Player Matchup

Merlin
Merlin
 
Merlin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Drygor007
Thanatos
Level 65
God Stats
3W - 3L
1,619 SR
Queue Stats
844W - 795L
1,503 Elo+
Party 1
Ymir
Ymir
McZombie-
Ymir
Level 44
God Stats
178W - 172L
1,588 SR
Queue Stats
241W - 242L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
Zadokthestatic1
Cthulhu
Level 89
God Stats
3W - 3L
1,575 SR
Queue Stats
7W - 14L
1,387 Elo+
Party 2
Medusa
Medusa
cementboots
Medusa
Level 157
God Stats
1W - 3L
1,250 SR
Queue Stats
519W - 528L
1,484 Elo+
Party 1
Team Averages
Level 94
1,506 SR
1,479 Elo+

VS

Team Averages
Level 94
1,630 SR
1,531 Elo+
Ne Zha
Ne Zha
DeityHunter20
Ne Zha
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 139L
1,524 Elo+
Party 3
Chaac
Chaac
MSHD_S4AD0W
Chaac
Level 89
God Stats
13W - 7L
1,930 SR
Queue Stats
43W - 39L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
ResetVexs
Baron Samedi
Level 69
God Stats
19W - 9L
1,635 SR
Queue Stats
185W - 147L
1,547 Elo+
Party 3
Ares
Ares
TITUSTITUS09
Ares
Level 89
God Stats
17W - 10L
1,500 SR
Queue Stats
501W - 465L
1,557 Elo+
Solo
Sol
Sol
metlkriket
Sol
Level 93
God Stats
26W - 22L
1,586 SR
Queue Stats
156W - 134L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 2 / 2
9,071
567
10,685
7,821
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Drygor007
Thanatos
11
2 / 6 / 2
7,189
449
5,056
11,899
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
10
0 / 5 / 2
5,956
372
2,589
13,047
7,363
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 3
7,944
497
6,910
11,205
8,996
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
13
3 / 4 / 0
7,615
476
13,293
12,989
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 0
8,811
551
5,024
14,213
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 3
7,850
491
8,249
12,567
8,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
ResetVexs
Baron Samedi
14
1 / 2 / 3
7,767
485
5,499
10,480
4,785
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
5 / 2 / 6
8,829
552
6,766
11,205
8,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 2 / 5
9,070
567
12,387
13,290
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
10
Kills
20
20
Deaths
11
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
2
2
2.5
W
4
3
0
1.33
L
Thanatos
Drygor007
Thanatos
2
6
2
0.5
W
3
2
3
2.25
L
Ymir
0
5
2
0.2
W
Baron Samedi
ResetVexs
Baron Samedi
1
2
3
1.25
W
5
2
6
4
L
1
3
3
0.83
L
Medusa
3
4
0
0.75
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,533
Damage
37,925
56,961
Taken
61,755
30,232
Mitigated
30,759
16,937
Healing
26,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,685
257
0
2,978
7,821
3,733
160
3,960
3,861
58,524
0
W
5,024
2,864
324
6,930
14,213
4,891
0
4,352
9,861
0
54,227
L
Thanatos
Drygor007
Thanatos
5,056
1,623
0
5,174
11,899
6,188
0
2,451
9,448
0
48,276
W
8,249
2,822
0
5,141
12,567
8,578
570
6,864
5,703
0
34,507
L
Ymir
2,589
339
287
932
13,047
7,363
0
9,219
3,828
18,226
0
W
Baron Samedi
ResetVexs
Baron Samedi
5,499
314
783
4,367
10,480
4,785
345
6,346
4,134
44,403
0
W
6,766
508
354
948
11,205
8,693
82
2,085
9,120
25,307
0
L
6,910
674
0
3,108
11,205
8,996
370
630
10,575
41,220
0
L
Medusa
13,293
6,196
0
4,458
12,989
3,952
0
8,392
4,597
0
57,499
W
12,387
4,146
0
7,886
13,290
3,812
966
537
12,753
63,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,775
Gold Earned
42,327
386
Minions Killed
384
0
Camps Cleared
0
1,344,471
Distance Traveled
1,455,399
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,071
567
98
6
0
299,260
4
W
Ne Zha
8,811
551
104
7
0
310,246
0
L
Thanatos
7,189
449
75
5
0
277,589
1
W
Chaac
7,850
491
68
4
0
282,484
6
L
Ymir
5,956
372
25
2
0
244,091
2
W
Baron Samedi
7,767
485
76
5
0
278,291
5
W
Ares
8,829
552
39
2
0
273,212
2
L
Cthulhu
7,944
497
89
6
0
243,434
2
L
Medusa
7,615
476
99
6
0
280,097
1
W
Sol
9,070
567
97
6
0
311,166
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role