Player Matchup

Loki
Loki
AlainMora
Loki
Level 28
God Stats
12W - 7L
1,677 SR
Queue Stats
116W - 98L
1,464 Elo+
Solo
Bellona
Bellona
Diabloman016
Bellona
Level 17
God Stats
1W - 1L
1,728 SR
Queue Stats
10W - 11L
1,433 Elo+
Solo
Fenrir
Fenrir
Santibiker2008
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
coolmiser
Cthulhu
Level 15
God Stats
10W - 15L
1,500 SR
Queue Stats
153W - 182L
1,652 Elo+
Solo
Anubis
Anubis
treebeard808
Anubis
Level 27
God Stats
6W - 6L
1,662 SR
Queue Stats
14W - 19L
1,495 Elo+
Solo
Team Averages
Level 18
1,614 SR
1,509 Elo+

VS

Team Averages
Level 28
1,499 SR
1,458 Elo+
Medusa
Medusa
 
Medusa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BrutalBeast689
Artemis
Level 29
God Stats
6W - 5L
1,531 SR
Queue Stats
243W - 280L
1,451 Elo+
Party 1
Serqet
Serqet
Godcmpl3x6316
Serqet
Level 29
God Stats
2W - 5L
1,182 SR
Queue Stats
88W - 111L
1,414 Elo+
Solo
Cthulhu
Cthulhu
iRequiretoast
Cthulhu
Level 27
God Stats
16W - 6L
1,585 SR
Queue Stats
39W - 47L
1,423 Elo+
Solo
Danzaburou
Danzaburou
xSoundlessEcho
Danzaburou
Level 29
God Stats
41W - 32L
1,697 SR
Queue Stats
206W - 201L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
2 / 0 / 3
5,810
528
2,165
6,149
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Diabloman016
Bellona
9
1 / 2 / 1
5,031
457
2,422
5,980
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 2 / 0
3,549
323
258
1,222
203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
coolmiser
Cthulhu
8
0 / 1 / 3
4,846
441
2,563
6,923
2,172
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
10
2 / 2 / 1
5,848
532
5,589
7,438
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 1 / 1
5,344
486
3,814
6,266
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 3
5,711
519
4,035
4,107
1,267
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 2 / 3
5,756
523
2,018
5,603
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
9
1 / 1 / 2
5,741
522
3,788
4,965
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
xSoundlessEcho
Danzaburou
9
2 / 2 / 0
5,704
519
2,641
4,861
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
7
7
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
1
2.5
L
Loki
2
0
3
3.5
W
0
0
3
1.5
L
Bellona
Diabloman016
Bellona
1
2
1
0.75
W
2
2
3
1.75
L
0
2
0
0
L
Cthulhu
coolmiser
Cthulhu
0
1
3
1.5
W
Cthulhu
1
1
2
2
L
Anubis
2
2
1
1.25
W
Danzaburou
xSoundlessEcho
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,997
Damage
16,296
27,712
Taken
25,802
11,632
Mitigated
8,547
7,690
Healing
8,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,814
1,742
0
2,636
6,266
1,656
907
2,847
3,419
0
23,939
L
Loki
2,165
134
99
1,956
6,149
1,705
0
976
5,173
0
28,415
W
4,035
1,930
0
2,438
4,107
1,267
362
280
3,827
0
18,825
L
Bellona
Diabloman016
Bellona
2,422
697
0
2,340
5,980
4,488
223
1,345
4,635
0
15,599
W
2,018
506
0
1,608
5,603
1,523
0
1,338
4,265
0
19,839
L
258
216
0
0
1,222
203
0
0
1,222
0
348
L
Cthulhu
coolmiser
Cthulhu
2,563
395
0
1,540
6,923
2,172
0
838
6,085
13,791
0
W
Cthulhu
3,788
45
0
814
4,965
3,228
288
569
4,396
21,912
0
L
Anubis
5,589
361
111
1,644
7,438
3,064
0
629
6,809
32,952
0
W
Danzaburou
xSoundlessEcho
Danzaburou
2,641
1,093
0
1,389
4,861
873
220
3,118
1,743
0
21,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,084
Gold Earned
28,256
179
Minions Killed
208
0
Camps Cleared
0
849,057
Distance Traveled
972,341
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,344
486
40
4
0
160,598
2
L
Loki
5,810
528
60
5
0
237,187
0
W
Artemis
5,711
519
37
3
0
184,534
2
L
Bellona
5,031
457
35
3
0
191,007
0
W
Serqet
5,756
523
47
4
0
238,172
0
L
Fenrir
3,549
323
0
0
0
46,426
1
L
Cthulhu
4,846
441
25
2
0
190,506
2
W
Cthulhu
5,741
522
36
3
0
221,047
0
L
Anubis
5,848
532
59
5
0
183,931
4
W
Danzaburou
5,704
519
48
4
0
167,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role