Player Matchup

Anhur
Anhur
Bronze III
Glorify
Anhur
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
LoophoIe
Cthulhu
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
Noble
Fenrir
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,541 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,500 SR
1,514 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,498 SR
1,494 MMR
Apollo
Apollo
Bronze III
HeroldOfHash
Apollo
Bronze III
Level 33
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 4L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Mummerino
Ymir
Bronze III
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
nailords
Merlin
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Glorify
Anhur
14
15 / 1 / 3
10,730
975
13,593
7,827
2,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
LoophoIe
Cthulhu
12
3 / 1 / 15
9,590
872
8,220
10,778
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Noble
Fenrir
11
2 / 5 / 14
8,476
771
6,455
11,761
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetDanzaburouYemojaAnubis

VS

Bans
ScyllaAphroditeThothNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
2 / 8 / 4
7,728
703
7,801
9,915
2,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
11
2 / 7 / 3
7,451
677
2,763
15,113
12,487
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
nailords
Merlin
11
3 / 5 / 0
8,075
734
3,635
6,891
2,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
20
Kills
7
7
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Glorify
Anhur
15
1
3
16.5
L
Apollo
2
8
4
0.5
W
Cthulhu
LoophoIe
Cthulhu
3
1
15
10.5
L
Ymir
2
7
3
0.5
W
Fenrir
Noble
Fenrir
2
5
14
1.8
L
Merlin
nailords
Merlin
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,268
Damage
14,199
30,366
Taken
31,919
18,190
Mitigated
17,546
14,001
Healing
1,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Glorify
Anhur
13,593
8,432
0
4,590
7,827
2,713
1,755
1,785
6,042
0
55,163
L
Apollo
7,801
5,327
0
681
9,915
2,820
0
2,151
7,621
0
20,742
W
Cthulhu
LoophoIe
Cthulhu
8,220
438
332
5,107
10,778
8,645
413
2,925
7,853
29,853
0
L
Ymir
2,763
228
312
206
15,113
12,487
0
3,226
11,737
15,121
0
W
Fenrir
Noble
Fenrir
6,455
1,454
0
3,972
11,761
6,832
910
1,895
9,866
0
25,313
L
Merlin
nailords
Merlin
3,635
299
0
558
6,891
2,239
0
2,847
3,919
27,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
23,254
140
Minions Killed
100
0
Camps Cleared
0
622,977
Distance Traveled
512,458
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,730
975
89
8
0
194,985
2
L
Apollo
7,728
703
27
2
0
178,054
3
W
Cthulhu
9,590
872
24
2
0
231,867
1
L
Ymir
7,451
677
17
2
0
167,792
1
W
Fenrir
8,476
771
27
2
0
196,125
1
L
Merlin
8,075
734
56
5
0
166,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role