Player Matchup

Scylla
Scylla
Cant2 Crush
Scylla
Level 116
God Stats
1W - 4L
1,321 SR
Queue Stats
71W - 52L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
Flockofasiegal
Cthulhu
Level 5
God Stats
0W - 1L
1,842 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Horus
Horus
Omie Sushi
Horus
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 64L
1,599 Elo+
Party 2
Team Averages
Level 67
1,554 SR
1,433 Elo+

VS

Team Averages
Level 16
1,633 SR
1,660 Elo+
Baron Samedi
Baron Samedi
BigMan FDJ
Baron Samedi
Level 29
God Stats
58W - 43L
1,548 SR
Queue Stats
106W - 103L
1,404 Elo+
Solo
Ymir
Ymir
REALPangoro
Ymir
Level 11
God Stats
26W - 11L
1,852 SR
Queue Stats
657W - 339L
1,788 Elo+
Party 1
Neith
Neith
Senmat0258
Neith
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
650W - 314L
1,788 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
2 / 6 / 0
7,470
679
7,650
8,454
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
6,100
555
3,570
10,097
4,853
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
9
0 / 6 / 1
6,359
578
3,696
11,242
7,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigMan FDJ
Baron Samedi
11
2 / 0 / 12
7,772
707
6,728
5,389
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 0 / 7
8,965
815
9,084
9,050
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
6 / 2 / 7
8,594
781
9,769
8,162
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
2
Kills
16
16
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigMan FDJ
Baron Samedi
2
0
12
8
L
Scylla
2
6
0
0.33
L
0
4
0
0
L
Horus
0
6
1
0.08
W
8
0
7
11.5
W
Neith
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,916
Damage
25,581
29,793
Taken
22,601
14,525
Mitigated
10,501
3,861
Healing
9,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigMan FDJ
Baron Samedi
6,728
180
1,968
2,468
5,389
2,165
0
2,839
2,475
15,407
0
L
Scylla
7,650
365
0
769
8,454
2,448
0
4,248
4,206
30,276
0
L
3,570
308
0
210
10,097
4,853
0
5,377
4,720
7,419
0
L
Horus
3,696
1,869
985
1,897
11,242
7,224
0
6,075
5,167
0
10,524
W
9,084
2,905
0
2,579
9,050
4,701
56
4,986
3,940
33,670
1,627
W
Neith
9,769
4,387
0
2,364
8,162
3,635
866
3,412
4,662
0
37,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,929
Gold Earned
25,331
70
Minions Killed
122
0
Camps Cleared
0
560,247
Distance Traveled
581,989
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,772
707
23
2
0
213,710
3
L
Scylla
7,470
679
38
3
0
178,507
5
L
Cthulhu
6,100
555
14
1
0
192,449
2
L
Horus
6,359
578
18
2
0
189,291
1
W
Ymir
8,965
815
47
4
0
191,137
0
W
Neith
8,594
781
52
5
0
177,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role