Player Matchup

Chaac
Chaac
TuckerLeigh
Chaac
Level 11
God Stats
13W - 5L
1,766 SR
Queue Stats
42W - 30L
1,443 Elo+
Party 1
Chang'e
Chang'e
coolguyjammer
Chang'e
Level 27
God Stats
7W - 8L
1,536 SR
Queue Stats
149W - 165L
1,367 Elo+
Solo
Fenrir
Fenrir
ferrell52
Fenrir
Level 18
God Stats
7W - 5L
1,252 SR
Queue Stats
185W - 125L
1,352 Elo+
Party 1
Team Averages
Level 19
1,518 SR
1,387 Elo+

VS

Team Averages
Level 10
1,577 SR
1,278 Elo+
Fenrir
Fenrir
Beltalowda
Fenrir
Level 15
God Stats
3W - 7L
1,417 SR
Queue Stats
17W - 45L
1,168 Elo+
Party 2
Ymir
Ymir
PANDAFOODUSB
Ymir
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,295 Elo+
Solo
Danzaburou
Danzaburou
TheOldOrion
Danzaburou
Level 7
God Stats
2W - 1L
1,813 SR
Queue Stats
5W - 6L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 10
9,551
868
10,176
5,905
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
12
3 / 1 / 13
8,279
753
5,691
4,557
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ferrell52
Fenrir
13
7 / 1 / 8
9,132
830
6,227
7,263
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beltalowda
Fenrir
10
1 / 7 / 1
7,259
660
3,749
9,442
4,357
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 2
7,356
669
4,042
11,455
6,587
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
TheOldOrion
Danzaburou
10
1 / 6 / 1
7,151
650
2,609
9,160
5,399
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
2
2
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Beltalowda
Fenrir
1
7
1
0.21
L
0
5
2
0.2
L
Danzaburou
TheOldOrion
Danzaburou
1
6
1
0.25
W
8
0
10
13
W
Chang'e
3
1
13
9.5
W
Fenrir
ferrell52
Fenrir
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,094
Damage
10,400
17,725
Taken
30,057
8,638
Mitigated
16,343
8,590
Healing
3,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Beltalowda
Fenrir
3,749
1,660
0
520
9,442
4,357
132
2,180
7,128
0
12,859
L
4,042
675
0
2,093
11,455
6,587
0
2,529
8,555
20,146
0
L
Danzaburou
TheOldOrion
Danzaburou
2,609
1,288
0
510
9,160
5,399
51
875
8,016
0
16,651
W
10,176
2,678
0
2,117
5,905
4,319
760
1,544
4,361
0
34,857
W
Chang'e
5,691
1,289
1,625
2,251
4,557
1,677
172
1,075
3,482
25,772
0
W
Fenrir
ferrell52
Fenrir
6,227
2,266
0
2,597
7,263
2,642
400
1,497
5,766
0
27,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
21,766
136
Minions Killed
73
0
Camps Cleared
0
660,610
Distance Traveled
549,969
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,259
660
14
1
0
217,302
3
L
Ymir
7,356
669
28
3
0
192,247
2
L
Danzaburou
7,151
650
31
3
0
140,420
1
W
Chaac
9,551
868
42
4
0
233,442
0
W
Chang'e
8,279
753
54
5
0
192,328
0
W
Fenrir
9,132
830
40
4
0
234,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role