Player Matchup

Set
Set
DarkMaywp
Set
Level 136
God Stats
8W - 10L
1,298 SR
Queue Stats
56W - 46L
1,520 Elo+
Party 2
Merlin
Merlin
JohnNoob
Merlin
Level 128
God Stats
4W - 4L
1,297 SR
Queue Stats
73W - 69L
1,448 Elo+
Party 2
Guan Yu
Guan Yu
Metalic4
Guan Yu
Level 64
God Stats
20W - 13L
1,509 SR
Queue Stats
287W - 276L
1,468 Elo+
Solo
Sol
Sol
NaruStark
Sol
Level 148
God Stats
6W - 4L
1,449 SR
Queue Stats
86W - 74L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
y ViToR x KinGs
Sylvanus
Level 103
God Stats
6W - 6L
1,426 SR
Queue Stats
173W - 171L
1,426 Elo+
Solo
Team Averages
Level 116
1,396 SR
1,470 Elo+

VS

Team Averages
Level 103
1,499 SR
1,542 Elo+
Nox
Nox
LucasBerti
Nox
Level 104
God Stats
5W - 4L
1,495 SR
Queue Stats
48W - 38L
1,702 Elo+
Party 3
The Morrigan
The Morrigan
MiikeBoli
The Morrigan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 80L
1,289 Elo+
Solo
Danzaburou
Danzaburou
XxlordbilluxX
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
lordmatheus123
Kali
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ratdias
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,719 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,478
696
885
3,114
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
JohnNoob
Merlin
7
1 / 0 / 0
3,868
774
584
847
223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Metalic4
Guan Yu
5
0 / 1 / 0
3,278
656
664
2,464
923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 0
3,456
691
1,478
1,085
257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
7
1 / 1 / 1
4,212
842
640
2,180
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,133
627
1,141
2,147
677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
MiikeBoli
The Morrigan
5
0 / 1 / 0
3,068
614
447
2,189
519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
XxlordbilluxX
Danzaburou
1
0 / 0 / 0
2,421
484
0
0
0
1
0 / 0 / 0
2,421
484
0
0
0
Fenrir
ratdias
Fenrir
6
1 / 2 / 1
3,565
713
1,248
3,914
1,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
3
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Merlin
JohnNoob
Merlin
1
0
0
1
L
1
0
0
1
W
Guan Yu
Metalic4
Guan Yu
0
1
0
0
L
The Morrigan
MiikeBoli
The Morrigan
0
1
0
0
W
1
0
0
1
L
Danzaburou
XxlordbilluxX
Danzaburou
0
0
0
0
L
0
0
0
0
L
Fenrir
ratdias
Fenrir
1
2
1
0.75
W
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,251
Damage
2,836
9,690
Taken
8,250
3,887
Mitigated
2,253
3,307
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
885
507
0
1,207
3,114
1,066
0
35
3,079
0
10,542
W
Merlin
JohnNoob
Merlin
584
37
0
0
847
223
0
116
731
16,202
0
L
1,141
465
0
1,113
2,147
677
0
982
1,165
5,694
0
W
Guan Yu
Metalic4
Guan Yu
664
372
92
872
2,464
923
0
1,023
1,441
0
5,120
L
The Morrigan
MiikeBoli
The Morrigan
447
173
0
745
2,189
519
0
721
1,342
12,613
0
W
1,478
958
0
511
1,085
257
943
327
758
13,983
0
L
Danzaburou
XxlordbilluxX
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
ratdias
Fenrir
1,248
707
0
1,439
3,914
1,057
0
839
3,075
0
10,342
W
Sylvanus
640
171
0
625
2,180
1,418
538
87
2,093
12,988
3,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,292
Gold Earned
14,608
148
Minions Killed
58
0
Camps Cleared
0
367,814
Distance Traveled
244,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
3,478
696
26
5
0
87,179
0
W
Merlin
3,868
774
39
8
0
90,478
0
L
Nox
3,133
627
6
1
0
86,196
0
W
Guan Yu
3,278
656
9
2
0
41,203
0
L
The Morrigan
3,068
614
23
5
0
72,396
0
W
Sol
3,456
691
30
6
0
84,751
0
L
Danzaburou
2,421
484
0
0
0
0
0
L
Kali
2,421
484
0
0
0
0
0
L
Fenrir
3,565
713
29
6
0
86,159
0
W
Sylvanus
4,212
842
44
9
0
64,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role