Player Matchup

Olorun
Olorun
MERL0CK
Olorun
Level 28
God Stats
21W - 14L
1,497 SR
Queue Stats
110W - 102L
1,521 Elo+
Party 3
Janus
Janus
hayabusa2001
Janus
Level 143
God Stats
4W - 5L
1,114 SR
Queue Stats
69W - 53L
1,597 Elo+
Party 2
Guan Yu
Guan Yu
kinkasito4life
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2
Loki
Loki
main_Anubis
Loki
Level 9
God Stats
3W - 0L
1,912 SR
Queue Stats
35W - 29L
1,445 Elo+
Party 3
Chronos
Chronos
yarakusaurus
Chronos
Level 28
God Stats
17W - 13L
1,121 SR
Queue Stats
220W - 220L
1,495 Elo+
Party 3
Team Averages
Level 42
1,429 SR
1,512 Elo+

VS

Team Averages
Level 21
1,573 SR
1,506 Elo+
Bakasura
Bakasura
 
Bakasura
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ASHpuppy
Cerberus
Level 17
God Stats
12W - 10L
1,558 SR
Queue Stats
67W - 67L
1,623 Elo+
Party 1
Athena
Athena
Mr69420
Athena
Level 28
God Stats
4W - 6L
1,601 SR
Queue Stats
31W - 39L
1,482 Elo+
Party 1
He Bo
He Bo
OldTigeros
He Bo
Level 29
God Stats
1W - 4L
1,730 SR
Queue Stats
143W - 193L
1,498 Elo+
Solo
Neith
Neith
YaBoyRoy
Neith
Level 23
God Stats
2W - 2L
1,474 SR
Queue Stats
14W - 20L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MERL0CK
Olorun
17
8 / 4 / 4
10,886
518
14,764
16,618
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 0 / 7
12,576
599
12,207
8,897
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 2 / 5
10,724
511
9,589
14,517
15,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
7 / 3 / 8
11,889
566
10,310
15,587
6,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
yarakusaurus
Chronos
17
5 / 3 / 7
10,419
496
13,815
17,420
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
3 / 3 / 0
10,242
488
9,090
15,874
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
ASHpuppy
Cerberus
14
1 / 5 / 2
9,125
435
9,097
17,177
14,076
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
Mr69420
Athena
15
1 / 4 / 5
9,348
445
8,037
18,107
16,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

He Bo
16
5 / 7 / 1
9,952
474
9,188
13,824
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
YaBoyRoy
Neith
14
2 / 9 / 5
8,560
408
13,781
16,069
6,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
28
Kills
12
12
Deaths
28
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
0
1
L
Cerberus
ASHpuppy
Cerberus
1
5
2
0.4
W
Olorun
MERL0CK
Olorun
8
4
4
2.5
L
Athena
Mr69420
Athena
1
4
5
0.88
L
He Bo
5
7
1
0.79
L
Neith
YaBoyRoy
Neith
2
9
5
0.5
W
5
0
7
8.5
W
3
2
5
2.75
W
7
3
8
3.67
W
Chronos
yarakusaurus
Chronos
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,685
Damage
49,193
73,039
Taken
81,051
37,021
Mitigated
49,093
26,083
Healing
20,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,090
6,372
0
5,983
15,874
8,340
0
4,200
11,504
0
61,178
L
Cerberus
ASHpuppy
Cerberus
9,097
682
0
3,996
17,177
14,076
252
4,355
12,640
47,224
0
W
Olorun
MERL0CK
Olorun
14,764
6,007
1,820
6,964
16,618
6,310
724
4,511
12,107
63,619
0
L
Athena
Mr69420
Athena
8,037
2,241
0
5,033
18,107
16,609
0
12,951
5,130
43,491
0
L
He Bo
9,188
793
0
2,626
13,824
4,051
0
5,827
7,861
48,474
0
L
Neith
YaBoyRoy
Neith
13,781
6,291
0
3,238
16,069
6,017
0
13,105
2,964
0
51,444
W
12,207
1,089
0
1,840
8,897
3,020
2,130
3,283
5,152
94,705
0
W
9,589
1,818
660
4,896
14,517
15,058
74
7,232
6,654
202
47,636
W
10,310
3,148
0
5,309
15,587
6,625
198
4,309
10,528
0
92,572
W
Chronos
yarakusaurus
Chronos
13,815
3,900
0
4,594
17,420
6,008
259
6,987
10,433
53,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,494
Gold Earned
47,227
606
Minions Killed
479
0
Camps Cleared
0
1,944,119
Distance Traveled
1,802,912
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,242
488
138
7
0
431,756
0
L
Cerberus
9,125
435
124
6
0
314,999
1
W
Olorun
10,886
518
99
5
0
326,503
0
L
Athena
9,348
445
68
3
0
364,956
3
L
He Bo
9,952
474
86
4
0
371,407
2
L
Neith
8,560
408
63
3
0
319,794
0
W
Janus
12,576
599
200
10
0
442,112
2
W
Guan Yu
10,724
511
92
4
0
334,183
1
W
Loki
11,889
566
133
6
0
430,041
2
W
Chronos
10,419
496
82
4
0
411,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role