
Silver III
Sir Stratsavvy
Xing Tian
Silver III
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 39L
1,024 MMR
Party 3
Hades
Hades
Bronze IV
campuz19
Hades
Bronze IV
Level 64
God Stats
19W - 22L
1,441 SR
Queue Stats
31W - 51L
1,135 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
6 / 2 / 4
10,387
547
11,313
16,586
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
AG3NT 222
Chaac
17
1 / 1 / 9
10,035
528
9,926
15,994
16,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Merlin
17
6 / 1 / 6
10,550
555
9,451
5,602
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 8
10,355
545
12,105
12,602
5,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
14
2 / 2 / 9
8,796
463
7,621
15,513
12,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
SetZeusCu ChulainnJanusCthulhu

VS

Bans
Nu WaDanzaburouArachneYmirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mermelada35
Hun Batz
11
0 / 7 / 2
7,509
395
4,036
15,140
4,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
1 / 1 / 2
10,044
529
7,631
11,400
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Sir JMilly
Bellona
17
4 / 2 / 0
10,626
559
10,885
13,467
16,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
Sir Stratsavvy
Xing Tian
11
0 / 3 / 1
7,602
400
4,363
13,745
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
campuz19
Hades
13
3 / 6 / 1
8,230
433
11,450
16,325
8,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
19
Kills
8
8
Deaths
19
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
2
4
4
W
Chaac
AG3NT 222
Chaac
1
1
9
5.5
L
Hun Batz
Mermelada35
Hun Batz
0
7
2
0.14
W
Merlin
6
1
6
9
L
1
1
2
2
L
Bellona
Sir JMilly
Bellona
4
2
0
2
L
Xing Tian
Sir Stratsavvy
Xing Tian
0
3
1
0.17
W
4
2
8
4
L
Hades
campuz19
Hades
3
6
1
0.58
W
Guan Yu
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,416
Damage
38,365
66,297
Taken
70,077
42,438
Mitigated
41,193
25,338
Healing
20,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
11,313
8,108
0
8,016
16,586
6,287
2,680
3,030
13,556
0
66,071
W
Chaac
AG3NT 222
Chaac
9,926
2,494
0
9,671
15,994
16,090
377
1,121
14,873
0
59,633
L
Hun Batz
Mermelada35
Hun Batz
4,036
632
0
4,596
15,140
4,269
0
1,466
13,447
0
41,050
W
Merlin
9,451
146
132
629
5,602
1,953
0
3,381
2,221
49,725
0
L
7,631
5,057
0
5,382
11,400
4,074
3,314
0
11,375
0
86,341
L
Bellona
Sir JMilly
Bellona
10,885
4,355
0
5,004
13,467
16,083
0
1,551
11,342
0
71,569
L
Xing Tian
Sir Stratsavvy
Xing Tian
4,363
594
0
1,210
13,745
7,832
0
1,926
11,610
16,178
0
W
12,105
5,820
0
1,064
12,602
5,606
603
2,756
9,846
0
91,011
L
Hades
campuz19
Hades
11,450
369
467
3,342
16,325
8,935
0
3,594
12,239
35,777
0
W
Guan Yu
7,621
1,290
1,101
4,725
15,513
12,502
27
5,525
9,988
0
38,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,123
Gold Earned
44,011
571
Minions Killed
458
0
Camps Cleared
0
1,960,074
Distance Traveled
1,753,289
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,387
547
119
6
0
368,376
16
W
Chaac
10,035
528
128
7
0
384,297
2
L
Hun Batz
7,509
395
64
3
0
352,537
0
W
Merlin
10,550
555
119
6
0
379,523
1
L
Izanami
10,044
529
166
9
0
351,760
2
L
Bellona
10,626
559
153
8
0
354,713
8
L
Xing Tian
7,602
400
11
1
0
363,156
4
W
Nemesis
10,355
545
140
7
0
417,175
1
L
Hades
8,230
433
64
3
0
331,123
1
W
Guan Yu
8,796
463
65
3
0
410,703
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role