Player Matchup

Merlin
Merlin
GotTheJDs
Merlin
Level 104
God Stats
17W - 18L
1,408 SR
Queue Stats
328W - 345L
1,495 Elo+
Party 2
Xing Tian
Xing Tian
LordPushead
Xing Tian
Level 101
God Stats
10W - 9L
1,696 SR
Queue Stats
791W - 921L
1,378 Elo+
Party 2
Danzaburou
Danzaburou
yoserjak
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,535 SR
1,458 Elo+

VS

Team Averages
Level 86
1,575 SR
1,421 Elo+
Sylvanus
Sylvanus
Notor1ous Mic
Sylvanus
Level 101
God Stats
2W - 2L
1,902 SR
Queue Stats
12W - 8L
1,570 Elo+
Party 1
Medusa
Medusa
Velodim
Medusa
Level 69
God Stats
13W - 2L
1,500 SR
Queue Stats
28W - 22L
1,413 Elo+
Solo
Olorun
Olorun
xButtxSneezex
Olorun
Level 88
God Stats
1W - 1L
1,322 SR
Queue Stats
6W - 7L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GotTheJDs
Merlin
10
0 / 0 / 0
6,926
577
8,849
5,411
1,752
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
LordPushead
Xing Tian
10
0 / 3 / 0
6,854
571
4,986
14,637
9,384
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
yoserjak
Danzaburou
9
0 / 6 / 0
7,365
614
7,657
10,704
3,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Notor1ous Mic
Sylvanus
12
4 / 0 / 5
9,315
776
5,767
10,376
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Velodim
Medusa
11
1 / 0 / 6
8,326
694
10,543
9,704
3,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 0 / 5
8,960
747
8,174
8,629
3,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
GotTheJDs
Merlin
0
0
0
0
L
Xing Tian
LordPushead
Xing Tian
0
3
0
0
W
Sylvanus
Notor1ous Mic
Sylvanus
4
0
5
6.5
W
Medusa
Velodim
Medusa
1
0
6
4
W
4
0
5
6.5
L
Danzaburou
yoserjak
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,492
Damage
24,484
30,752
Taken
28,709
14,624
Mitigated
14,466
7,805
Healing
19,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
GotTheJDs
Merlin
8,849
148
124
860
5,411
1,752
0
2,858
2,553
29,838
0
L
Xing Tian
LordPushead
Xing Tian
4,986
234
699
3,574
14,637
9,384
0
6,161
8,476
15,069
0
W
Sylvanus
Notor1ous Mic
Sylvanus
5,767
768
4,470
6,326
10,376
7,484
44
4,702
5,674
21,532
0
W
Medusa
Velodim
Medusa
10,543
5,689
0
3,104
9,704
3,492
598
5,395
4,309
0
48,008
W
8,174
5,004
1,120
4,540
8,629
3,490
1,212
4,755
3,874
38,791
0
L
Danzaburou
yoserjak
Danzaburou
7,657
3,095
0
2,548
10,704
3,488
0
4,968
5,736
0
28,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,145
Gold Earned
26,601
111
Minions Killed
158
0
Camps Cleared
0
674,709
Distance Traveled
679,791
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,926
577
44
4
0
234,868
2
L
Xing Tian
6,854
571
16
1
0
240,542
1
W
Sylvanus
9,315
776
33
3
0
232,341
2
W
Medusa
8,326
694
60
5
0
213,861
0
W
Olorun
8,960
747
65
5
0
233,589
1
L
Danzaburou
7,365
614
51
4
0
199,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role