Player Matchup

Fenrir
Fenrir
Cuervo2
Fenrir
Level 12
God Stats
10W - 17L
1,450 SR
Queue Stats
25W - 46L
1,370 Elo+
Party 1
Osiris
Osiris
SHACROCK
Osiris
Level 25
God Stats
9W - 9L
1,501 SR
Queue Stats
47W - 71L
1,379 Elo+
Party 1
Ares
Ares
SrErkendir
Ares
Level 7
God Stats
1W - 4L
1,530 SR
Queue Stats
5W - 6L
1,423 Elo+
Party 1
Poseidon
Poseidon
TaberneroLoco
Poseidon
Level 29
God Stats
3W - 3L
1,609 SR
Queue Stats
54W - 85L
1,406 Elo+
Party 1
Neith
Neith
WillyPistachito
Neith
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,664 Elo+
Solo
Team Averages
Level 20
1,518 SR
1,448 Elo+

VS

Team Averages
Level 24
1,525 SR
1,502 Elo+
Erlang Shen
Erlang Shen
Jajcurry
Erlang Shen
Level 16
God Stats
5W - 4L
1,227 SR
Queue Stats
251W - 238L
1,441 Elo+
Party 2
Thanatos
Thanatos
MadTomb145
Thanatos
Level 25
God Stats
6W - 8L
1,320 SR
Queue Stats
240W - 249L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
Nooops
Cthulhu
Level 28
God Stats
21W - 16L
1,857 SR
Queue Stats
144W - 131L
1,504 Elo+
Solo
Discordia
Discordia
SlaxOG
Discordia
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
111W - 101L
1,543 Elo+
Solo
Rama
Rama
TheSh4rd
Rama
Level 25
God Stats
9W - 8L
1,500 SR
Queue Stats
412W - 367L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cuervo2
Fenrir
15
4 / 1 / 3
9,736
512
4,923
10,492
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
SHACROCK
Osiris
14
6 / 5 / 3
9,240
486
13,486
14,850
13,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

12
2 / 6 / 3
8,542
450
4,816
14,101
10,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
TaberneroLoco
Poseidon
14
2 / 7 / 4
9,239
486
8,912
11,493
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 3
7,876
415
5,235
11,614
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jajcurry
Erlang Shen
16
7 / 4 / 5
10,284
541
10,966
18,904
11,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
MadTomb145
Thanatos
15
3 / 3 / 4
9,303
490
3,332
11,495
4,004
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Nooops
Cthulhu
16
8 / 1 / 10
11,051
582
10,995
14,027
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
SlaxOG
Discordia
16
1 / 3 / 3
9,567
504
7,539
7,211
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
16
4 / 3 / 6
10,366
546
14,360
11,777
4,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
14
Kills
23
23
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cuervo2
Fenrir
4
1
3
5.5
W
Erlang Shen
Jajcurry
Erlang Shen
7
4
5
2.38
W
Thanatos
MadTomb145
Thanatos
3
3
4
1.67
W
Cthulhu
Nooops
Cthulhu
8
1
10
13
L
Osiris
SHACROCK
Osiris
6
5
3
1.5
W
Discordia
SlaxOG
Discordia
1
3
3
0.83
L
2
6
3
0.58
L
Poseidon
TaberneroLoco
Poseidon
2
7
4
0.57
W
Rama
4
3
6
2.33
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
47,192
62,550
Taken
63,414
36,088
Mitigated
36,755
12,120
Healing
25,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cuervo2
Fenrir
4,923
1,329
0
2,801
10,492
5,065
0
2,094
8,346
0
51,963
W
Erlang Shen
Jajcurry
Erlang Shen
10,966
5,912
0
9,657
18,904
11,368
1,987
3,575
14,655
0
41,196
W
Thanatos
MadTomb145
Thanatos
3,332
357
0
10,152
11,495
4,004
368
1,813
9,473
0
48,468
W
Cthulhu
Nooops
Cthulhu
10,995
914
0
1,094
14,027
14,521
1,438
2,851
10,968
34,923
0
L
Osiris
SHACROCK
Osiris
13,486
4,621
0
2,260
14,850
13,110
280
3,796
10,937
418
36,115
W
Discordia
SlaxOG
Discordia
7,539
655
0
256
7,211
2,718
2,091
1,809
5,132
66,421
0
L
4,816
543
0
2,062
14,101
10,240
0
3,576
10,440
20,949
0
L
Poseidon
TaberneroLoco
Poseidon
8,912
1,047
0
2,267
11,493
3,631
631
4,905
6,296
42,423
0
W
Rama
14,360
11,215
0
4,830
11,777
4,144
906
3,464
8,235
0
74,305
L
5,235
2,547
0
2,730
11,614
4,042
900
3,613
7,997
0
39,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,633
Gold Earned
50,571
324
Minions Killed
448
0
Camps Cleared
0
1,688,961
Distance Traveled
1,838,956
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,736
512
86
5
0
360,303
2
W
Erlang Shen
10,284
541
71
4
0
365,512
0
W
Thanatos
9,303
490
96
5
0
416,184
3
W
Cthulhu
11,051
582
44
2
0
398,365
0
L
Osiris
9,240
486
51
3
0
314,261
1
W
Discordia
9,567
504
114
6
0
322,966
1
L
Ares
8,542
450
36
2
0
320,382
1
L
Poseidon
9,239
486
78
4
0
340,455
4
W
Rama
10,366
546
123
6
0
335,929
4
L
Neith
7,876
415
73
4
0
353,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role