Player Matchup

Anhur
Anhur
CapitanoMorte
Anhur
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
148W - 159L
1,603 Elo+
Party 1
Ymir
Ymir
HealingTunic
Ymir
Level 109
God Stats
13W - 11L
1,761 SR
Queue Stats
444W - 390L
1,609 Elo+
Party 1
Sun Wukong
Sun Wukong
MetalPanterA381
Sun Wukong
Level 67
God Stats
2W - 5L
1,595 SR
Queue Stats
133W - 127L
1,565 Elo+
Party 1
Apollo
Apollo
THiclolidragon5
Apollo
Level 23
God Stats
2W - 2L
1,602 SR
Queue Stats
5W - 4L
1,611 Elo+
Party 1
Thoth
Thoth
llMemol
Thoth
Level 32
God Stats
0W - 1L
1,240 SR
Queue Stats
78W - 79L
1,650 Elo+
Solo
Team Averages
Level 49
1,540 SR
1,608 Elo+

VS

Team Averages
Level 72
1,672 SR
1,546 Elo+
Olorun
Olorun
NIGHTINSIDE101
Olorun
Level 18
God Stats
28W - 12L
1,844 SR
Queue Stats
161W - 93L
1,628 Elo+
Party 3
Amaterasu
Amaterasu
Tabby Taco4079
Amaterasu
Level 106
God Stats
10W - 1L
1,717 SR
Queue Stats
187W - 141L
1,616 Elo+
Party 3
Xing Tian
Xing Tian
Tragic Hikari
Xing Tian
Level 81
God Stats
3W - 0L
1,861 SR
Queue Stats
129W - 128L
1,493 Elo+
Party 2
Nemesis
Nemesis
TragicKitsune
Nemesis
Level 108
God Stats
1W - 2L
1,268 SR
Queue Stats
23W - 25L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
shadowfighter82
Danzaburou
Level 48
God Stats
6W - 1L
1,671 SR
Queue Stats
118W - 119L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,435
429
2,817
8,986
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 3
7,420
495
8,388
11,747
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
MetalPanterA381
Sun Wukong
13
0 / 3 / 0
7,095
473
2,239
10,481
4,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 3 / 1
7,980
532
6,184
10,198
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
llMemol
Thoth
11
1 / 5 / 3
6,921
461
6,099
9,013
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,614
508
4,050
12,018
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Tabby Taco4079
Amaterasu
17
3 / 0 / 7
10,320
688
8,264
8,283
7,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xing Tian
Tragic Hikari
Xing Tian
12
1 / 2 / 10
8,059
537
5,090
12,570
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
14
7 / 1 / 3
9,148
610
6,691
8,111
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
shadowfighter82
Danzaburou
13
9 / 4 / 3
9,097
606
8,795
7,352
2,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
10
Kills
21
21
Deaths
11
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
3
4
3
1.13
L
Sun Wukong
MetalPanterA381
Sun Wukong
0
3
0
0
W
1
4
4
0.75
L
6
3
1
2.17
W
Amaterasu
Tabby Taco4079
Amaterasu
3
0
7
6.5
W
Xing Tian
Tragic Hikari
Xing Tian
1
2
10
3
W
Nemesis
7
1
3
8.5
L
Thoth
llMemol
Thoth
1
5
3
0.5
W
Danzaburou
shadowfighter82
Danzaburou
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,727
Damage
32,890
50,425
Taken
48,334
20,179
Mitigated
22,469
9,873
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,817
1,514
0
1,057
8,986
2,322
947
1,206
7,780
0
31,990
L
8,388
1,623
0
1,762
11,747
6,840
0
3,277
8,470
35,472
0
L
Sun Wukong
MetalPanterA381
Sun Wukong
2,239
329
0
2,994
10,481
4,047
0
295
10,186
0
37,443
W
4,050
1,306
496
4,052
12,018
4,169
813
5,467
6,071
32,862
0
L
6,184
2,918
0
1,727
10,198
4,038
72
880
9,318
0
47,216
W
Amaterasu
Tabby Taco4079
Amaterasu
8,264
4,139
0
2,876
8,283
7,464
617
1,058
7,176
0
76,182
W
Xing Tian
Tragic Hikari
Xing Tian
5,090
543
0
3,438
12,570
5,905
132
5,192
7,306
27,814
0
W
Nemesis
6,691
4,410
0
3,905
8,111
2,611
0
1,508
6,543
0
41,143
L
Thoth
llMemol
Thoth
6,099
365
0
2,333
9,013
2,932
0
3,843
5,170
33,689
0
W
Danzaburou
shadowfighter82
Danzaburou
8,795
5,246
0
2,603
7,352
2,320
2,780
2,229
5,115
0
47,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,851
Gold Earned
44,238
343
Minions Killed
382
0
Camps Cleared
0
1,328,495
Distance Traveled
1,375,245
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,435
429
60
4
0
237,907
0
L
Ymir
7,420
495
48
3
0
266,865
6
L
Sun Wukong
7,095
473
87
6
0
286,116
3
W
Olorun
7,614
508
61
4
0
256,767
0
L
Apollo
7,980
532
89
6
0
277,151
1
W
Amaterasu
10,320
688
149
10
0
304,601
1
W
Xing Tian
8,059
537
38
3
0
280,643
0
W
Nemesis
9,148
610
74
5
0
334,086
3
L
Thoth
6,921
461
59
4
0
260,456
0
W
Danzaburou
9,097
606
60
4
0
199,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role