Player Matchup

Anhur
Anhur
IcyxDragon
Anhur
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 100L
1,505 Elo+
Party 3
Merlin
Merlin
Qdj252
Merlin
Level 69
God Stats
1W - 2L
1,616 SR
Queue Stats
59W - 54L
1,667 Elo+
Party 1
Agni
Agni
TBOAMonkey
Agni
Level 49
God Stats
0W - 6L
1,267 SR
Queue Stats
152W - 138L
1,505 Elo+
Party 3
Thor
Thor
Turtleliker5
Thor
Level 109
God Stats
0W - 1L
1,305 SR
Queue Stats
48W - 39L
1,648 Elo+
Party 1
Sobek
Sobek
smagmadreams
Sobek
Level 40
God Stats
4W - 2L
1,698 SR
Queue Stats
31W - 40L
1,670 Elo+
Party 1
Team Averages
Level 65
1,477 SR
1,599 Elo+

VS

Team Averages
Level 65
1,508 SR
1,470 Elo+
Nemesis
Nemesis
Dalomed
Nemesis
Level 1
God Stats
127W - 72L
1,500 SR
Queue Stats
274W - 190L
1,500 Elo+
Party 2
Anhur
Anhur
Greenplasma
Anhur
Level 149
God Stats
1W - 1L
1,715 SR
Queue Stats
45W - 24L
1,534 Elo+
Party 4
Pele
Pele
Harrahld
Pele
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,272 Elo+
Party 2
Ra
Ra
Zysygy
Ra
Level 67
God Stats
23W - 14L
1,461 SR
Queue Stats
54W - 27L
1,619 Elo+
Party 2
Vulcan
Vulcan
liberalhater88
Vulcan
Level 46
God Stats
2W - 6L
1,362 SR
Queue Stats
28W - 18L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
3 / 2 / 0
6,220
1,244
2,682
4,039
1,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Qdj252
Merlin
11
0 / 2 / 3
5,380
1,076
3,952
3,422
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 4
5,288
1,058
3,180
3,085
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 2 / 3
5,103
1,021
2,585
3,635
1,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 2 / 1
5,090
1,018
786
2,414
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

363

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dalomed
Nemesis
11
2 / 2 / 6
5,952
1,190
2,615
3,883
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 0 / 6
6,420
1,284
4,905
2,462
737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
10
2 / 1 / 5
5,734
1,147
2,611
4,485
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ra
11
1 / 0 / 6
5,853
1,171
3,091
1,668
557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 3
5,509
1,102
1,795
2,384
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
4
Kills
9
9
Deaths
4
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dalomed
Nemesis
2
2
6
2.5
W
3
0
6
6
W
Pele
2
1
5
4.5
L
Anhur
3
2
0
1.5
L
Merlin
Qdj252
Merlin
0
2
3
0.75
L
0
1
4
2
L
0
2
3
0.75
W
Ra
1
0
6
4
W
1
1
3
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,185
Damage
15,017
16,595
Taken
14,882
5,451
Mitigated
4,767
644
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dalomed
Nemesis
2,615
368
0
592
3,883
1,368
0
2,310
1,450
0
3,399
W
4,905
2,566
0
467
2,462
737
0
1,377
1,085
0
15,099
W
Pele
2,611
342
0
735
4,485
1,283
0
1,864
2,504
0
5,531
L
Anhur
2,682
2,062
0
421
4,039
1,014
0
299
3,740
0
18,605
L
Merlin
Qdj252
Merlin
3,952
201
0
0
3,422
961
0
1,107
2,273
17,020
0
L
3,180
388
0
0
3,085
1,012
0
1,636
1,355
7,768
0
L
2,585
817
0
75
3,635
1,438
0
792
2,843
0
9,503
W
Ra
3,091
282
644
640
1,668
557
0
730
836
15,923
0
W
1,795
460
0
515
2,384
822
0
1,336
964
13,252
0
L
786
48
0
148
2,414
1,026
0
896
1,498
2,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
29,468
103
Minions Killed
78
6
Camps Cleared
6
402,104
Distance Traveled
498,595
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,952
1,190
2
0
0
99,393
0
W
Anhur
6,420
1,284
23
5
3
87,126
1
W
Pele
5,734
1,147
3
1
2
107,528
0
L
Anhur
6,220
1,244
47
9
2
90,997
0
L
Merlin
5,380
1,076
24
5
1
97,118
0
L
Agni
5,288
1,058
15
3
0
83,933
1
L
Thor
5,103
1,021
11
2
2
99,792
0
W
Ra
5,853
1,171
27
5
1
112,680
1
W
Vulcan
5,509
1,102
23
5
0
91,868
0
L
Sobek
5,090
1,018
6
1
1
30,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role