Player Matchup

Janus
Janus
Empty Belly
Janus
Level 42
God Stats
4W - 4L
1,768 SR
Queue Stats
135W - 124L
1,515 Elo+
Party 2
Bellona
Bellona
GoblinUndrGrnd
Bellona
Level 38
God Stats
14W - 13L
1,503 SR
Queue Stats
47W - 73L
1,380 Elo+
Party 1
Fenrir
Fenrir
Hobobostar
Fenrir
Level 77
God Stats
13W - 25L
1,474 SR
Queue Stats
122W - 147L
1,430 Elo+
Party 1
Izanami
Izanami
Thecreater721
Izanami
Level 39
God Stats
5W - 5L
1,543 SR
Queue Stats
85W - 117L
1,517 Elo+
Party 2
Bacchus
Bacchus
Venezuelan42069
Bacchus
Level 29
God Stats
29W - 24L
1,545 SR
Queue Stats
41W - 56L
1,477 Elo+
Party 1
Team Averages
Level 45
1,566 SR
1,464 Elo+

VS

Team Averages
Level 57
1,549 SR
1,474 Elo+
Medusa
Medusa
Abby22
Medusa
Level 36
God Stats
10W - 7L
1,740 SR
Queue Stats
61W - 73L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BishopTheRock
Jormungandr
Level 27
God Stats
21W - 18L
1,339 SR
Queue Stats
196W - 132L
1,478 Elo+
Party 3
Pele
Pele
LaxStride
Pele
Level 82
God Stats
12W - 6L
1,635 SR
Queue Stats
255W - 177L
1,469 Elo+
Party 3
Ra
Ra
LoudMusic5us
Ra
Level 40
God Stats
12W - 16L
1,462 SR
Queue Stats
20W - 28L
1,441 Elo+
Party 3
Tyr
Tyr
Mourne69
Tyr
Level 101
God Stats
16W - 15L
1,569 SR
Queue Stats
257W - 199L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 3
11,278
513
11,796
12,174
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 2 / 0
9,445
429
5,490
14,698
9,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Hobobostar
Fenrir
16
6 / 7 / 4
10,674
485
11,546
18,085
12,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
16
4 / 7 / 5
10,029
456
11,526
16,540
5,854
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 6 / 7
9,791
445
11,027
17,358
19,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abby22
Medusa
15
3 / 7 / 4
10,187
463
9,756
13,164
4,525
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
BishopTheRock
Jormungandr
16
3 / 4 / 11
10,574
481
11,455
17,998
14,861
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
20
17 / 4 / 5
13,804
627
19,332
18,019
7,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 4 / 6
11,522
524
4,107
9,359
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 0 / 7
13,626
619
12,444
12,815
9,073
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
19
Kills
28
28
Deaths
19
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
Abby22
Medusa
3
7
4
0.71
W
Jormungandr
BishopTheRock
Jormungandr
3
4
11
2.13
L
4
6
3
0.92
L
1
2
0
0.5
L
Fenrir
Hobobostar
Fenrir
6
7
4
1.14
W
Pele
17
4
5
4.88
W
1
4
6
1
W
4
0
7
7.5
L
Izanami
4
7
5
0.93
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,385
Damage
57,094
78,855
Taken
71,355
52,029
Mitigated
39,399
17,298
Healing
19,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Abby22
Medusa
9,756
4,455
0
1,086
13,164
4,525
906
5,623
7,331
0
56,154
W
Jormungandr
BishopTheRock
Jormungandr
11,455
2,213
657
2,794
17,998
14,861
252
6,312
11,542
37,215
0
L
11,796
717
0
2,340
12,174
4,412
0
3,585
8,589
75,808
0
L
5,490
758
0
6,240
14,698
9,275
0
893
13,805
0
52,239
L
Fenrir
Hobobostar
Fenrir
11,546
4,407
0
4,226
18,085
12,918
0
3,173
14,912
0
67,065
W
Pele
19,332
9,672
0
6,528
18,019
7,397
1,357
5,084
12,789
0
92,116
W
4,107
62
1,017
2,831
9,359
3,543
222
3,534
5,491
65,424
0
W
12,444
2,593
0
4,820
12,815
9,073
3,185
1,396
11,379
0
94,181
L
Izanami
11,526
7,057
0
2,220
16,540
5,854
490
4,807
11,733
0
71,392
L
11,027
1,261
0
2,272
17,358
19,570
0
3,104
14,254
27,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,217
Gold Earned
59,713
492
Minions Killed
572
0
Camps Cleared
0
2,075,677
Distance Traveled
2,138,306
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,187
463
86
4
0
427,998
0
W
Jormungandr
10,574
481
62
3
0
398,289
7
L
Janus
11,278
513
137
6
0
426,835
1
L
Bellona
9,445
429
125
6
0
437,253
0
L
Fenrir
10,674
485
97
4
0
432,040
2
W
Pele
13,804
627
116
5
0
453,354
0
W
Ra
11,522
524
135
6
0
420,021
2
W
Tyr
13,626
619
173
8
0
438,644
5
L
Izanami
10,029
456
111
5
0
359,142
3
L
Bacchus
9,791
445
22
1
0
420,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role