Player Matchup

Cerberus
Cerberus
SSG-BRAWLER
Cerberus
Level 67
God Stats
22W - 17L
1,587 SR
Queue Stats
404W - 348L
1,587 Elo+
Party 2
Ra
Ra
deathdisturbed2
Ra
Level 63
God Stats
8W - 13L
1,589 SR
Queue Stats
315W - 328L
1,466 Elo+
Solo
Skadi
Skadi
smell_my_balls_1
Skadi
Level 80
God Stats
16W - 3L
1,714 SR
Queue Stats
116W - 94L
1,658 Elo+
Party 2
Team Averages
Level 70
1,630 SR
1,570 Elo+

VS

Team Averages
Level 59
1,472 SR
1,467 Elo+
Jing Wei
Jing Wei
Di Superi
Jing Wei
Level 76
God Stats
0W - 2L
1,285 SR
Queue Stats
42W - 40L
1,421 Elo+
Party 1
Scylla
Scylla
IDamone
Scylla
Level 35
God Stats
4W - 4L
1,657 SR
Queue Stats
20W - 29L
1,469 Elo+
Party 1
Chaac
Chaac
VixaJr
Chaac
Level 66
God Stats
19W - 25L
1,476 SR
Queue Stats
387W - 420L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SSG-BRAWLER
Cerberus
15
7 / 1 / 12
12,633
790
8,785
14,021
13,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 17
11,273
705
5,227
8,877
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
13 / 1 / 8
13,079
817
18,967
11,267
4,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Di Superi
Jing Wei
12
2 / 8 / 2
9,833
615
10,608
11,647
3,886
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
IDamone
Scylla
12
1 / 8 / 2
9,354
585
5,624
10,720
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
VixaJr
Chaac
12
2 / 7 / 3
9,873
617
8,852
18,565
15,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
23
Kills
5
5
Deaths
23
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Di Superi
Jing Wei
2
8
2
0.38
L
Scylla
IDamone
Scylla
1
8
2
0.25
W
Cerberus
SSG-BRAWLER
Cerberus
7
1
12
13
L
Chaac
VixaJr
Chaac
2
7
3
0.5
W
3
3
17
3.83
W
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,979
Damage
25,084
34,165
Taken
40,932
22,378
Mitigated
22,449
13,714
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Di Superi
Jing Wei
10,608
8,401
0
250
11,647
3,886
172
4,484
7,163
77
38,601
L
Scylla
IDamone
Scylla
5,624
191
0
18
10,720
3,473
114
4,276
6,444
39,975
0
W
Cerberus
SSG-BRAWLER
Cerberus
8,785
776
0
3,123
14,021
13,779
237
1,633
12,220
47,460
0
L
Chaac
VixaJr
Chaac
8,852
1,391
241
5,829
18,565
15,090
0
5,284
13,281
0
34,638
W
5,227
708
2,770
2,993
8,877
3,606
854
1,465
7,338
48,109
0
W
18,967
9,321
0
4,828
11,267
4,993
2,363
2,239
8,840
0
68,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
29,060
239
Minions Killed
176
0
Camps Cleared
0
885,254
Distance Traveled
785,548
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,833
615
47
3
0
263,727
2
L
Scylla
9,354
585
82
5
0
247,938
0
W
Cerberus
12,633
790
73
5
0
333,426
1
L
Chaac
9,873
617
47
3
0
273,883
3
W
Ra
11,273
705
88
6
0
271,741
3
W
Skadi
13,079
817
78
5
0
280,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role