Player Matchup

Artemis
Artemis
Bronze III
Dredo4821
Artemis
Bronze III
Level 44
God Stats
0W - 4L
1,319 SR
Queue Stats
2W - 14L
1,367 MMR
Solo
Bellona
Bellona
Silver IV
FerrariChriss
Bellona
Silver IV
Level 56
God Stats
2W - 3L
1,453 SR
Queue Stats
70W - 84L
1,371 MMR
Solo
Thanatos
Thanatos
Gold V
IKawauso
Thanatos
Gold V
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 145L
1,378 MMR
Party 2
Athena
Athena
Gold V
ZorroArtico99
Athena
Gold V
Level 141
God Stats
44W - 53L
1,408 SR
Queue Stats
1,056W - 1,066L
1,367 MMR
Solo
Agni
Agni
Bronze III
x Emrakul
Agni
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,367 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,436 SR
1,370 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,641 SR
1,370 MMR
Nu Wa
Nu Wa
Gold V
Combat Butlers
Nu Wa
Gold V
Level 98
God Stats
9W - 3L
1,643 SR
Queue Stats
57W - 52L
1,385 MMR
Party 1
Ganesha
Ganesha
Silver III
HiTzBlunT5173
Ganesha
Silver III
Level 125
God Stats
5W - 6L
1,887 SR
Queue Stats
67W - 66L
1,370 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Pressuregauge10
Erlang Shen
Gold V
Level 43
God Stats
18W - 14L
1,638 SR
Queue Stats
174W - 171L
1,359 MMR
Party 1
King Arthur
King Arthur
Gold IV
ToxicVGS
King Arthur
Gold IV
Level 137
God Stats
3W - 4L
1,544 SR
Queue Stats
151W - 149L
1,362 MMR
Solo
Chiron
Chiron
Gold V
YoyitoTigre
Chiron
Gold V
Level 140
God Stats
10W - 6L
1,494 SR
Queue Stats
165W - 163L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dredo4821
Artemis
13
0 / 7 / 1
7,795
371
6,690
17,356
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
14
1 / 5 / 0
9,535
454
5,798
13,562
12,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
IKawauso
Thanatos
14
3 / 4 / 4
9,653
460
10,244
15,838
4,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 8 / 2
8,962
427
10,634
25,189
12,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
14
3 / 4 / 1
9,345
445
13,805
11,352
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Cu ChulainnDanzaburouTsukuyomiSetScylla

VS

Bans
CthulhuApolloKumbhakarnaAphroditeNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 7
12,517
596
15,728
10,603
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
15
0 / 1 / 15
10,775
513
10,284
18,146
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Pressuregauge10
Erlang Shen
17
5 / 2 / 9
10,911
520
8,286
18,007
10,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
ToxicVGS
King Arthur
19
5 / 1 / 8
12,215
582
11,076
20,675
17,200
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
16
6 / 2 / 4
10,217
487
13,751
13,274
4,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
8
Kills
28
28
Deaths
9
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
12
3
7
5.17
L
Artemis
Dredo4821
Artemis
0
7
1
0.07
L
Bellona
1
5
0
0.2
W
Ganesha
0
1
15
7.5
L
Thanatos
IKawauso
Thanatos
3
4
4
1.25
W
Erlang Shen
Pressuregauge10
Erlang Shen
5
2
9
4.75
W
King Arthur
ToxicVGS
King Arthur
5
1
8
9
W
Chiron
6
2
4
4
L
1
8
2
0.25
L
Agni
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,171
Damage
59,125
83,297
Taken
80,705
38,441
Mitigated
53,124
25,212
Healing
21,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,728
3,773
0
1,923
10,603
3,945
1,709
3,072
7,165
93,156
0
L
Artemis
Dredo4821
Artemis
6,690
2,306
0
4,315
17,356
5,142
1,041
6,273
10,945
0
38,317
L
Bellona
5,798
1,101
0
2,776
13,562
12,478
25
3,467
9,979
3,201
50,500
W
Ganesha
10,284
783
0
3,557
18,146
16,837
315
8,001
9,897
33,928
0
L
Thanatos
IKawauso
Thanatos
10,244
2,554
0
13,012
15,838
4,728
0
5,152
10,434
0
54,360
W
Erlang Shen
Pressuregauge10
Erlang Shen
8,286
3,940
0
3,483
18,007
10,208
1,909
5,244
12,545
0
75,531
W
King Arthur
ToxicVGS
King Arthur
11,076
1,591
0
6,410
20,675
17,200
253
3,972
16,490
0
85,460
W
Chiron
13,751
3,929
1,514
4,154
13,274
4,934
2,136
3,931
9,299
0
67,158
L
10,634
3,495
246
3,775
25,189
12,637
0
6,575
18,465
60,508
0
L
Agni
13,805
1,171
0
1,088
11,352
3,456
0
3,742
7,406
59,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,290
Gold Earned
56,635
458
Minions Killed
568
0
Camps Cleared
0
1,830,868
Distance Traveled
2,081,054
9
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,517
596
167
8
0
381,131
6
L
Artemis
7,795
371
66
3
0
350,640
2
L
Bellona
9,535
454
117
6
0
340,017
1
W
Ganesha
10,775
513
11
1
0
428,226
4
L
Thanatos
9,653
460
100
5
0
401,939
4
W
Erlang Shen
10,911
520
121
6
0
475,185
10
W
King Arthur
12,215
582
156
7
0
410,038
6
W
Chiron
10,217
487
113
5
0
386,474
6
L
Athena
8,962
427
66
3
0
382,660
0
L
Agni
9,345
445
109
5
0
355,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role