Player Matchup

Discordia
Discordia
BOW2MEMLKn
Discordia
Level 83
God Stats
4W - 6L
1,742 SR
Queue Stats
197W - 182L
1,560 Elo+
Party 2
Sobek
Sobek
IAmMrMeeses
Sobek
Level 145
God Stats
4W - 9L
1,635 SR
Queue Stats
254W - 262L
1,619 Elo+
Party 2
Fenrir
Fenrir
JotaPapuchon
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
ScarceMorpheus50
Rama
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
332W - 375L
1,601 Elo+
Party 2
Arachne
Arachne
kevinpoollx
Arachne
Level 136
God Stats
5W - 6L
1,500 SR
Queue Stats
77W - 95L
1,487 Elo+
Party 3
Team Averages
Level 130
1,575 SR
1,553 Elo+

VS

Team Averages
Level 123
1,498 SR
1,539 Elo+
Danzaburou
Danzaburou
ASMÕDEUS
Danzaburou
Level 138
God Stats
7W - 2L
1,699 SR
Queue Stats
17W - 11L
1,664 Elo+
Party 1
Nu Wa
Nu Wa
Baphømet
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Remnant96
Horus
Level 115
God Stats
2W - 2L
1,293 SR
Queue Stats
131W - 115L
1,529 Elo+
Solo
Bellona
Bellona
Sneider10
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ĀSTARØTH
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BOW2MEMLKn
Discordia
10
0 / 5 / 2
5,842
449
5,756
6,847
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 1
5,847
450
3,571
9,192
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
2 / 3 / 0
6,643
511
4,484
8,790
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 0
6,084
468
2,933
7,654
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
kevinpoollx
Arachne
11
0 / 3 / 0
6,245
480
5,563
11,686
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASMÕDEUS
Danzaburou
13
3 / 1 / 0
7,493
576
6,248
5,998
1,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Baphømet
Nu Wa
14
7 / 1 / 3
7,905
608
7,522
4,943
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Remnant96
Horus
12
5 / 0 / 3
7,351
565
5,039
8,098
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Sneider10
Bellona
13
1 / 1 / 3
7,571
582
8,196
10,576
7,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
ĀSTARØTH
Sylvanus
10
0 / 1 / 6
6,407
493
4,055
9,169
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASMÕDEUS
Danzaburou
3
1
0
3
L
Discordia
BOW2MEMLKn
Discordia
0
5
2
0.2
W
Nu Wa
Baphømet
Nu Wa
7
1
3
8.5
L
1
3
1
0.5
L
Fenrir
2
3
0
0.67
W
Horus
Remnant96
Horus
5
0
3
6.5
L
1
2
0
0.5
W
Bellona
Sneider10
Bellona
1
1
3
2.5
L
Arachne
kevinpoollx
Arachne
0
3
0
0
W
Sylvanus
ĀSTARØTH
Sylvanus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,307
Damage
31,060
44,169
Taken
38,784
16,241
Mitigated
18,573
14,251
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASMÕDEUS
Danzaburou
6,248
3,462
0
2,014
5,998
1,881
955
796
5,198
0
44,300
L
Discordia
BOW2MEMLKn
Discordia
5,756
318
0
424
6,847
1,803
0
3,739
2,804
36,902
0
W
Nu Wa
Baphømet
Nu Wa
7,522
1,445
0
894
4,943
1,508
1,385
1,992
2,723
51,129
0
L
3,571
345
0
3,526
9,192
4,318
0
4,684
4,372
14,866
0
L
Fenrir
4,484
784
0
2,506
8,790
3,365
0
1,072
7,640
0
31,037
W
Horus
Remnant96
Horus
5,039
2,192
270
4,437
8,098
3,302
0
2,280
5,686
0
34,185
L
2,933
2,172
0
2,104
7,654
2,334
0
1,034
6,544
0
38,398
W
Bellona
Sneider10
Bellona
8,196
3,617
0
5,513
10,576
7,204
932
0
10,576
0
53,781
L
Arachne
kevinpoollx
Arachne
5,563
3,117
0
5,691
11,686
4,421
0
402
11,232
0
29,637
W
Sylvanus
ĀSTARØTH
Sylvanus
4,055
859
848
3,164
9,169
4,678
263
3,749
5,274
19,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
36,727
301
Minions Killed
412
0
Camps Cleared
0
1,243,319
Distance Traveled
1,247,587
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,493
576
82
6
0
233,750
2
L
Discordia
5,842
449
75
6
0
220,091
0
W
Nu Wa
7,905
608
100
8
0
236,443
3
L
Sobek
5,847
450
13
1
0
264,564
1
L
Fenrir
6,643
511
70
5
0
274,139
4
W
Horus
7,351
565
70
5
0
285,205
3
L
Rama
6,084
468
81
6
0
216,771
1
W
Bellona
7,571
582
124
10
0
254,035
0
L
Arachne
6,245
480
62
5
0
267,754
3
W
Sylvanus
6,407
493
36
3
0
238,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role