Player Matchup

Jormungandr
Jormungandr
Compulser
Jormungandr
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 134L
1,451 Elo+
Party 1
Zeus
Zeus
Promaximus422
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,522 Elo+
Party 1
King Arthur
King Arthur
XxAkuReixX
King Arthur
Level 101
God Stats
2W - 5L
1,397 SR
Queue Stats
177W - 198L
1,482 Elo+
Party 1
Team Averages
Level 84
1,466 SR
1,485 Elo+

VS

Team Averages
Level 65
1,438 SR
1,470 Elo+
Heimdallr
Heimdallr
Erebus1357
Heimdallr
Level 67
God Stats
1W - 2L
1,106 SR
Queue Stats
252W - 231L
1,482 Elo+
Party 2
Chaac
Chaac
Gerer_16
Chaac
Level 49
God Stats
23W - 7L
1,707 SR
Queue Stats
225W - 164L
1,536 Elo+
Party 2
Merlin
Merlin
ToopNasty69
Merlin
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Compulser
Jormungandr
20
3 / 1 / 5
16,314
583
15,551
36,983
45,322
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
2 / 13 / 7
16,252
580
22,347
25,009
10,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
XxAkuReixX
King Arthur
20
8 / 7 / 4
17,791
635
23,088
31,687
23,073
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Erebus1357
Heimdallr
20
5 / 6 / 14
18,089
646
26,373
24,924
10,031
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Gerer_16
Chaac
20
11 / 2 / 10
18,541
662
27,825
34,509
49,326
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
20
5 / 5 / 9
17,853
638
26,198
14,574
7,795
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
13
Kills
21
21
Deaths
13
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Compulser
Jormungandr
3
1
5
5.5
W
Heimdallr
Erebus1357
Heimdallr
5
6
14
2
W
Chaac
Gerer_16
Chaac
11
2
10
8
L
2
13
7
0.42
W
Merlin
5
5
9
1.9
L
King Arthur
XxAkuReixX
King Arthur
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,986
Damage
80,396
93,679
Taken
74,007
78,757
Mitigated
67,152
12,040
Healing
23,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Compulser
Jormungandr
15,551
4,010
0
962
36,983
45,322
264
12,813
23,766
104,418
0
W
Heimdallr
Erebus1357
Heimdallr
26,373
8,546
0
7,591
24,924
10,031
2,661
14,553
9,725
0
102,201
W
Chaac
Gerer_16
Chaac
27,825
6,007
0
15,733
34,509
49,326
856
17,120
16,797
0
78,512
L
22,347
2,488
2,220
1,689
25,009
10,362
416
3,404
21,455
97,796
0
W
Merlin
26,198
718
0
663
14,574
7,795
370
5,903
8,357
139,008
0
L
King Arthur
XxAkuReixX
King Arthur
23,088
6,224
616
6,553
31,687
23,073
297
10,121
21,298
0
86,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,357
Gold Earned
54,483
344
Minions Killed
294
0
Camps Cleared
0
1,542,745
Distance Traveled
1,476,712
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
16,314
583
118
4
0
485,187
0
W
Heimdallr
18,089
646
82
3
0
493,937
4
W
Chaac
18,541
662
76
3
0
496,938
3
L
Zeus
16,252
580
136
5
0
457,465
3
W
Merlin
17,853
638
136
5
0
485,837
0
L
King Arthur
17,791
635
90
3
0
600,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role