Player Matchup

Hou Yi
Hou Yi
DarkJinxes
Hou Yi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dmaninator
Hercules
Level 57
God Stats
1W - 3L
1,337 SR
Queue Stats
61W - 70L
1,456 Elo+
Party 1
Ao Kuang
Ao Kuang
SHINKIR0
Ao Kuang
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 157L
1,435 Elo+
Party 1
Thoth
Thoth
WetLizardGuy
Thoth
Level 65
God Stats
4W - 5L
1,464 SR
Queue Stats
327W - 313L
1,355 Elo+
Solo
Bacchus
Bacchus
zigerman
Bacchus
Level 63
God Stats
128W - 98L
1,488 SR
Queue Stats
378W - 377L
1,426 Elo+
Solo
Team Averages
Level 95
1,458 SR
1,435 Elo+

VS

Team Averages
Level 99
1,471 SR
1,459 Elo+
Horus
Horus
Buffapuss
Horus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,549 Elo+
Party 2
Mercury
Mercury
FireBird78
Mercury
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 113L
1,444 Elo+
Solo
Hera
Hera
LanaDelElsa
Hera
Level 129
God Stats
7W - 4L
1,268 SR
Queue Stats
154W - 172L
1,493 Elo+
Solo
Kukulkan
Kukulkan
SESSHOMARU1992
Kukulkan
Level 62
God Stats
7W - 9L
1,370 SR
Queue Stats
118W - 151L
1,412 Elo+
Solo
Medusa
Medusa
TemptedS
Medusa
Level 109
God Stats
2W - 0L
1,716 SR
Queue Stats
5W - 11L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DarkJinxes
Hou Yi
14
5 / 7 / 1
8,776
516
10,694
13,209
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Dmaninator
Hercules
14
0 / 3 / 1
7,839
461
4,078
12,017
11,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
SHINKIR0
Ao Kuang
14
2 / 4 / 1
8,544
503
5,748
16,227
5,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 1
7,701
453
1,240
8,648
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
zigerman
Bacchus
13
3 / 2 / 2
8,585
505
6,179
11,141
13,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Buffapuss
Horus
13
3 / 2 / 7
8,640
508
3,631
9,928
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
FireBird78
Mercury
16
3 / 2 / 4
9,363
551
6,527
9,597
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 1 / 3
10,986
646
13,260
7,174
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
16
0 / 1 / 2
9,208
542
4,437
5,945
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
TemptedS
Medusa
15
7 / 5 / 1
9,609
565
9,852
13,994
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
10
Kills
22
22
Deaths
11
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
Buffapuss
Horus
3
2
7
3.25
L
Hou Yi
DarkJinxes
Hou Yi
5
7
1
0.79
L
Hercules
Dmaninator
Hercules
0
3
1
0.17
W
Mercury
FireBird78
Mercury
3
2
4
2.5
W
9
1
3
10.5
W
Kukulkan
0
1
2
1
L
Ao Kuang
SHINKIR0
Ao Kuang
2
4
1
0.63
W
Medusa
TemptedS
Medusa
7
5
1
1.5
L
0
6
1
0.08
L
Bacchus
zigerman
Bacchus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
37,707
61,242
Taken
46,638
37,284
Mitigated
19,182
13,949
Healing
16,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Buffapuss
Horus
3,631
1,255
423
2,753
9,928
5,331
0
2,978
6,842
0
14,330
L
Hou Yi
DarkJinxes
Hou Yi
10,694
5,494
0
2,879
13,209
4,190
1,049
240
12,969
0
52,122
L
Hercules
Dmaninator
Hercules
4,078
910
0
3,525
12,017
11,073
525
3,458
8,521
0
41,278
W
Mercury
FireBird78
Mercury
6,527
4,310
0
3,241
9,597
3,537
229
1,405
8,161
0
59,288
W
13,260
3,020
0
2,273
7,174
2,544
63
3,692
3,352
78,809
0
W
Kukulkan
4,437
126
0
1,893
5,945
2,932
1,282
2,818
2,920
55,086
1,576
L
Ao Kuang
SHINKIR0
Ao Kuang
5,748
1,199
0
5,288
16,227
5,857
0
4,520
11,549
53,960
0
W
Medusa
TemptedS
Medusa
9,852
3,793
0
5,768
13,994
4,838
1,406
1,989
11,967
0
64,380
L
1,240
88
0
125
8,648
3,038
406
5,977
2,411
47,493
0
L
Bacchus
zigerman
Bacchus
6,179
669
0
2,132
11,141
13,126
117
2,898
8,111
25,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,445
Gold Earned
47,806
419
Minions Killed
500
0
Camps Cleared
0
1,367,150
Distance Traveled
1,531,313
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,640
508
23
1
0
350,956
10
L
Hou Yi
8,776
516
97
6
0
263,089
3
L
Hercules
7,839
461
90
5
0
245,212
3
W
Mercury
9,363
551
114
7
0
358,691
2
W
Hera
10,986
646
156
9
0
332,959
0
W
Kukulkan
9,208
542
108
6
0
215,007
3
L
Ao Kuang
8,544
503
102
6
0
292,431
2
W
Medusa
9,609
565
99
6
0
273,700
1
L
Thoth
7,701
453
97
6
0
284,807
3
L
Bacchus
8,585
505
33
2
0
281,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role