Player Matchup

Mulan
Mulan
Omega16
Mulan
Level 109
God Stats
1W - 2L
1,291 SR
Queue Stats
86W - 70L
1,478 Elo+
Solo
Yemoja
Yemoja
PitPitLoiseau
Yemoja
Level 107
God Stats
2W - 3L
1,402 SR
Queue Stats
237W - 178L
1,467 Elo+
Party 2
Sol
Sol
RedLobster420
Sol
Level 109
God Stats
8W - 10L
1,562 SR
Queue Stats
228W - 193L
1,571 Elo+
Party 2
Apollo
Apollo
baboon1098
Apollo
Level 93
God Stats
11W - 8L
1,660 SR
Queue Stats
74W - 64L
1,501 Elo+
Solo
Hun Batz
Hun Batz
xmitchymonster4
Hun Batz
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
500W - 480L
1,527 Elo+
Solo
Team Averages
Level 94
1,483 SR
1,509 Elo+

VS

Team Averages
Level 114
1,478 SR
1,481 Elo+
Jing Wei
Jing Wei
Azonypse
Jing Wei
Level 125
God Stats
6W - 7L
1,366 SR
Queue Stats
30W - 25L
1,485 Elo+
Solo
Arachne
Arachne
TASTESmyRAINBOW
Arachne
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
71W - 57L
1,517 Elo+
Party 1
Aphrodite
Aphrodite
cw517377
Aphrodite
Level 81
God Stats
14W - 5L
1,760 SR
Queue Stats
276W - 268L
1,466 Elo+
Solo
Ymir
Ymir
justxzach
Ymir
Level 129
God Stats
7W - 10L
1,264 SR
Queue Stats
161W - 152L
1,439 Elo+
Party 1
Merlin
Merlin
theCJ76
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Omega16
Mulan
10
3 / 8 / 3
7,210
424
5,919
12,147
6,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 5
7,635
449
7,021
8,875
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 3 / 1
8,057
474
9,002
12,670
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
baboon1098
Apollo
12
2 / 4 / 3
7,490
441
3,908
10,436
3,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
14
2 / 5 / 1
7,970
469
6,590
13,011
4,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azonypse
Jing Wei
16
5 / 0 / 2
9,341
549
8,013
10,376
3,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
10 / 0 / 5
9,973
587
8,928
9,980
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
cw517377
Aphrodite
11
0 / 3 / 8
7,423
437
7,282
9,815
7,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
15
5 / 4 / 5
8,991
529
8,480
14,124
11,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
theCJ76
Merlin
15
1 / 3 / 5
8,751
515
5,493
9,891
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
9
Kills
21
21
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Azonypse
Jing Wei
5
0
2
6
L
Mulan
Omega16
Mulan
3
8
3
0.56
L
0
1
5
2.5
L
2
3
1
0.83
W
10
0
5
12.5
L
Apollo
baboon1098
Apollo
2
4
3
0.88
W
Aphrodite
cw517377
Aphrodite
0
3
8
1.33
W
Ymir
5
4
5
1.88
W
Merlin
theCJ76
Merlin
1
3
5
1.17
L
Hun Batz
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,440
Damage
38,196
57,139
Taken
54,186
24,704
Mitigated
30,589
14,152
Healing
20,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Azonypse
Jing Wei
8,013
6,688
0
4,578
10,376
3,587
1,510
6,723
3,653
0
65,364
L
Mulan
Omega16
Mulan
5,919
1,117
0
380
12,147
6,997
325
5,380
6,767
0
28,537
L
7,021
1,193
1,018
1,432
8,875
6,321
98
2,882
5,993
35,499
0
L
9,002
2,619
0
6,166
12,670
3,474
378
3,261
9,409
60,460
0
W
8,928
5,868
0
3,610
9,980
4,069
343
2,119
7,861
0
53,562
L
Apollo
baboon1098
Apollo
3,908
2,072
0
1,967
10,436
3,412
306
4,742
5,694
0
40,919
W
Aphrodite
cw517377
Aphrodite
7,282
1,979
3,043
5,503
9,815
7,537
209
3,424
6,391
25,895
0
W
Ymir
8,480
1,721
168
1,935
14,124
11,915
402
2,817
11,307
52,237
0
W
Merlin
theCJ76
Merlin
5,493
525
0
1,869
9,891
3,481
636
940
8,951
64,757
0
L
Hun Batz
6,590
1,611
0
3,189
13,011
4,500
0
4,990
8,021
0
47,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
44,479
422
Minions Killed
484
0
Camps Cleared
0
1,475,802
Distance Traveled
1,636,671
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,341
549
142
8
0
329,569
1
L
Mulan
7,210
424
57
3
0
240,010
1
L
Yemoja
7,635
449
62
4
0
318,464
1
L
Sol
8,057
474
112
7
0
276,458
5
W
Arachne
9,973
587
87
5
0
390,237
0
L
Apollo
7,490
441
102
6
0
325,280
4
W
Aphrodite
7,423
437
29
2
0
313,988
7
W
Ymir
8,991
529
106
6
0
301,093
0
W
Merlin
8,751
515
120
7
0
301,784
4
L
Hun Batz
7,970
469
89
5
0
315,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role