Player Matchup

Chaac
Chaac
Silver I
DabAngel
Chaac
Silver I
Level 108
God Stats
38W - 29L
1,681 SR
Queue Stats
1,046W - 904L
1,368 MMR
Party 1
Neith
Neith
Gold IV
FR3AKY YAMZZZ
Neith
Gold IV
Level 36
God Stats
2W - 1L
1,808 SR
Queue Stats
16W - 5L
1,810 MMR
Party 1
Ra
Ra
Gold IV
woorflesslara
Ra
Gold IV
Level 158
God Stats
10W - 7L
1,855 SR
Queue Stats
221W - 260L
1,581 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,781 SR
1,586 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,689 SR
1,586 MMR
Yemoja
Yemoja
Gold III
BigDaddyShreck
Yemoja
Gold III
Level 124
God Stats
36W - 40L
1,558 SR
Queue Stats
40W - 45L
1,591 MMR
Solo
Thoth
Thoth
Gold IV
ILoveBeingOG
Thoth
Gold IV
Level 154
God Stats
33W - 24L
1,702 SR
Queue Stats
171W - 190L
1,594 MMR
Solo
Danzaburou
Danzaburou
Silver I
wallpatt
Danzaburou
Silver I
Level 103
God Stats
1W - 0L
1,808 SR
Queue Stats
8W - 7L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DabAngel
Chaac
13
1 / 3 / 3
9,503
594
8,438
13,665
8,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 1
10,097
631
9,169
8,974
2,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 5 / 2
9,076
567
4,893
10,253
3,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ScyllaPersephoneMulanCthulhuCerberus

VS

Bans
AphroditeAchillesCu ChulainnTyrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 7
11,826
739
3,592
12,718
16,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 3 / 7
10,549
659
14,173
8,773
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
wallpatt
Danzaburou
15
5 / 1 / 5
11,809
738
10,100
12,203
6,213
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Chaac
DabAngel
Chaac
1
3
3
0.83
L
3
2
1
1.75
W
2
3
7
1.83
W
Danzaburou
wallpatt
Danzaburou
5
1
5
7.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,500
Damage
27,865
32,892
Taken
33,694
14,479
Mitigated
26,996
11,129
Healing
16,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,592
962
6,050
4,918
12,718
16,947
749
2,093
10,625
16,375
0
L
Chaac
DabAngel
Chaac
8,438
375
0
4,309
13,665
8,057
0
5,869
7,468
0
42,538
L
9,169
634
0
2,568
8,974
2,952
0
5,477
3,129
0
50,460
W
14,173
289
0
594
8,773
3,836
719
1,392
7,381
58,976
0
W
Danzaburou
wallpatt
Danzaburou
10,100
4,826
0
5,321
12,203
6,213
1,234
1,492
10,711
0
79,052
L
4,893
77
858
3,394
10,253
3,470
0
5,274
4,454
31,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,676
Gold Earned
34,184
203
Minions Killed
228
0
Camps Cleared
0
901,278
Distance Traveled
871,390
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,826
739
23
1
0
289,442
5
L
Chaac
9,503
594
38
2
0
322,787
4
L
Neith
10,097
631
100
6
0
280,634
2
W
Thoth
10,549
659
73
5
0
293,134
3
W
Danzaburou
11,809
738
132
8
0
288,814
0
L
Ra
9,076
567
65
4
0
297,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role