Player Matchup

Neith
Neith
S1NN3R6
Neith
Level 75
God Stats
40W - 20L
1,628 SR
Queue Stats
157W - 125L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
Sebasprocbg
Baron Samedi
Level 95
God Stats
10W - 5L
1,571 SR
Queue Stats
196W - 149L
1,627 Elo+
Party 1
Bellona
Bellona
Zithium IV
Bellona
Level 27
God Stats
9W - 1L
1,959 SR
Queue Stats
47W - 26L
1,579 Elo+
Party 1
Team Averages
Level 66
1,719 SR
1,594 Elo+

VS

Team Averages
Level 70
1,438 SR
1,489 Elo+
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Supremevonn
Cthulhu
Level 8
God Stats
0W - 1L
1,507 SR
Queue Stats
3W - 11L
1,467 Elo+
Party 2
Kukulkan
Kukulkan
kawonxx
Kukulkan
Level 55
God Stats
0W - 3L
1,306 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
S1NN3R6
Neith
12
4 / 2 / 13
8,234
823
6,663
8,726
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Sebasprocbg
Baron Samedi
13
11 / 0 / 5
9,161
916
11,231
7,934
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Zithium IV
Bellona
10
3 / 2 / 9
7,648
765
5,360
9,315
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 7 / 2
6,639
664
9,208
8,913
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Supremevonn
Cthulhu
9
1 / 5 / 2
6,445
645
4,324
12,189
7,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
kawonxx
Kukulkan
10
2 / 6 / 1
6,961
696
6,185
6,906
2,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
18
Kills
4
4
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
7
2
0.29
W
Neith
S1NN3R6
Neith
4
2
13
5.25
W
Baron Samedi
Sebasprocbg
Baron Samedi
11
0
5
13.5
L
Cthulhu
Supremevonn
Cthulhu
1
5
2
0.4
W
Bellona
Zithium IV
Bellona
3
2
9
3.75
L
Kukulkan
kawonxx
Kukulkan
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,254
Damage
19,717
25,975
Taken
28,008
11,676
Mitigated
14,440
10,423
Healing
3,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,208
3,773
0
330
8,913
4,341
0
3,350
5,400
0
21,341
W
Neith
S1NN3R6
Neith
6,663
2,478
0
3,609
8,726
3,087
955
3,389
5,212
0
28,846
W
Baron Samedi
Sebasprocbg
Baron Samedi
11,231
1,324
2,021
4,473
7,934
3,754
384
2,817
5,017
34,403
0
L
Cthulhu
Supremevonn
Cthulhu
4,324
271
334
2,760
12,189
7,672
96
4,183
7,638
14,146
0
W
Bellona
Zithium IV
Bellona
5,360
2,617
0
320
9,315
4,835
162
3,909
5,181
0
14,865
L
Kukulkan
kawonxx
Kukulkan
6,185
407
0
0
6,906
2,427
108
3,028
3,671
24,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,043
Gold Earned
20,045
120
Minions Killed
89
0
Camps Cleared
0
492,933
Distance Traveled
484,901
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,639
664
27
3
0
146,860
3
W
Neith
8,234
823
35
4
0
170,281
0
W
Baron Samedi
9,161
916
71
7
0
167,630
1
L
Cthulhu
6,445
645
21
2
0
175,429
2
W
Bellona
7,648
765
14
1
0
155,022
0
L
Kukulkan
6,961
696
41
4
0
162,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role