Player Matchup

Bacchus
Bacchus
BigB1226
Bacchus
Level 26
God Stats
3W - 0L
1,737 SR
Queue Stats
87W - 102L
1,612 Elo+
Party 1
Scylla
Scylla
GoodBoyFloyd
Scylla
Level 24
God Stats
18W - 15L
1,562 SR
Queue Stats
18W - 19L
1,551 Elo+
Party 1
Pele
Pele
Its 50 Cal
Pele
Level 30
God Stats
70W - 45L
1,663 SR
Queue Stats
138W - 116L
1,584 Elo+
Party 1
Neith
Neith
Jackmanchu222
Neith
Level 14
God Stats
2W - 1L
1,737 SR
Queue Stats
9W - 7L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Sergi922M
Danzaburou
Level 28
God Stats
23W - 29L
1,489 SR
Queue Stats
102W - 102L
1,583 Elo+
Solo
Team Averages
Level 24
1,638 SR
1,558 Elo+

VS

Team Averages
Level 15
1,511 SR
1,587 Elo+
Cerberus
Cerberus
DEADMAUL097
Cerberus
Level 25
God Stats
5W - 2L
1,852 SR
Queue Stats
47W - 30L
1,654 Elo+
Solo
Kali
Kali
SHON1124
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,545 Elo+
Solo
Cernunnos
Cernunnos
Tempo3
Cernunnos
Level 5
God Stats
0W - 3L
1,366 SR
Queue Stats
9W - 14L
1,533 Elo+
Solo
Ra
Ra
jr_gaming1
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,646 Elo+
Solo
Fenrir
Fenrir
marcos renan 99
Fenrir
Level 11
God Stats
12W - 13L
1,337 SR
Queue Stats
37W - 42L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigB1226
Bacchus
9
1 / 3 / 2
5,632
402
2,451
5,878
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
12
2 / 2 / 6
6,891
492
4,403
4,413
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
5 / 0 / 5
8,882
634
8,267
8,250
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 2 / 2
6,808
486
4,991
7,298
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Sergi922M
Danzaburou
13
4 / 0 / 1
8,472
605
6,291
7,102
2,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DEADMAUL097
Cerberus
11
1 / 3 / 1
6,505
465
4,239
8,832
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
12
3 / 4 / 0
6,943
496
5,960
12,067
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
Tempo3
Cernunnos
7
2 / 1 / 0
5,311
379
1,612
3,516
697
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 0
6,977
498
3,074
6,260
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 5 / 3
5,884
420
3,144
10,294
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
6
7
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigB1226
Bacchus
1
3
2
0.67
L
Cerberus
DEADMAUL097
Cerberus
1
3
1
0.5
W
Scylla
2
2
6
2.5
W
5
0
5
7.5
W
3
2
2
2
L
Kali
3
4
0
0.75
W
Danzaburou
Sergi922M
Danzaburou
4
0
1
4.5
L
Cernunnos
Tempo3
Cernunnos
2
1
0
2
L
0
2
0
0
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,403
Damage
18,029
32,941
Taken
40,969
11,320
Mitigated
14,200
9,443
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigB1226
Bacchus
2,451
601
0
0
5,878
2,479
346
1,859
3,991
14,535
0
L
Cerberus
DEADMAUL097
Cerberus
4,239
167
0
1,313
8,832
3,834
0
1,504
7,328
28,529
0
W
Scylla
4,403
263
0
250
4,413
1,123
969
218
4,189
23,671
0
W
8,267
1,347
0
3,598
8,250
2,941
283
510
7,726
0
71,137
W
4,991
1,814
0
2,772
7,298
2,479
220
2,081
5,033
0
31,196
L
Kali
5,960
2,054
0
3,672
12,067
4,357
15
792
11,201
0
33,005
W
Danzaburou
Sergi922M
Danzaburou
6,291
2,335
0
2,823
7,102
2,298
442
2,413
4,689
0
42,370
L
Cernunnos
Tempo3
Cernunnos
1,612
724
0
651
3,516
697
0
612
2,892
0
11,359
L
3,074
619
81
2,697
6,260
1,955
771
647
5,581
41,603
0
L
3,144
918
0
2,514
10,294
3,357
674
2,919
7,113
0
17,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,685
Gold Earned
31,620
330
Minions Killed
285
0
Camps Cleared
0
1,290,039
Distance Traveled
1,166,885
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,632
402
21
2
0
191,740
0
L
Cerberus
6,505
465
64
5
0
257,531
2
W
Scylla
6,891
492
44
3
0
251,125
1
W
Pele
8,882
634
128
9
0
325,115
1
W
Neith
6,808
486
66
5
0
267,343
0
L
Kali
6,943
496
64
5
0
266,172
1
W
Danzaburou
8,472
605
71
5
0
254,716
0
L
Cernunnos
5,311
379
26
2
0
137,513
0
L
Ra
6,977
498
97
7
0
254,541
1
L
Fenrir
5,884
420
34
2
0
251,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role