Player Matchup

Aphrodite
Aphrodite
HansStrudelHaus
Aphrodite
Level 159
God Stats
6W - 1L
1,520 SR
Queue Stats
288W - 192L
1,687 Elo+
Party 2
Sol
Sol
MaxamanxD
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Tunapotatolord
Anhur
Level 134
God Stats
8W - 3L
1,500 SR
Queue Stats
158W - 148L
1,653 Elo+
Solo
Geb
Geb
pilsenteen
Geb
Level 160
God Stats
31W - 27L
1,691 SR
Queue Stats
309W - 273L
1,616 Elo+
Party 2
Da Ji
Da Ji
вαву
Da Ji
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 24L
1,785 Elo+
Solo
Team Averages
Level 150
1,542 SR
1,648 Elo+

VS

Team Averages
Level 148
1,627 SR
1,662 Elo+
Medusa
Medusa
BwayneS
Medusa
Level 129
God Stats
2W - 2L
1,758 SR
Queue Stats
19W - 21L
1,617 Elo+
Party 1
Cerberus
Cerberus
FooDayzz
Cerberus
Level 150
God Stats
2W - 3L
1,576 SR
Queue Stats
183W - 159L
1,705 Elo+
Solo
Anhur
Anhur
LegionCP
Anhur
Level 145
God Stats
5W - 8L
1,445 SR
Queue Stats
161W - 103L
1,722 Elo+
Solo
Fenrir
Fenrir
Lementios
Fenrir
Level 159
God Stats
5W - 5L
1,856 SR
Queue Stats
82W - 80L
1,640 Elo+
Party 1
Chang'e
Chang'e
Warboydavem
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 194L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HansStrudelHaus
Aphrodite
20
4 / 5 / 9
13,761
529
19,655
18,581
10,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
2 / 2 / 5
15,606
600
13,638
13,168
9,264
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 5 / 6
15,571
599
13,570
19,715
10,241
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 2 / 10
13,876
534
10,029
22,249
28,999
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
вαву
Da Ji
20
4 / 6 / 1
15,421
593
12,454
21,134
19,627
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BwayneS
Medusa
20
2 / 3 / 1
13,833
532
11,704
18,470
9,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
FooDayzz
Cerberus
2
0 / 1 / 0
6,824
262
0
913
303
Anhur
LegionCP
Anhur
20
4 / 5 / 5
13,113
504
20,262
24,418
9,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Lementios
Fenrir
20
6 / 4 / 8
12,625
486
13,031
23,827
19,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Warboydavem
Chang'e
20
8 / 5 / 1
14,222
547
17,981
23,435
25,341
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
35
18
Kills
20
20
Deaths
18
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
BwayneS
Medusa
2
3
1
0.83
L
Cerberus
FooDayzz
Cerberus
0
1
0
0
W
Aphrodite
HansStrudelHaus
Aphrodite
4
5
9
1.7
L
Anhur
LegionCP
Anhur
4
5
5
1.3
L
Fenrir
Lementios
Fenrir
6
4
8
2.5
W
2
2
5
2.25
W
6
5
6
1.8
L
Chang'e
Warboydavem
Chang'e
8
5
1
1.7
W
2
2
10
3.5
W
Da Ji
вαву
Da Ji
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,346
Damage
62,978
94,847
Taken
91,063
79,115
Mitigated
64,343
36,403
Healing
34,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BwayneS
Medusa
11,704
5,958
0
3,454
18,470
9,587
896
10,833
7,419
0
126,871
L
Cerberus
FooDayzz
Cerberus
0
0
0
40
913
303
0
883
0
0
0
W
Aphrodite
HansStrudelHaus
Aphrodite
19,655
2,711
7,683
10,664
18,581
10,984
541
3,069
15,312
77,996
0
L
Anhur
LegionCP
Anhur
20,262
11,291
0
8,856
24,418
9,524
496
13,927
10,053
0
111,776
L
Fenrir
Lementios
Fenrir
13,031
4,318
0
7,106
23,827
19,588
234
7,408
16,277
0
73,670
W
13,638
6,192
0
6,194
13,168
9,264
5,916
1,353
11,793
122,907
8,424
W
13,570
8,353
0
3,801
19,715
10,241
3,790
3,075
16,469
0
150,083
L
Chang'e
Warboydavem
Chang'e
17,981
1,948
4,044
11,194
23,435
25,341
252
8,782
14,475
95,684
0
W
10,029
1,694
0
3,193
22,249
28,999
441
3,863
17,752
37,976
0
W
Da Ji
вαву
Da Ji
12,454
3,964
0
4,868
21,134
19,627
3,977
5,580
15,202
0
96,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,235
Gold Earned
60,617
725
Minions Killed
677
0
Camps Cleared
0
2,425,168
Distance Traveled
1,893,765
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,833
532
193
7
0
486,033
10
L
Cerberus
6,824
262
0
0
0
0
0
W
Aphrodite
13,761
529
162
6
0
474,747
8
L
Anhur
13,113
504
193
7
0
438,090
2
L
Fenrir
12,625
486
106
4
0
508,561
4
W
Sol
15,606
600
217
8
0
460,355
2
W
Anhur
15,571
599
165
6
0
463,661
6
L
Chang'e
14,222
547
185
7
0
461,081
1
W
Geb
13,876
534
27
1
0
545,425
5
W
Da Ji
15,421
593
154
6
0
480,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role