Player Matchup

King Arthur
King Arthur
DSS90062
King Arthur
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
165W - 116L
1,639 Elo+
Party 2
Ullr
Ullr
Eckels
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,603 Elo+
Party 3
Nemesis
Nemesis
KingDERP22
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 44L
1,638 Elo+
Party 3
Sobek
Sobek
MomSnatcher2167
Sobek
Level 88
God Stats
4W - 5L
1,500 SR
Queue Stats
214W - 164L
1,576 Elo+
Party 2
Thoth
Thoth
UmpDoubleHump
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 35
1,500 SR
1,591 Elo+

VS

Team Averages
Level 20
1,580 SR
1,576 Elo+
Nemesis
Nemesis
D0PFl
Nemesis
Level 2
God Stats
2W - 1L
1,755 SR
Queue Stats
139W - 64L
1,690 Elo+
Party 4
Ra
Ra
Exstractory
Ra
Level 28
God Stats
4W - 12L
1,385 SR
Queue Stats
90W - 87L
1,514 Elo+
Solo
Heimdallr
Heimdallr
IANONYM0USl
Heimdallr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
294W - 262L
1,507 Elo+
Party 1
Nike
Nike
WhyS0Yumi
Nike
Level 63
God Stats
17W - 5L
1,761 SR
Queue Stats
604W - 551L
1,481 Elo+
Party 1
Geb
Geb
imjustsalt
Geb
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 6L
1,690 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DSS90062
King Arthur
9
3 / 3 / 0
5,019
627
4,075
7,031
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ullr
Eckels
Ullr
8
6 / 1 / 2
5,070
634
4,296
4,106
1,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
KingDERP22
Nemesis
7
0 / 1 / 4
4,655
582
2,375
4,652
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 2 / 5
4,834
604
2,411
4,837
2,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 0 / 1
6,062
758
1,995
2,859
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D0PFl
Nemesis
10
4 / 2 / 0
5,559
695
3,919
6,038
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 2 / 0
3,282
410
956
1,634
343
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
IANONYM0USl
Heimdallr
6
0 / 5 / 2
3,701
463
1,557
5,103
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
7
1 / 3 / 2
4,464
558
2,852
5,495
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 3 / 1
4,783
598
2,278
5,929
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
7
7
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
D0PFl
Nemesis
4
2
0
2
W
King Arthur
DSS90062
King Arthur
3
3
0
1
W
Ullr
Eckels
Ullr
6
1
2
7
L
0
2
0
0
L
Heimdallr
IANONYM0USl
Heimdallr
0
5
2
0.2
W
Nemesis
KingDERP22
Nemesis
0
1
4
2
W
2
2
5
2.25
W
4
0
1
4.5
L
Nike
1
3
2
0.67
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,152
Damage
11,562
23,485
Taken
24,199
10,609
Mitigated
8,332
7,939
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
D0PFl
Nemesis
3,919
1,328
0
2,132
6,038
3,299
0
0
5,752
0
20,741
W
King Arthur
DSS90062
King Arthur
4,075
955
0
2,335
7,031
4,206
14
411
6,600
0
19,138
W
Ullr
Eckels
Ullr
4,296
1,892
0
1,320
4,106
1,187
351
173
3,933
0
20,367
L
956
201
170
387
1,634
343
0
558
950
5,137
0
L
Heimdallr
IANONYM0USl
Heimdallr
1,557
1,002
0
614
5,103
1,186
0
1,221
3,882
0
6,861
W
Nemesis
KingDERP22
Nemesis
2,375
1,040
0
1,180
4,652
2,288
90
1,111
3,473
0
18,096
W
2,411
290
294
2,033
4,837
2,214
207
338
4,449
8,427
0
W
1,995
124
0
777
2,859
714
0
903
1,796
29,644
0
L
Nike
2,852
216
0
1,578
5,495
1,696
0
1,032
4,463
0
14,297
L
2,278
612
0
540
5,929
1,808
0
1,375
4,435
16,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,640
Gold Earned
21,789
196
Minions Killed
131
0
Camps Cleared
0
768,286
Distance Traveled
640,010
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,559
695
46
6
0
161,413
0
W
King Arthur
5,019
627
36
5
0
144,862
0
W
Ullr
5,070
634
37
5
0
128,925
0
L
Ra
3,282
410
14
2
0
66,917
1
L
Heimdallr
3,701
463
7
1
0
129,054
1
W
Nemesis
4,655
582
39
5
0
180,447
2
W
Sobek
4,834
604
3
0
0
152,036
3
W
Thoth
6,062
758
81
10
0
162,016
1
L
Nike
4,464
558
26
3
0
154,625
2
L
Geb
4,783
598
38
5
0
128,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role