Player Matchup

Ullr
Ullr
GloccxSlixx
Ullr
Level 29
God Stats
53W - 70L
1,492 SR
Queue Stats
873W - 1,032L
1,452 Elo+
Solo
Discordia
Discordia
UnGodlyMinato
Discordia
Level 69
God Stats
2W - 2L
1,501 SR
Queue Stats
47W - 38L
1,548 Elo+
Party 2
Kuzenbo
Kuzenbo
YourStepSisters
Kuzenbo
Level 18
God Stats
2W - 2L
1,641 SR
Queue Stats
4W - 7L
1,414 Elo+
Party 2
Team Averages
Level 39
1,545 SR
1,471 Elo+

VS

Team Averages
Level 38
1,635 SR
1,591 Elo+
King Arthur
King Arthur
AloneFail
King Arthur
Level 56
God Stats
5W - 3L
1,690 SR
Queue Stats
154W - 163L
1,601 Elo+
Party 1
Janus
Janus
Atlier
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,579 Elo+
Party 1
Bacchus
Bacchus
TentacleBurrito
Bacchus
Level 31
God Stats
36W - 20L
1,716 SR
Queue Stats
77W - 71L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
5,879
534
0
1,722
524
Discordia
UnGodlyMinato
Discordia
11
2 / 5 / 1
7,068
643
4,079
6,126
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 1
6,515
592
5,417
7,910
7,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AloneFail
King Arthur
11
2 / 3 / 5
7,792
708
4,797
12,678
6,490
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Atlier
Janus
11
3 / 0 / 5
7,801
709
5,068
3,724
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
5 / 1 / 3
8,148
741
3,272
8,606
9,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
10
10
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AloneFail
King Arthur
2
3
5
1.5
W
Janus
Atlier
Janus
3
0
5
5.5
L
0
2
1
0.25
W
5
1
3
6.5
L
Discordia
UnGodlyMinato
Discordia
2
5
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,496
Damage
13,137
15,758
Taken
25,008
9,885
Mitigated
17,374
679
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AloneFail
King Arthur
4,797
382
370
3,457
12,678
6,490
548
4,409
8,269
0
28,812
W
Janus
Atlier
Janus
5,068
161
0
918
3,724
1,532
762
2,452
1,272
31,362
0
L
0
0
0
0
1,722
524
0
968
688
0
0
W
3,272
550
0
1,020
8,606
9,352
293
3,287
5,319
8,706
0
L
Discordia
UnGodlyMinato
Discordia
4,079
775
256
423
6,126
2,014
0
3,592
2,364
19,016
0
L
5,417
2,480
0
0
7,910
7,347
0
3,413
4,322
17,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,462
Gold Earned
23,741
41
Minions Killed
107
0
Camps Cleared
0
375,390
Distance Traveled
553,266
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,792
708
32
3
0
203,961
3
W
Janus
7,801
709
66
6
0
147,697
0
L
Ullr
5,879
534
0
0
0
29,634
0
W
Bacchus
8,148
741
9
1
0
201,608
6
L
Discordia
7,068
643
19
2
0
184,293
1
L
Kuzenbo
6,515
592
22
2
0
161,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role