Player Matchup

Xing Tian
Xing Tian
CanadianPie91
Xing Tian
Level 27
God Stats
4W - 6L
1,595 SR
Queue Stats
28W - 34L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
Gallant-13
Danzaburou
Level 28
God Stats
2W - 5L
1,490 SR
Queue Stats
28W - 34L
1,525 Elo+
Party 2
Guan Yu
Guan Yu
MrRedRuM7
Guan Yu
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 35L
1,544 Elo+
Party 1
Nemesis
Nemesis
TrickyTrey03
Nemesis
Level 20
God Stats
31W - 29L
1,618 SR
Queue Stats
137W - 131L
1,402 Elo+
Party 1
Zeus
Zeus
pabzo92
Zeus
Level 25
God Stats
10W - 8L
1,509 SR
Queue Stats
80W - 100L
1,496 Elo+
Solo
Team Averages
Level 21
1,542 SR
1,499 Elo+

VS

Team Averages
Level 13
1,486 SR
1,529 Elo+
Cthulhu
Cthulhu
BIGGYBIZZY
Cthulhu
Level 6
God Stats
3W - 1L
1,746 SR
Queue Stats
32W - 19L
1,606 Elo+
Solo
Vulcan
Vulcan
Dumpelstiltskn
Vulcan
Level 7
God Stats
1W - 1L
1,293 SR
Queue Stats
11W - 11L
1,481 Elo+
Solo
Janus
Janus
KemoTheHeartless
Janus
Level 28
God Stats
9W - 8L
1,252 SR
Queue Stats
99W - 86L
1,561 Elo+
Party 3
Bellona
Bellona
Mikee_Capalot
Bellona
Level 18
God Stats
16W - 7L
1,639 SR
Queue Stats
23W - 16L
1,540 Elo+
Party 3
Nemesis
Nemesis
benjaelchumbi22
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 50L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CanadianPie91
Xing Tian
14
1 / 3 / 7
9,408
392
4,048
19,791
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Gallant-13
Danzaburou
17
2 / 7 / 3
10,346
431
8,764
20,050
7,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
MrRedRuM7
Guan Yu
14
1 / 9 / 3
9,186
383
8,693
23,970
14,358
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
TrickyTrey03
Nemesis
11
6 / 1 / 1
9,174
382
4,653
7,043
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
pabzo92
Zeus
18
11 / 6 / 2
11,966
499
16,508
16,263
5,538
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIGGYBIZZY
Cthulhu
17
6 / 3 / 11
13,106
546
22,217
22,632
24,554
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
7 / 4 / 4
13,257
552
21,018
12,081
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 5 / 2
12,726
530
10,910
16,392
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
20
8 / 3 / 5
14,516
605
9,253
16,989
17,832
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 10 / 3
9,324
389
1,784
14,206
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
21
Kills
26
26
Deaths
25
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BIGGYBIZZY
Cthulhu
6
3
11
3.83
L
Xing Tian
CanadianPie91
Xing Tian
1
3
7
1.5
W
7
4
4
2.25
L
Danzaburou
Gallant-13
Danzaburou
2
7
3
0.5
W
5
5
2
1.2
W
Bellona
8
3
5
3.5
L
Guan Yu
MrRedRuM7
Guan Yu
1
9
3
0.28
L
Nemesis
TrickyTrey03
Nemesis
6
1
1
6.5
W
0
10
3
0.15
L
Zeus
pabzo92
Zeus
11
6
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,666
Damage
65,182
87,117
Taken
82,300
45,298
Mitigated
58,023
19,845
Healing
16,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BIGGYBIZZY
Cthulhu
22,217
1,349
0
4,650
22,632
24,554
264
6,594
15,987
60,099
0
L
Xing Tian
CanadianPie91
Xing Tian
4,048
371
0
1,262
19,791
15,896
0
10,877
8,864
25,886
0
W
21,018
7,274
0
1,974
12,081
4,676
1,529
4,408
7,673
102,756
0
L
Danzaburou
Gallant-13
Danzaburou
8,764
4,233
0
8,465
20,050
7,258
0
11,205
8,777
0
76,443
W
10,910
2,042
518
4,135
16,392
5,766
3,286
4,751
11,551
84,149
0
W
Bellona
9,253
3,918
1,123
2,564
16,989
17,832
7,745
3,058
13,931
0
110,692
L
Guan Yu
MrRedRuM7
Guan Yu
8,693
1,007
725
2,647
23,970
14,358
363
18,124
5,610
8,780
26,070
L
Nemesis
TrickyTrey03
Nemesis
4,653
2,379
0
1,035
7,043
2,248
0
2,165
4,866
0
32,285
W
1,784
192
0
1,800
14,206
5,195
206
3,767
10,439
0
24,935
L
Zeus
pabzo92
Zeus
16,508
686
829
4,882
16,263
5,538
0
11,084
4,855
70,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,080
Gold Earned
62,929
367
Minions Killed
606
0
Camps Cleared
0
1,819,111
Distance Traveled
2,167,099
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,106
546
73
3
0
467,430
2
L
Xing Tian
9,408
392
26
1
0
447,093
0
W
Vulcan
13,257
552
158
7
0
457,222
7
L
Danzaburou
10,346
431
144
6
0
386,290
2
W
Janus
12,726
530
133
6
0
423,492
0
W
Bellona
14,516
605
197
8
0
434,794
1
L
Guan Yu
9,186
383
40
2
0
337,472
0
L
Nemesis
9,174
382
54
2
0
235,188
0
W
Nemesis
9,324
389
45
2
0
384,161
0
L
Zeus
11,966
499
103
4
0
413,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role