Player Matchup

Scylla
Scylla
Gold II
CandyCoatedCat
Scylla
Gold II
Level 101
God Stats
1W - 1L
1,319 SR
Queue Stats
60W - 60L
1,720 MMR
Party 1
Geb
Geb
Platinum V
DiabolicalActs
Geb
Platinum V
Level 86
God Stats
5W - 7L
1,667 SR
Queue Stats
634W - 645L
1,716 MMR
Solo
Hun Batz
Hun Batz
Gold II
Menos3515
Hun Batz
Gold II
Level 124
God Stats
4W - 4L
1,747 SR
Queue Stats
74W - 78L
1,717 MMR
Solo
Cupid
Cupid
Platinum IV
SelvesterTheYAK
Cupid
Platinum IV
Level 104
God Stats
20W - 16L
1,516 SR
Queue Stats
441W - 433L
1,715 MMR
Solo
Chaac
Chaac
Gold I
ahomelessrat
Chaac
Gold I
Level 160
God Stats
9W - 15L
1,657 SR
Queue Stats
241W - 229L
1,710 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,581 SR
1,715 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,626 SR
1,715 MMR
King Arthur
King Arthur
Platinum IV
Technip
King Arthur
Platinum IV
Level 155
God Stats
12W - 17L
1,244 SR
Queue Stats
505W - 499L
1,714 MMR
Solo
Heimdallr
Heimdallr
Gold III
The Ranger Halt
Heimdallr
Gold III
Level 156
God Stats
10W - 4L
1,667 SR
Queue Stats
92W - 83L
1,775 MMR
Party 2
Janus
Janus
Platinum V
The_Wanderer760
Janus
Platinum V
Level 155
God Stats
64W - 36L
1,711 SR
Queue Stats
225W - 204L
1,716 MMR
Solo
Susano
Susano
Platinum IV
thejorchh
Susano
Platinum IV
Level 127
God Stats
8W - 11L
1,591 SR
Queue Stats
614W - 618L
1,718 MMR
Solo
Artio
Artio
Gold V
wXDarkxAngelXw
Artio
Gold V
Level 156
God Stats
23W - 7L
1,914 SR
Queue Stats
31W - 17L
1,654 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 1
11,883
440
6,626
13,477
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
8,180
303
5,610
11,120
5,038
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Menos3515
Hun Batz
20
3 / 5 / 1
12,259
454
9,563
22,182
9,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 3 / 3
14,636
542
16,030
17,335
6,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
1 / 4 / 0
12,251
454
20,119
35,723
27,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetCthulhuNu WaDanzaburouApollo

VS

Bans
TsukuyomiCu ChulainnFenrirCernunnosNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Technip
King Arthur
19
0 / 0 / 5
12,992
481
20,613
27,492
25,865
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
The Ranger Halt
Heimdallr
20
6 / 5 / 3
14,851
550
14,958
19,678
9,164
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 2 / 4
16,746
620
20,933
12,316
5,413
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
thejorchh
Susano
20
3 / 1 / 11
14,131
523
11,718
21,062
12,009
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
2 / 2 / 8
12,729
471
8,039
25,833
18,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
10
Kills
18
18
Deaths
10
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
4
2
0.25
L
Hun Batz
Menos3515
Hun Batz
3
5
1
0.7
L
6
3
3
2.5
W
King Arthur
Technip
King Arthur
0
0
5
2.5
W
Heimdallr
The Ranger Halt
Heimdallr
6
5
3
1.5
W
7
2
4
4.5
L
1
4
0
0.25
W
Susano
thejorchh
Susano
3
1
11
8.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,948
Damage
76,261
99,837
Taken
106,381
53,654
Mitigated
70,707
34,299
Healing
42,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,626
348
0
2,086
13,477
5,371
756
4,383
9,032
83,884
0
L
5,610
793
288
808
11,120
5,038
0
5,560
5,458
18,853
0
L
Hun Batz
Menos3515
Hun Batz
9,563
1,662
0
5,960
22,182
9,461
0
6,174
15,910
0
101,255
L
16,030
10,104
404
6,486
17,335
6,461
2,720
5,675
11,500
0
112,290
W
King Arthur
Technip
King Arthur
20,613
2,375
0
11,205
27,492
25,865
145
2,508
24,906
0
101,269
W
Heimdallr
The Ranger Halt
Heimdallr
14,958
9,890
0
7,306
19,678
9,164
5,621
1,238
18,440
0
100,689
W
20,933
921
222
3,569
12,316
5,413
2,977
937
11,353
156,025
0
L
20,119
3,626
0
18,267
35,723
27,323
816
6,928
28,149
0
87,513
W
Susano
thejorchh
Susano
11,718
3,083
0
8,336
21,062
12,009
292
2,426
18,546
0
124,500
W
8,039
667
557
10,929
25,833
18,256
57
5,116
20,543
52,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,209
Gold Earned
71,449
725
Minions Killed
834
0
Camps Cleared
0
2,269,465
Distance Traveled
2,690,391
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,883
440
182
7
0
508,679
3
L
Geb
8,180
303
24
1
0
277,035
3
L
Hun Batz
12,259
454
145
5
0
494,324
4
L
Cupid
14,636
542
194
7
0
495,080
8
W
King Arthur
12,992
481
165
6
0
538,686
3
W
Heimdallr
14,851
550
160
6
0
438,275
1
W
Janus
16,746
620
265
10
0
557,003
12
L
Chaac
12,251
454
180
7
0
494,347
5
W
Susano
14,131
523
168
6
0
611,337
5
W
Artio
12,729
471
76
3
0
545,090
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role