Player Matchup

Nemesis
Nemesis
DonlyDarkKnight
Nemesis
Level 57
God Stats
35W - 14L
1,770 SR
Queue Stats
139W - 133L
1,617 Elo+
Party 1
Cu Chulainn
Cu Chulainn
El_Rey978
Cu Chulainn
Level 48
God Stats
3W - 9L
1,223 SR
Queue Stats
48W - 57L
1,513 Elo+
Party 1
Izanami
Izanami
OokamiKagetane
Izanami
Level 17
God Stats
20W - 21L
1,545 SR
Queue Stats
34W - 46L
1,396 Elo+
Party 3
Anubis
Anubis
darkdecay
Anubis
Level 83
God Stats
1W - 1L
1,324 SR
Queue Stats
76W - 95L
1,382 Elo+
Party 3
Horus
Horus
xXJinxowoXx
Horus
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 38L
1,443 Elo+
Party 3
Team Averages
Level 50
1,472 SR
1,470 Elo+

VS

Team Averages
Level 70
1,579 SR
1,442 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Set
Set
OctoKraken115
Set
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
197W - 211L
1,490 Elo+
Party 4
Izanami
Izanami
TheAstronaut246
Izanami
Level 12
God Stats
7W - 6L
1,546 SR
Queue Stats
21W - 26L
1,444 Elo+
Party 2
Ra
Ra
manquitow_200
Ra
Level 45
God Stats
60W - 41L
1,712 SR
Queue Stats
225W - 235L
1,455 Elo+
Party 4
Hercules
Hercules
pacoelshido
Hercules
Level 64
God Stats
6W - 8L
1,636 SR
Queue Stats
354W - 411L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 5
10,653
627
10,417
8,628
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
El_Rey978
Cu Chulainn
14
4 / 6 / 4
8,766
516
10,338
13,746
10,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
7 / 2 / 3
9,266
545
9,635
9,504
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
darkdecay
Anubis
15
4 / 2 / 6
9,303
547
7,735
7,193
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 10
8,013
471
3,554
11,300
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
4 / 3 / 2
8,464
498
7,277
14,175
12,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 3 / 3
8,643
508
7,379
12,249
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 7 / 5
6,844
403
6,782
13,513
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 2
7,817
460
5,343
7,102
3,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
pacoelshido
Hercules
12
1 / 5 / 5
7,806
459
6,443
13,272
10,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
21
Kills
11
11
Deaths
21
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
4
3
2
1.67
W
5
0
5
7.5
W
Cu Chulainn
El_Rey978
Cu Chulainn
4
6
4
1
L
4
3
3
1.83
W
7
2
3
4.25
L
0
7
5
0.36
W
Anubis
darkdecay
Anubis
4
2
6
3.5
L
2
3
2
1
L
Hercules
pacoelshido
Hercules
1
5
5
0.7
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,679
Damage
33,224
50,371
Taken
60,311
26,921
Mitigated
34,134
22,343
Healing
23,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
7,277
678
1,524
5,575
14,175
12,149
565
2,311
11,864
0
32,822
W
10,417
6,770
0
3,154
8,628
3,832
822
247
8,381
0
98,929
W
Cu Chulainn
El_Rey978
Cu Chulainn
10,338
3,728
0
3,543
13,746
10,635
0
1,877
11,869
0
48,864
L
7,379
3,088
0
2,828
12,249
5,614
0
1,061
11,188
0
51,662
W
9,635
6,178
0
3,151
9,504
2,966
2,128
1,328
8,176
0
63,387
L
6,782
3,905
822
3,929
13,513
3,265
913
1,640
11,873
0
36,184
W
Anubis
darkdecay
Anubis
7,735
727
0
2,389
7,193
2,979
0
1,901
5,292
53,387
0
L
5,343
369
2,030
2,088
7,102
3,012
446
1,667
5,435
47,046
0
L
Hercules
pacoelshido
Hercules
6,443
2,112
0
4,337
13,272
10,094
442
1,056
12,216
612
34,889
W
3,554
1,392
3,608
6,498
11,300
6,509
628
377
10,923
0
10,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,001
Gold Earned
39,574
482
Minions Killed
363
0
Camps Cleared
0
1,644,869
Distance Traveled
1,538,705
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,464
498
59
3
0
350,852
0
W
Nemesis
10,653
627
159
9
0
397,755
1
W
Cu Chulainn
8,766
516
90
5
0
309,189
0
L
Set
8,643
508
89
5
0
325,731
3
W
Izanami
9,266
545
113
7
0
279,468
0
L
Izanami
6,844
403
65
4
0
264,106
1
W
Anubis
9,303
547
111
7
0
310,982
7
L
Ra
7,817
460
86
5
0
327,446
2
L
Hercules
7,806
459
64
4
0
270,570
0
W
Horus
8,013
471
9
1
0
347,475
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role