Player Matchup

Nemesis
Nemesis
Capta1nB0b
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,615 Elo+
Solo
Guan Yu
Guan Yu
Cripysnaps
Guan Yu
Level 13
God Stats
5W - 7L
1,568 SR
Queue Stats
129W - 129L
1,531 Elo+
Solo
Cupid
Cupid
EagleGamerYT
Cupid
Level 26
God Stats
9W - 5L
1,771 SR
Queue Stats
124W - 145L
1,465 Elo+
Solo
Hera
Hera
NoAway
Hera
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Penegral
Ares
Level 23
God Stats
29W - 30L
1,583 SR
Queue Stats
132W - 137L
1,510 Elo+
Solo
Team Averages
Level 21
1,584 SR
1,524 Elo+

VS

Team Averages
Level 32
1,523 SR
1,533 Elo+
Olorun
Olorun
AguaFlo
Olorun
Level 16
God Stats
1W - 0L
1,422 SR
Queue Stats
1W - 1L
1,232 Elo+
Solo
Ymir
Ymir
EthanFatal
Ymir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,681 Elo+
Party 1
Mercury
Mercury
Panconquessoo
Mercury
Level 17
God Stats
7W - 3L
1,694 SR
Queue Stats
45W - 37L
1,528 Elo+
Solo
Rama
Rama
TinyBanjo
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,726 Elo+
Solo
Bellona
Bellona
xHammerSlammer
Bellona
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Capta1nB0b
Nemesis
17
3 / 4 / 4
10,567
528
11,317
13,554
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Cripysnaps
Guan Yu
17
5 / 4 / 3
10,054
503
12,600
19,096
18,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
1 / 7 / 0
8,974
449
4,562
13,142
4,691
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hera
NoAway
Hera
17
3 / 6 / 4
10,885
544
5,614
8,819
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
14
2 / 6 / 3
9,155
458
10,175
17,649
16,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AguaFlo
Olorun
15
2 / 4 / 6
9,979
499
3,697
10,387
3,716
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
9 / 1 / 10
11,907
595
11,585
12,736
14,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
19
6 / 2 / 9
11,728
586
14,219
16,226
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
19
9 / 2 / 6
12,764
638
14,761
16,488
6,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 4
9,323
466
4,799
13,887
8,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
14
Kills
26
27
Deaths
14
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Olorun
AguaFlo
Olorun
2
4
6
1.25
L
Nemesis
Capta1nB0b
Nemesis
3
4
4
1.25
L
Guan Yu
Cripysnaps
Guan Yu
5
4
3
1.63
L
1
7
0
0.14
W
9
1
10
14
L
Hera
NoAway
Hera
3
6
4
0.83
W
Mercury
6
2
9
5.25
L
Ares
2
6
3
0.58
W
Rama
9
2
6
6
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,268
Damage
49,061
72,260
Taken
69,724
50,186
Mitigated
39,090
12,857
Healing
23,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AguaFlo
Olorun
3,697
2,056
413
2,308
10,387
3,716
2,824
2,636
7,653
40,438
0
L
Nemesis
Capta1nB0b
Nemesis
11,317
5,202
0
1,421
13,554
6,338
0
3,308
10,246
0
72,313
L
Guan Yu
Cripysnaps
Guan Yu
12,600
2,564
446
5,708
19,096
18,691
354
6,154
12,942
0
60,638
L
4,562
1,982
49
2,776
13,142
4,691
644
863
12,279
0
49,654
W
11,585
3,302
0
1,633
12,736
14,115
144
1,734
10,886
40,830
0
L
Hera
NoAway
Hera
5,614
1,049
0
661
8,819
3,499
275
3,826
4,993
59,259
0
W
Mercury
14,219
7,368
0
5,410
16,226
6,398
2,695
3,394
12,756
0
95,346
L
Ares
10,175
623
0
1,796
17,649
16,967
0
2,018
15,631
33,154
0
W
Rama
14,761
12,669
0
10,845
16,488
6,564
4,596
6,613
9,833
0
100,110
W
4,799
1,750
0
2,801
13,887
8,297
267
1,078
12,807
0
35,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,635
Gold Earned
55,701
475
Minions Killed
519
0
Camps Cleared
0
1,717,144
Distance Traveled
1,791,330
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,979
499
83
4
0
355,941
0
L
Nemesis
10,567
528
113
6
0
394,187
11
L
Guan Yu
10,054
503
112
6
0
333,258
4
L
Cupid
8,974
449
73
4
0
287,105
5
W
Ymir
11,907
595
69
3
0
365,558
3
L
Hera
10,885
544
135
7
0
356,523
3
W
Mercury
11,728
586
135
7
0
386,030
1
L
Ares
9,155
458
42
2
0
346,071
4
W
Rama
12,764
638
150
8
0
307,727
2
W
Bellona
9,323
466
82
4
0
376,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role