Player Matchup

Anhur
Anhur
Masters
Apacey
Anhur
Masters
Level 84
God Stats
34W - 19L
1,739 SR
Queue Stats
153W - 120L
2,628 MMR
Party 1
Cthulhu
Cthulhu
Masters
Devahstate
Cthulhu
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Faygõ
Sun Wukong
Masters
Level 160
God Stats
12W - 14L
1,759 SR
Queue Stats
709W - 607L
2,559 MMR
Solo
Vamana
Vamana
Platinum I
Huntchop
Vamana
Platinum I
Level 59
God Stats
11W - 2L
1,973 SR
Queue Stats
33W - 9L
2,419 MMR
Solo
Janus
Janus
Masters
kiddiñg
Janus
Masters
Level 160
God Stats
32W - 25L
1,840 SR
Queue Stats
481W - 348L
2,752 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,762 SR
2,372 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,588 SR
2,568 MMR
Erlang Shen
Erlang Shen
Diamond II
Erothicc
Erlang Shen
Diamond II
Level 159
God Stats
4W - 7L
1,577 SR
Queue Stats
402W - 356L
2,309 MMR
Party 2
Guan Yu
Guan Yu
Masters
SerpentorPrime
Guan Yu
Masters
Level 160
God Stats
5W - 9L
1,267 SR
Queue Stats
498W - 498L
2,479 MMR
Party 2
The Morrigan
The Morrigan
Masters
TtvMGHULK
The Morrigan
Masters
Level 160
God Stats
173W - 112L
1,745 SR
Queue Stats
434W - 362L
2,769 MMR
Solo
Achilles
Achilles
Masters
miiddy
Achilles
Masters
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 33L
2,832 MMR
Solo
Heimdallr
Heimdallr
Diamond II
oblanki
Heimdallr
Diamond II
Level 99
God Stats
2W - 1L
1,850 SR
Queue Stats
33W - 11L
2,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Apacey
Anhur
19
6 / 2 / 2
12,099
576
12,400
14,959
7,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Devahstate
Cthulhu
15
4 / 3 / 10
10,752
512
7,348
17,012
11,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Faygõ
Sun Wukong
19
6 / 1 / 6
12,602
600
17,735
20,824
16,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vamana
Huntchop
Vamana
18
3 / 2 / 8
11,352
541
14,925
22,030
13,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
kiddiñg
Janus
18
2 / 1 / 11
11,825
563
8,272
11,477
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetDanzaburouNemesisChang'e

VS

Bans
ScyllaApolloGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Erothicc
Erlang Shen
15
1 / 4 / 3
9,257
441
9,476
19,124
7,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 1 / 2
10,462
498
7,685
21,840
14,528
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
TtvMGHULK
The Morrigan
16
1 / 6 / 2
10,108
481
11,593
8,002
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
miiddy
Achilles
14
3 / 5 / 5
9,660
460
11,217
20,174
15,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
oblanki
Heimdallr
18
2 / 5 / 3
10,977
523
15,205
18,269
7,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
21
Kills
9
9
Deaths
21
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Apacey
Anhur
6
2
2
3.5
W
Cthulhu
Devahstate
Cthulhu
4
3
10
3
L
Erlang Shen
Erothicc
Erlang Shen
1
4
3
0.63
W
Sun Wukong
Faygõ
Sun Wukong
6
1
6
9
W
Vamana
Huntchop
Vamana
3
2
8
3.5
L
2
1
2
3
L
The Morrigan
TtvMGHULK
The Morrigan
1
6
2
0.33
W
Janus
kiddiñg
Janus
2
1
11
7.5
L
Achilles
miiddy
Achilles
3
5
5
1.1
L
Heimdallr
oblanki
Heimdallr
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,680
Damage
55,176
86,302
Taken
87,409
52,680
Mitigated
49,024
33,798
Healing
25,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Apacey
Anhur
12,400
6,887
0
5,881
14,959
7,620
1,062
1,284
13,593
0
93,697
W
Cthulhu
Devahstate
Cthulhu
7,348
835
555
4,812
17,012
11,463
214
1,748
15,180
34,375
0
L
Erlang Shen
Erothicc
Erlang Shen
9,476
4,095
0
2,961
19,124
7,671
0
4,046
14,900
0
71,344
W
Sun Wukong
Faygõ
Sun Wukong
17,735
3,268
0
9,384
20,824
16,485
2,082
1,757
19,029
0
93,347
W
Vamana
Huntchop
Vamana
14,925
9,235
0
9,388
22,030
13,164
1,121
2,984
18,824
0
84,818
L
7,685
795
2,150
11,042
21,840
14,528
614
2,766
19,058
0
71,762
L
The Morrigan
TtvMGHULK
The Morrigan
11,593
1,869
0
630
8,002
3,386
0
1,960
5,891
78,457
5,508
W
Janus
kiddiñg
Janus
8,272
596
225
3,553
11,477
3,948
225
3,984
7,267
91,233
0
L
Achilles
miiddy
Achilles
11,217
3,340
0
3,951
20,174
15,627
0
3,876
16,216
0
38,812
L
Heimdallr
oblanki
Heimdallr
15,205
10,033
0
4,928
18,269
7,812
0
2,729
15,456
0
86,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,630
Gold Earned
50,464
618
Minions Killed
570
0
Camps Cleared
0
2,335,144
Distance Traveled
2,040,141
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,099
576
135
6
0
365,206
12
W
Cthulhu
10,752
512
30
1
0
430,559
9
L
Erlang Shen
9,257
441
102
5
0
432,190
2
W
Sun Wukong
12,602
600
156
7
0
504,325
5
W
Vamana
11,352
541
102
5
0
521,137
1
L
Guan Yu
10,462
498
148
7
0
426,917
10
L
The Morrigan
10,108
481
154
7
0
378,230
8
W
Janus
11,825
563
195
9
0
513,917
4
L
Achilles
9,660
460
29
1
0
442,564
5
L
Heimdallr
10,977
523
137
7
0
360,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role