Player Matchup

Cthulhu
Cthulhu
ATrappybear
Cthulhu
Level 26
God Stats
8W - 9L
1,471 SR
Queue Stats
218W - 212L
1,563 Elo+
Solo
Osiris
Osiris
The_WarWizard
Osiris
Level 17
God Stats
3W - 3L
1,892 SR
Queue Stats
18W - 12L
1,712 Elo+
Solo
Artemis
Artemis
YellastoneWolf
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,614 Elo+
Solo
Ra
Ra
emmiekitty
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 21L
1,706 Elo+
Solo
Sobek
Sobek
robinchatall
Sobek
Level 28
God Stats
22W - 13L
1,663 SR
Queue Stats
180W - 194L
1,596 Elo+
Solo
Team Averages
Level 19
1,605 SR
1,638 Elo+

VS

Team Averages
Level 18
1,514 SR
1,660 Elo+
Nemesis
Nemesis
Cuke_Lage
Nemesis
Level 25
God Stats
2W - 0L
1,713 SR
Queue Stats
25W - 8L
1,815 Elo+
Party 1
Izanami
Izanami
HowToLogic
Izanami
Level 15
God Stats
9W - 8L
1,611 SR
Queue Stats
173W - 188L
1,525 Elo+
Solo
Anubis
Anubis
MarioMadridIsApa
Anubis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,796 Elo+
Party 1
Jormungandr
Jormungandr
tryggvi4321
Jormungandr
Level 11
God Stats
6W - 2L
1,342 SR
Queue Stats
20W - 16L
1,577 Elo+
Solo
Cu Chulainn
Cu Chulainn
vMirakuru
Cu Chulainn
Level 29
God Stats
7W - 6L
1,402 SR
Queue Stats
21W - 14L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ATrappybear
Cthulhu
15
3 / 3 / 3
9,710
511
11,373
13,075
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
6 / 2 / 1
11,265
593
10,371
13,460
7,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 0 / 3
10,014
527
6,279
8,284
2,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 9 / 0
6,751
355
2,013
9,236
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 3 / 2
7,434
391
3,607
15,232
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cuke_Lage
Nemesis
17
9 / 1 / 3
10,942
576
10,959
13,967
5,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
HowToLogic
Izanami
16
0 / 3 / 2
9,990
526
5,072
10,239
3,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 3 / 4
10,371
546
14,287
11,582
5,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
tryggvi4321
Jormungandr
13
0 / 5 / 3
8,535
449
6,913
11,027
6,469
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
vMirakuru
Cu Chulainn
13
0 / 2 / 0
8,294
437
1,792
7,840
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
14
Kills
17
17
Deaths
14
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ATrappybear
Cthulhu
3
3
3
1.5
W
Nemesis
Cuke_Lage
Nemesis
9
1
3
10.5
W
Izanami
HowToLogic
Izanami
0
3
2
0.33
W
8
3
4
3.33
L
6
2
1
3.25
L
4
0
3
5.5
L
0
9
0
0
L
1
3
2
0.67
W
Jormungandr
tryggvi4321
Jormungandr
0
5
3
0.3
W
Cu Chulainn
vMirakuru
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,643
Damage
39,023
59,287
Taken
54,655
27,862
Mitigated
28,741
14,905
Healing
18,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ATrappybear
Cthulhu
11,373
1,503
321
3,415
13,075
6,907
482
4,634
8,302
54,908
2,453
W
Nemesis
Cuke_Lage
Nemesis
10,959
5,521
0
5,274
13,967
5,798
0
3,393
10,470
0
85,937
W
Izanami
HowToLogic
Izanami
5,072
3,373
479
3,109
10,239
3,287
3,085
1,648
8,591
0
72,195
W
14,287
341
0
5,860
11,582
5,755
129
4,831
6,479
59,744
0
L
10,371
6,235
0
1,000
13,460
7,753
0
4,371
9,039
0
89,227
L
6,279
3,842
0
6,205
8,284
2,899
530
1,960
6,324
0
71,562
L
2,013
158
274
720
9,236
2,159
0
4,744
4,492
18,824
0
L
3,607
244
0
2,970
15,232
8,144
0
5,769
9,413
21,772
0
W
Jormungandr
tryggvi4321
Jormungandr
6,913
1,882
0
1,020
11,027
6,469
176
3,313
7,649
33,420
0
W
Cu Chulainn
vMirakuru
Cu Chulainn
1,792
271
0
2,274
7,840
7,432
236
3,094
4,746
3,272
29,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,174
Gold Earned
48,132
458
Minions Killed
497
0
Camps Cleared
0
1,552,415
Distance Traveled
1,658,197
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,710
511
120
6
0
322,172
1
W
Nemesis
10,942
576
147
8
0
413,258
2
W
Izanami
9,990
526
148
8
0
365,141
1
W
Anubis
10,371
546
81
4
0
295,621
2
L
Osiris
11,265
593
156
8
0
361,718
5
L
Artemis
10,014
527
122
6
0
338,280
2
L
Ra
6,751
355
33
2
0
250,379
1
L
Sobek
7,434
391
27
1
0
279,866
0
W
Jormungandr
8,535
449
47
2
0
341,992
0
W
Cu Chulainn
8,294
437
74
4
0
242,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role