Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
IsiahCopey
Nike
Level 129
God Stats
3W - 2L
1,312 SR
Queue Stats
193W - 190L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
Loki D Britania
Cthulhu
Level 146
God Stats
17W - 9L
1,605 SR
Queue Stats
82W - 79L
1,619 Elo+
Party 1
Olorun
Olorun
SiLiJiN
Olorun
Level 120
God Stats
1W - 1L
1,730 SR
Queue Stats
63W - 86L
1,509 Elo+
Party 2
Guan Yu
Guan Yu
WinterForce48
Guan Yu
Level 116
God Stats
0W - 2L
1,319 SR
Queue Stats
37W - 52L
1,525 Elo+
Party 2
Team Averages
Level 131
1,493 SR
1,537 Elo+

VS

Team Averages
Level 134
1,598 SR
1,592 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
SpongeBALLNS
Fenrir
Level 148
God Stats
38W - 25L
1,763 SR
Queue Stats
207W - 179L
1,660 Elo+
Party 3
Guan Yu
Guan Yu
Whonps
Guan Yu
Level 129
God Stats
3W - 1L
1,723 SR
Queue Stats
177W - 145L
1,622 Elo+
Party 3
Nox
Nox
eudreamthegene
Nox
Level 104
God Stats
1W - 1L
1,289 SR
Queue Stats
82W - 71L
1,575 Elo+
Party 3
Skadi
Skadi
xVIPx DRAMA
Skadi
Level 143
God Stats
18W - 7L
1,715 SR
Queue Stats
129W - 115L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 1
5,959
542
3,427
7,645
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 4 / 2
6,612
601
8,030
7,167
2,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
4,819
438
2,557
7,231
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
SiLiJiN
Olorun
9
1 / 3 / 0
5,081
462
2,694
5,051
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
9
0 / 1 / 0
5,261
478
551
4,169
1,220
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 4
6,287
572
3,342
6,840
4,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
10
5 / 3 / 1
6,464
588
4,084
7,309
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
Whonps
Guan Yu
12
2 / 0 / 0
6,599
600
2,698
3,830
2,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 3 / 2
5,341
486
2,587
6,113
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 2
6,400
582
3,930
5,198
1,680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
8
Kills
13
13
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
1
1.75
W
Cerberus
 
Cerberus
2
1
4
4
L
4
4
2
1.25
L
0
3
1
0.17
L
Olorun
SiLiJiN
Olorun
1
3
0
0.33
W
Fenrir
5
3
1
1.83
W
Guan Yu
Whonps
Guan Yu
2
0
0
2
L
Guan Yu
0
1
0
0
W
2
3
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,259
Damage
16,641
31,263
Taken
29,290
11,373
Mitigated
13,134
8,464
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,427
1,102
0
3,313
7,645
2,229
0
929
6,666
0
25,614
W
Cerberus
 
Cerberus
3,342
362
0
2,519
6,840
4,426
0
2,510
4,330
21,296
0
L
8,030
2,489
0
608
7,167
2,245
330
2,222
4,920
0
34,557
L
2,557
109
0
1,749
7,231
4,389
0
2,331
4,900
17,825
0
L
Olorun
SiLiJiN
Olorun
2,694
1,228
0
1,626
5,051
1,290
0
476
4,575
23,752
0
W
Fenrir
4,084
1,567
0
1,449
7,309
2,581
0
50
7,259
0
31,693
W
Guan Yu
Whonps
Guan Yu
2,698
420
70
2,674
3,830
2,366
0
0
3,830
1,041
29,686
L
Guan Yu
551
46
0
1,168
4,169
1,220
0
0
4,044
0
22,579
W
2,587
704
0
400
6,113
2,081
194
72
6,041
22,592
0
W
3,930
2,249
0
1,712
5,198
1,680
32
2,619
2,579
0
46,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,732
Gold Earned
31,091
252
Minions Killed
355
0
Camps Cleared
0
862,570
Distance Traveled
988,345
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,959
542
63
6
0
210,054
2
W
Cerberus
6,287
572
53
5
0
187,234
3
L
Nike
6,612
601
64
6
0
205,076
1
L
Cthulhu
4,819
438
26
2
0
164,717
2
L
Olorun
5,081
462
44
4
0
144,644
1
W
Fenrir
6,464
588
64
6
0
241,292
5
W
Guan Yu
6,599
600
91
8
0
199,466
2
L
Guan Yu
5,261
478
55
5
0
138,079
0
W
Nox
5,341
486
40
4
0
190,957
2
W
Skadi
6,400
582
107
10
0
169,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role