Player Matchup

Medusa
Medusa
CliffyPancake15
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,497 Elo+
Party 2
Guan Yu
Guan Yu
Vivizard
Guan Yu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,497 Elo+
Party 2
Ao Kuang
Ao Kuang
jtezzymakeiteasy
Ao Kuang
Level 101
God Stats
2W - 3L
1,328 SR
Queue Stats
46W - 57L
1,128 Elo+
Party 2
Team Averages
Level 41
1,443 SR
1,374 Elo+

VS

Team Averages
Level 50
1,609 SR
1,457 Elo+
Ymir
Ymir
DeVitrius666
Ymir
Level 8
God Stats
4W - 3L
1,828 SR
Queue Stats
69W - 80L
1,388 Elo+
Solo
Mulan
Mulan
Vivid Ashers
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 114L
1,467 Elo+
Party 1
Arachne
Arachne
afropower1
Arachne
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
412W - 394L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
9,539
734
11,259
8,785
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Vivizard
Guan Yu
12
4 / 1 / 7
9,213
709
5,572
11,616
10,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 3 / 5
10,552
812
11,620
11,609
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 4
7,322
563
3,992
12,333
6,745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 5 / 4
9,324
717
10,422
11,259
5,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
afropower1
Arachne
12
4 / 4 / 3
8,966
690
9,154
13,710
7,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
16
Kills
7
7
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
0
7
4
0.29
L
3
5
4
1
W
Guan Yu
Vivizard
Guan Yu
4
1
7
7.5
L
Arachne
afropower1
Arachne
4
4
3
1.38
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,451
Damage
23,568
32,010
Taken
37,302
19,433
Mitigated
19,384
7,299
Healing
4,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,259
5,602
0
982
8,785
5,113
1,898
1,568
7,217
0
66,119
L
3,992
923
0
771
12,333
6,745
85
3,935
8,398
14,190
0
L
10,422
2,827
0
1,008
11,259
5,118
561
3,207
8,052
0
34,274
W
Guan Yu
Vivizard
Guan Yu
5,572
1,398
633
1,431
11,616
10,106
33
1,557
10,059
0
13,761
L
Arachne
afropower1
Arachne
9,154
6,053
0
2,984
13,710
7,521
552
4,503
9,207
0
25,068
W
11,620
3,452
0
4,253
11,609
4,214
41
1,053
10,556
43,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,304
Gold Earned
25,612
184
Minions Killed
102
0
Camps Cleared
0
664,692
Distance Traveled
653,400
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,539
734
117
9
0
206,970
3
L
Ymir
7,322
563
13
1
0
175,816
0
L
Mulan
9,324
717
51
4
0
209,936
1
W
Guan Yu
9,213
709
20
2
0
246,644
1
L
Arachne
8,966
690
38
3
0
267,648
1
W
Ao Kuang
10,552
812
47
4
0
211,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role