Player Matchup

Medusa
Medusa
AbramGaunt
Medusa
Level 17
God Stats
2W - 0L
1,703 SR
Queue Stats
9W - 7L
1,505 Elo+
Party 1
Janus
Janus
Captain145
Janus
Level 29
God Stats
3W - 0L
1,808 SR
Queue Stats
12W - 10L
1,535 Elo+
Party 1
Bellona
Bellona
GODisSATAN
Bellona
Level 28
God Stats
8W - 6L
1,562 SR
Queue Stats
12W - 16L
1,424 Elo+
Party 1
Kuzenbo
Kuzenbo
Musabii
Kuzenbo
Level 17
God Stats
6W - 3L
1,745 SR
Queue Stats
9W - 9L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
WhitePriv
Ao Kuang
Level 41
God Stats
6W - 5L
1,554 SR
Queue Stats
17W - 21L
1,461 Elo+
Party 1
Team Averages
Level 26
1,674 SR
1,482 Elo+

VS

Team Averages
Level 11
1,533 SR
1,425 Elo+
Thanatos
Thanatos
Fran845
Thanatos
Level 11
God Stats
4W - 3L
1,716 SR
Queue Stats
125W - 119L
1,543 Elo+
Solo
Bellona
Bellona
LordArcius
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,447 Elo+
Solo
Agni
Agni
Staniel7
Agni
Level 27
God Stats
5W - 6L
1,415 SR
Queue Stats
63W - 55L
1,443 Elo+
Solo
Neith
Neith
UGKurama
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,394 Elo+
Solo
Jing Wei
Jing Wei
urtrippin1800
Jing Wei
Level 7
God Stats
0W - 2L
1,536 SR
Queue Stats
1W - 5L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AbramGaunt
Medusa
15
4 / 5 / 9
10,123
533
6,473
11,408
3,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
15
6 / 6 / 9
10,641
560
12,823
10,977
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
GODisSATAN
Bellona
18
6 / 1 / 9
11,455
603
11,991
13,825
12,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Musabii
Kuzenbo
13
1 / 5 / 14
9,643
508
5,251
14,832
13,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
WhitePriv
Ao Kuang
17
14 / 2 / 7
12,027
633
15,888
18,176
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fran845
Thanatos
17
12 / 8 / 2
11,110
585
14,721
17,875
9,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
LordArcius
Bellona
6
0 / 2 / 1
5,759
303
1,157
3,018
1,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
16
4 / 5 / 5
9,325
491
16,636
12,768
5,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
UGKurama
Neith
12
2 / 6 / 6
8,292
436
7,429
14,325
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
urtrippin1800
Jing Wei
12
1 / 12 / 3
8,039
423
5,065
17,040
6,731
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
36
31
Kills
19
19
Deaths
33
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
AbramGaunt
Medusa
4
5
9
1.7
W
Janus
6
6
9
1.75
L
Thanatos
Fran845
Thanatos
12
8
2
1.63
W
Bellona
GODisSATAN
Bellona
6
1
9
10.5
L
Bellona
LordArcius
Bellona
0
2
1
0.25
W
Kuzenbo
Musabii
Kuzenbo
1
5
14
1.6
L
Agni
4
5
5
1.3
L
Neith
UGKurama
Neith
2
6
6
0.83
W
Ao Kuang
WhitePriv
Ao Kuang
14
2
7
8.75
L
Jing Wei
urtrippin1800
Jing Wei
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,426
Damage
45,008
69,218
Taken
65,026
40,454
Mitigated
28,398
20,135
Healing
15,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AbramGaunt
Medusa
6,473
2,847
0
2,365
11,408
3,756
7,069
2,077
9,331
0
38,741
W
Janus
12,823
2,490
0
2,130
10,977
3,122
1,873
2,214
8,763
50,692
0
L
Thanatos
Fran845
Thanatos
14,721
5,978
0
8,104
17,875
9,326
0
9,297
8,578
0
54,134
W
Bellona
GODisSATAN
Bellona
11,991
3,279
0
3,419
13,825
12,619
3,476
2,545
11,148
0
63,330
L
Bellona
LordArcius
Bellona
1,157
343
0
700
3,018
1,682
0
758
2,260
0
2,722
W
Kuzenbo
Musabii
Kuzenbo
5,251
1,609
0
1,174
14,832
13,929
1,174
4,915
8,784
18,214
0
L
Agni
16,636
1,207
0
3,874
12,768
5,683
0
8,366
4,402
57,815
0
L
Neith
UGKurama
Neith
7,429
2,711
0
3,192
14,325
4,976
282
6,303
8,022
0
34,560
W
Ao Kuang
WhitePriv
Ao Kuang
15,888
5,380
0
11,047
18,176
7,028
2,683
4,885
13,112
80,710
0
L
Jing Wei
urtrippin1800
Jing Wei
5,065
3,963
0
13
17,040
6,731
296
9,238
7,802
0
25,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,889
Gold Earned
42,525
430
Minions Killed
290
0
Camps Cleared
0
1,785,951
Distance Traveled
1,378,274
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,123
533
72
4
0
325,118
0
W
Janus
10,641
560
95
5
0
331,762
0
L
Thanatos
11,110
585
84
4
0
378,024
0
W
Bellona
11,455
603
132
7
0
361,366
0
L
Bellona
5,759
303
4
0
0
99,201
0
W
Kuzenbo
9,643
508
23
1
0
375,482
2
L
Agni
9,325
491
89
5
0
322,316
5
L
Neith
8,292
436
63
3
0
258,933
2
W
Ao Kuang
12,027
633
108
6
0
392,223
1
L
Jing Wei
8,039
423
50
3
0
319,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role