Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
GhostBanshee967
Thanatos
Level 65
God Stats
5W - 4L
1,700 SR
Queue Stats
395W - 287L
1,711 Elo+
Party 3
Ullr
Ullr
I Syn7DicaTe I
Ullr
Level 47
God Stats
6W - 0L
1,844 SR
Queue Stats
190W - 136L
1,680 Elo+
Solo
Nu Wa
Nu Wa
Kurdish master
Nu Wa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 116L
1,573 Elo+
Party 2
Osiris
Osiris
XxXJordi13XxX
Osiris
Level 14
God Stats
2W - 0L
1,874 SR
Queue Stats
25W - 5L
1,923 Elo+
Party 3
Team Averages
Level 61
1,684 SR
1,677 Elo+

VS

Team Averages
Level 77
1,598 SR
1,469 Elo+
Sun Wukong
Sun Wukong
Cahtal
Sun Wukong
Level 88
God Stats
92W - 80L
1,554 SR
Queue Stats
221W - 204L
1,444 Elo+
Party 1
Xbalanque
Xbalanque
IrishLynchpin
Xbalanque
Level 116
God Stats
46W - 36L
1,592 SR
Queue Stats
295W - 269L
1,481 Elo+
Party 1
Vamana
Vamana
conorofla2k10
Vamana
Level 25
God Stats
1W - 1L
1,661 SR
Queue Stats
18W - 17L
1,470 Elo+
Party 1
Geb
Geb
thekillerham
Geb
Level 106
God Stats
16W - 17L
1,554 SR
Queue Stats
221W - 204L
1,448 Elo+
Party 1
Janus
Janus
zoniiryan
Janus
Level 48
God Stats
7W - 6L
1,628 SR
Queue Stats
203W - 195L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 10
5,371
537
3,496
5,428
2,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
10
3 / 0 / 4
5,804
580
2,880
6,844
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 0 / 3
6,087
609
4,744
6,199
1,962
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 1
6,211
621
6,643
4,209
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 1
6,265
627
6,725
8,680
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cahtal
Sun Wukong
10
1 / 4 / 0
5,849
585
5,744
9,066
4,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
IrishLynchpin
Xbalanque
8
0 / 4 / 0
4,936
494
3,801
6,095
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
4,887
489
1,118
6,868
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 2 / 0
4,743
474
3,216
8,062
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Janus
zoniiryan
Janus
8
0 / 3 / 0
4,879
488
2,702
4,394
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
15
Kills
1
1
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
10
5
L
Sun Wukong
Cahtal
Sun Wukong
1
4
0
0.25
W
Thanatos
3
0
4
5
W
4
0
3
5.5
L
Xbalanque
IrishLynchpin
Xbalanque
0
4
0
0
W
5
0
1
5.5
W
3
1
1
3.5
L
0
2
0
0
L
0
2
0
0
L
Janus
zoniiryan
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
16,581
31,360
Taken
34,485
12,556
Mitigated
11,942
15,968
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,496
101
0
2,399
5,428
2,211
0
1,751
3,629
11,918
0
L
Sun Wukong
Cahtal
Sun Wukong
5,744
2,309
0
2,125
9,066
4,149
0
196
8,854
0
34,333
W
Thanatos
2,880
137
0
6,360
6,844
2,198
0
1,397
5,341
0
23,476
W
4,744
2,759
0
1,037
6,199
1,962
0
912
5,287
0
36,558
L
Xbalanque
IrishLynchpin
Xbalanque
3,801
1,018
0
1,735
6,095
1,154
0
1,122
4,917
0
26,131
W
6,643
1,591
0
1,000
4,209
1,261
35
1,420
2,681
39,995
0
W
6,725
3,118
0
5,172
8,680
4,924
0
174
8,504
0
31,341
L
1,118
624
0
2,710
6,868
2,256
0
2,092
4,670
0
23,312
L
3,216
291
0
2,524
8,062
3,294
0
3,524
4,390
14,985
0
L
Janus
zoniiryan
Janus
2,702
89
0
539
4,394
1,089
0
2,759
1,515
26,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,738
Gold Earned
25,294
310
Minions Killed
261
0
Camps Cleared
0
930,465
Distance Traveled
907,332
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,371
537
39
4
0
203,694
5
L
Sun Wukong
5,849
585
74
7
0
162,752
2
W
Thanatos
5,804
580
59
6
0
190,310
4
W
Ullr
6,087
609
71
7
0
168,834
2
L
Xbalanque
4,936
494
59
6
0
153,111
2
W
Nu Wa
6,211
621
77
8
0
182,582
4
W
Osiris
6,265
627
64
6
0
185,045
2
L
Vamana
4,887
489
56
6
0
212,780
1
L
Geb
4,743
474
14
1
0
187,731
1
L
Janus
4,879
488
58
6
0
190,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role